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mirror of https://github.com/ppy/osu.git synced 2026-05-18 00:49:53 +08:00

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3787 Commits

1349 changed files with 51143 additions and 12927 deletions
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@@ -21,7 +21,7 @@
]
},
"ppy.localisationanalyser.tools": {
"version": "2023.1117.0",
"version": "2024.802.0",
"commands": [
"localisation"
]
+3
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@@ -196,6 +196,9 @@ csharp_style_prefer_switch_expression = false:none
csharp_style_namespace_declarations = block_scoped:warning
#Style - C# 12 features
csharp_style_prefer_primary_constructors = false
[*.{yaml,yml}]
insert_final_newline = true
indent_style = space
+5 -9
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@@ -64,10 +64,11 @@ jobs:
matrix:
os:
- { prettyname: Windows, fullname: windows-latest }
- { prettyname: macOS, fullname: macos-latest }
# macOS runner performance has gotten unbearably slow so let's turn them off temporarily.
# - { prettyname: macOS, fullname: macos-latest }
- { prettyname: Linux, fullname: ubuntu-latest }
threadingMode: ['SingleThread', 'MultiThreaded']
timeout-minutes: 60
timeout-minutes: 120
steps:
- name: Checkout
uses: actions/checkout@v4
@@ -120,9 +121,7 @@ jobs:
build-only-ios:
name: Build only (iOS)
# `macos-13` is required, because the newest Microsoft.iOS.Sdk versions require Xcode 14.3.
# TODO: can be changed to `macos-latest` once `macos-13` becomes latest (currently in beta: https://github.com/actions/runner-images/tree/main#available-images)
runs-on: macos-13
runs-on: macos-latest
timeout-minutes: 60
steps:
- name: Checkout
@@ -134,10 +133,7 @@ jobs:
dotnet-version: "8.0.x"
- name: Install .NET Workloads
run: dotnet workload install maui-ios
- name: Select Xcode 15.2
run: sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
run: dotnet workload install ios --from-rollback-file https://raw.githubusercontent.com/ppy/osu-framework/refs/heads/master/workloads.json
- name: Build
run: dotnet build -c Debug osu.iOS
+55 -25
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@@ -104,25 +104,48 @@ env:
EXECUTION_ID: execution-${{ github.run_id }}-${{ github.run_number }}-${{ github.run_attempt }}
jobs:
master-environment:
name: Save master environment
runs-on: ubuntu-latest
outputs:
HEAD: ${{ steps.get-head.outputs.HEAD }}
steps:
- name: Checkout osu
uses: actions/checkout@v4
with:
ref: master
sparse-checkout: |
README.md
- name: Get HEAD ref
id: get-head
run: |
ref=$(git log -1 --format='%H')
echo "HEAD=https://github.com/${{ github.repository }}/commit/${ref}" >> "${GITHUB_OUTPUT}"
check-permissions:
name: Check permissions
runs-on: ubuntu-latest
if: ${{ github.event_name == 'workflow_dispatch' || contains(github.event.comment.body, '!diffcalc') }}
steps:
- name: Check permissions
if: ${{ github.event_name != 'workflow_dispatch' }}
uses: actions-cool/check-user-permission@a0668c9aec87f3875fc56170b6452a453e9dd819 # v2.2.0
with:
require: 'write'
run: |
ALLOWED_USERS=(smoogipoo peppy bdach frenzibyte)
for i in "${ALLOWED_USERS[@]}"; do
if [[ "${{ github.actor }}" == "$i" ]]; then
exit 0
fi
done
exit 1
create-comment:
name: Create PR comment
needs: check-permissions
needs: [ master-environment, check-permissions ]
runs-on: ubuntu-latest
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
steps:
- name: Create comment
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
message: |
@@ -154,7 +177,7 @@ jobs:
environment:
name: Setup environment
needs: directory
needs: [ master-environment, directory ]
runs-on: self-hosted
env:
VARS_JSON: ${{ toJSON(vars) }}
@@ -178,6 +201,10 @@ jobs:
fi
done
- name: Add master environment
run: |
sed -i "s;^OSU_A=.*$;OSU_A=${{ needs.master-environment.outputs.HEAD }};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
- name: Add pull-request environment
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
run: |
@@ -246,22 +273,23 @@ jobs:
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/sql/${ruleset}" >> "${GITHUB_OUTPUT}"
echo "DATA_NAME=${performance_data_name}" >> "${GITHUB_OUTPUT}"
echo "DATA_PKG=${performance_data_name}.tar.bz2" >> "${GITHUB_OUTPUT}"
- name: Restore cache
id: restore-cache
uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
with:
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
path: ${{ steps.query.outputs.DATA_PKG }}
key: ${{ steps.query.outputs.DATA_NAME }}
- name: Download
if: steps.restore-cache.outputs.cache-hit != 'true'
run: |
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
wget -q -O "${{ steps.query.outputs.DATA_PKG }}" "https://data.ppy.sh/${{ steps.query.outputs.DATA_PKG }}"
- name: Extract
run: |
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_PKG }}"
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
@@ -277,22 +305,23 @@ jobs:
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/beatmaps" >> "${GITHUB_OUTPUT}"
echo "DATA_NAME=${beatmaps_data_name}" >> "${GITHUB_OUTPUT}"
echo "DATA_PKG=${beatmaps_data_name}.tar.bz2" >> "${GITHUB_OUTPUT}"
- name: Restore cache
id: restore-cache
uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
with:
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
path: ${{ steps.query.outputs.DATA_PKG }}
key: ${{ steps.query.outputs.DATA_NAME }}
- name: Download
if: steps.restore-cache.outputs.cache-hit != 'true'
run: |
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
wget -q -O "${{ steps.query.outputs.DATA_PKG }}" "https://data.ppy.sh/${{ steps.query.outputs.DATA_PKG }}"
- name: Extract
run: |
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_PKG }}"
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
@@ -312,9 +341,12 @@ jobs:
sed -i 's/^GH_TOKEN=.*$/GH_TOKEN=${{ github.token }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
cd "${{ needs.directory.outputs.GENERATOR_DIR }}"
docker-compose up --build generator
link=$(docker-compose logs generator -n 10 | grep 'http' | sed -E 's/^.*(http.*)$/\1/')
docker compose up --build --detach
docker compose logs --follow &
docker compose wait generator
link=$(docker compose logs --tail 10 generator | grep 'http' | sed -E 's/^.*(http.*)$/\1/')
target=$(cat "${{ needs.directory.outputs.GENERATOR_ENV }}" | grep -E '^OSU_B=' | cut -d '=' -f2-)
echo "TARGET=${target}" >> "${GITHUB_OUTPUT}"
@@ -324,7 +356,7 @@ jobs:
if: ${{ always() }}
run: |
cd "${{ needs.directory.outputs.GENERATOR_DIR }}"
docker-compose down -v
docker compose down --volumes
output-cli:
name: Output info
@@ -354,28 +386,26 @@ jobs:
steps:
- name: Update comment on success
if: ${{ needs.generator.result == 'success' }}
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: upsert
create_if_not_exists: false
mode: recreate
message: |
Target: ${{ needs.generator.outputs.TARGET }}
Spreadsheet: ${{ needs.generator.outputs.SPREADSHEET_LINK }}
- name: Update comment on failure
if: ${{ needs.generator.result == 'failure' }}
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: upsert
create_if_not_exists: false
mode: recreate
message: |
Difficulty calculation failed: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
- name: Update comment on cancellation
if: ${{ needs.generator.result == 'cancelled' }}
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: delete
+4 -1
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@@ -265,6 +265,8 @@ __pycache__/
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
.idea/*/.idea/projectSettingsUpdater.xml
.idea/*/.idea/encodings.xml
# Generated files
.idea/**/contentModel.xml
@@ -340,4 +342,5 @@ inspectcode
# Fody (pulled in by Realm) - schema file
FodyWeavers.xsd
.idea/.idea.osu.Desktop/.idea/misc.xml
.idea/.idea.osu.Desktop/.idea/misc.xml
.idea/.idea.osu.Android/.idea/deploymentTargetDropDown.xml
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>
-4
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@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with NO BOM" />
</project>
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>
-6
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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>
-6
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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>
+2 -1
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@@ -1,5 +1,6 @@
{
"recommendations": [
"ms-dotnettools.csharp"
"editorconfig.editorconfig",
"ms-dotnettools.csdevkit"
]
}
+1 -1
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@@ -55,7 +55,7 @@ When in doubt, it's probably best to start with a discussion first. We will esca
While pull requests from unaffiliated contributors are welcome, please note that due to significant community interest and limited review throughput, the core team's primary focus is on the issues which are currently [on the roadmap](https://github.com/orgs/ppy/projects/7/views/6). Reviewing PRs that fall outside of the scope of the roadmap is done on a best-effort basis, so please be aware that it may take a while before a core maintainer gets around to review your change.
The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues to start with. We also have a [`good-first-issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3Agood-first-issue) label, although from experience it is not used very often, as it is relatively rare that we can spot an issue that will definitively be a good first issue for a new contributor regardless of their programming experience.
The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues to start with. We also have a [`good first issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22) label, although from experience it is not used very often, as it is relatively rare that we can spot an issue that will definitively be a good first issue for a new contributor regardless of their programming experience.
In the case of simple issues, a direct PR is okay. However, if you decide to work on an existing issue which doesn't seem trivial, **please ask us first**. This way we can try to estimate if it is a good fit for you and provide the correct direction on how to address it. In addition, note that while we do not rule out external contributors from working on roadmapped issues, we will generally prefer to handle them ourselves unless they're not very time sensitive.
-1
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@@ -7,7 +7,6 @@ T:SixLabors.ImageSharp.IDeepCloneable`1;Use osu.Game.Utils.IDeepCloneable<T> ins
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
M:System.Guid.#ctor;Probably meaning to use Guid.NewGuid() instead. If actually wanting empty, use Guid.Empty.
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IQueryable<T>,NotificationCallbackDelegate<T>) instead.
-1
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@@ -2,7 +2,6 @@
<Project>
<PropertyGroup Label="C#">
<LangVersion>12.0</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>
+1 -1
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@@ -53,7 +53,7 @@ Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 8.0 SDK](https://dotnet.microsoft.com/download) installed.
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp) plugin installed.
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C# Dev Kit](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csdevkit) plugin installed.
### Downloading the source code
@@ -9,7 +9,7 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
@@ -9,7 +9,7 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
@@ -9,7 +9,7 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
@@ -9,7 +9,7 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
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+1 -1
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@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.306.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1025.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
-76
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@@ -1,76 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Android.Input;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
namespace osu.Android
{
public partial class AndroidJoystickSettings : SettingsSubsection
{
protected override LocalisableString Header => JoystickSettingsStrings.JoystickGamepad;
private readonly AndroidJoystickHandler joystickHandler;
private readonly Bindable<bool> enabled = new BindableBool(true);
private SettingsSlider<float> deadzoneSlider = null!;
private Bindable<float> handlerDeadzone = null!;
private Bindable<float> localDeadzone = null!;
public AndroidJoystickSettings(AndroidJoystickHandler joystickHandler)
{
this.joystickHandler = joystickHandler;
}
[BackgroundDependencyLoader]
private void load()
{
// use local bindable to avoid changing enabled state of game host's bindable.
handlerDeadzone = joystickHandler.DeadzoneThreshold.GetBoundCopy();
localDeadzone = handlerDeadzone.GetUnboundCopy();
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = CommonStrings.Enabled,
Current = enabled
},
deadzoneSlider = new SettingsSlider<float>
{
LabelText = JoystickSettingsStrings.DeadzoneThreshold,
KeyboardStep = 0.01f,
DisplayAsPercentage = true,
Current = localDeadzone,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
enabled.BindTo(joystickHandler.Enabled);
enabled.BindValueChanged(e => deadzoneSlider.Current.Disabled = !e.NewValue, true);
handlerDeadzone.BindValueChanged(val =>
{
bool disabled = localDeadzone.Disabled;
localDeadzone.Disabled = false;
localDeadzone.Value = val.NewValue;
localDeadzone.Disabled = disabled;
}, true);
localDeadzone.BindValueChanged(val => handlerDeadzone.Value = val.NewValue);
}
}
}
-97
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@@ -1,97 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Android.OS;
using osu.Framework.Allocation;
using osu.Framework.Android.Input;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections.Input;
namespace osu.Android
{
public partial class AndroidMouseSettings : SettingsSubsection
{
private readonly AndroidMouseHandler mouseHandler;
protected override LocalisableString Header => MouseSettingsStrings.Mouse;
private Bindable<double> handlerSensitivity = null!;
private Bindable<double> localSensitivity = null!;
private Bindable<bool> relativeMode = null!;
public AndroidMouseSettings(AndroidMouseHandler mouseHandler)
{
this.mouseHandler = mouseHandler;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig)
{
// use local bindable to avoid changing enabled state of game host's bindable.
handlerSensitivity = mouseHandler.Sensitivity.GetBoundCopy();
localSensitivity = handlerSensitivity.GetUnboundCopy();
relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy();
// High precision/pointer capture is only available on Android 8.0 and up
if (Build.VERSION.SdkInt >= BuildVersionCodes.O)
{
AddRange(new Drawable[]
{
new SettingsCheckbox
{
LabelText = MouseSettingsStrings.HighPrecisionMouse,
TooltipText = MouseSettingsStrings.HighPrecisionMouseTooltip,
Current = relativeMode,
Keywords = new[] { @"raw", @"input", @"relative", @"cursor", @"captured", @"pointer" },
},
new MouseSettings.SensitivitySetting
{
LabelText = MouseSettingsStrings.CursorSensitivity,
Current = localSensitivity,
},
});
}
AddRange(new Drawable[]
{
new SettingsCheckbox
{
LabelText = MouseSettingsStrings.DisableMouseWheelVolumeAdjust,
TooltipText = MouseSettingsStrings.DisableMouseWheelVolumeAdjustTooltip,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel),
},
new SettingsCheckbox
{
LabelText = MouseSettingsStrings.DisableClicksDuringGameplay,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons),
},
});
}
protected override void LoadComplete()
{
base.LoadComplete();
relativeMode.BindValueChanged(relative => localSensitivity.Disabled = !relative.NewValue, true);
handlerSensitivity.BindValueChanged(val =>
{
bool disabled = localSensitivity.Disabled;
localSensitivity.Disabled = false;
localSensitivity.Value = val.NewValue;
localSensitivity.Disabled = disabled;
}, true);
localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue);
}
}
}
+6 -6
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@@ -5,29 +5,29 @@ using Android.Content.PM;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game;
using osu.Game.Screens.Play;
namespace osu.Android
{
public partial class GameplayScreenRotationLocker : Component
{
private Bindable<bool> localUserPlaying = null!;
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
[Resolved]
private OsuGameActivity gameActivity { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuGame game)
private void load(ILocalUserPlayInfo localUserPlayInfo)
{
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
localUserPlaying = localUserPlayInfo.PlayingState.GetBoundCopy();
localUserPlaying.BindValueChanged(updateLock, true);
}
private void updateLock(ValueChangedEvent<bool> userPlaying)
private void updateLock(ValueChangedEvent<LocalUserPlayingState> userPlaying)
{
gameActivity.RunOnUiThread(() =>
{
gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
gameActivity.RequestedOrientation = userPlaying.NewValue == LocalUserPlayingState.Playing ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
});
}
}
+1 -23
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@@ -5,13 +5,9 @@ using System;
using Android.App;
using Microsoft.Maui.Devices;
using osu.Framework.Allocation;
using osu.Framework.Android.Input;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Input.Handlers;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Updater;
using osu.Game.Utils;
@@ -84,28 +80,10 @@ namespace osu.Android
host.Window.CursorState |= CursorState.Hidden;
}
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
protected override UpdateManager CreateUpdateManager() => new MobileUpdateNotifier();
protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo();
public override SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
{
switch (handler)
{
case AndroidMouseHandler mh:
return new AndroidMouseSettings(mh);
case AndroidJoystickHandler jh:
return new AndroidJoystickSettings(jh);
case AndroidTouchHandler th:
return new TouchSettings(th);
default:
return base.CreateSettingsSubsectionFor(handler);
}
}
private class AndroidBatteryInfo : BatteryInfo
{
public override double? ChargeLevel => Battery.ChargeLevel;
+7 -23
View File
@@ -1,24 +1,8 @@
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android:viewportWidth="108"
android:viewportHeight="108">
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android:fillColor="#000000"/>
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android:pathData="M68.41,48.55C69.33,48.55 69.92,49.22 69.92,50.11V55.77C69.92,59.94 67.35,61.55 64.22,61.55C61.08,61.55 58.5,59.94 58.5,55.77V50.11C58.5,49.22 59.09,48.55 60.01,48.55C60.91,48.55 61.52,49.22 61.52,50.11V55.56C61.52,57.84 62.48,58.74 64.22,58.74C65.94,58.74 66.9,57.84 66.9,55.56V50.11C66.9,49.22 67.51,48.55 68.41,48.55Z"
android:fillColor="#000000"/>
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android:fillColor="#000000"/>
<vector android:height="108dp" android:viewportHeight="434"
android:viewportWidth="434" android:width="108dp" xmlns:android="http://schemas.android.com/apk/res/android">
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+212 -33
View File
@@ -5,14 +5,21 @@ using System;
using System.Text;
using DiscordRPC;
using DiscordRPC.Message;
using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Users;
using LogLevel = osu.Framework.Logging.LogLevel;
@@ -21,39 +28,78 @@ namespace osu.Desktop
{
internal partial class DiscordRichPresence : Component
{
private const string client_id = "367827983903490050";
private const string client_id = "1216669957799018608";
private DiscordRpcClient client = null!;
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
private IBindable<APIUser> user = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private OsuGame game { get; set; } = null!;
[Resolved]
private LoginOverlay? login { get; set; }
[Resolved]
private MultiplayerClient multiplayerClient { get; set; } = null!;
[Resolved]
private OsuConfigManager config { get; set; } = null!;
private readonly IBindable<UserStatus?> status = new Bindable<UserStatus?>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
private readonly Bindable<DiscordRichPresenceMode> privacyMode = new Bindable<DiscordRichPresenceMode>();
private readonly RichPresence presence = new RichPresence
{
Assets = new Assets { LargeImageKey = "osu_logo_lazer", }
Assets = new Assets { LargeImageKey = "osu_logo_lazer" },
Secrets = new Secrets
{
JoinSecret = null,
SpectateSecret = null,
},
};
private IBindable<APIUser>? user;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load()
{
client = new DiscordRpcClient(client_id)
{
SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady.
// SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation
// to check whether a difference has actually occurred before sending a command to Discord (with a minor caveat that's handled in onReady).
SkipIdenticalPresence = true
};
client.OnReady += onReady;
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error);
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
try
{
client.RegisterUriScheme();
client.Subscribe(EventType.Join);
client.OnJoin += onJoin;
}
catch (Exception ex)
{
// This is known to fail in at least the following sandboxed environments:
// - macOS (when packaged as an app bundle)
// - flatpak (see: https://github.com/flathub/sh.ppy.osu/issues/170)
// There is currently no better way to do this offered by Discord, so the best we can do is simply ignore it for now.
Logger.Log($"Failed to register Discord URI scheme: {ex}");
}
client.Initialize();
}
protected override void LoadComplete()
{
base.LoadComplete();
config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
@@ -67,37 +113,59 @@ namespace osu.Desktop
activity.BindTo(u.NewValue.Activity);
}, true);
ruleset.BindValueChanged(_ => updateStatus());
status.BindValueChanged(_ => updateStatus());
activity.BindValueChanged(_ => updateStatus());
privacyMode.BindValueChanged(_ => updateStatus());
client.Initialize();
ruleset.BindValueChanged(_ => schedulePresenceUpdate());
status.BindValueChanged(_ => schedulePresenceUpdate());
activity.BindValueChanged(_ => schedulePresenceUpdate());
privacyMode.BindValueChanged(_ => schedulePresenceUpdate());
multiplayerClient.RoomUpdated += onRoomUpdated;
}
private void onReady(object _, ReadyMessage __)
{
Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug);
updateStatus();
// when RPC is lost and reconnected, we have to clear presence state for updatePresence to work (see DiscordRpcClient.SkipIdenticalPresence).
if (client.CurrentPresence != null)
client.SetPresence(null);
schedulePresenceUpdate();
}
private void updateStatus()
private void onRoomUpdated() => schedulePresenceUpdate();
private ScheduledDelegate? presenceUpdateDelegate;
private void schedulePresenceUpdate()
{
if (!client.IsInitialized)
return;
if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off)
presenceUpdateDelegate?.Cancel();
presenceUpdateDelegate = Scheduler.AddDelayed(() =>
{
client.ClearPresence();
return;
}
if (!client.IsInitialized)
return;
if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off)
{
client.ClearPresence();
return;
}
if (activity.Value != null)
{
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb;
presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
updatePresence(hideIdentifiableInformation);
client.SetPresence(presence);
}, 200);
}
private void updatePresence(bool hideIdentifiableInformation)
{
if (user == null)
return;
// user activity
if (activity.Value != null)
{
presence.State = clampLength(activity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = clampLength(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0)
{
@@ -121,7 +189,42 @@ namespace osu.Desktop
presence.Details = string.Empty;
}
// update user information
// user party
if (!hideIdentifiableInformation && multiplayerClient.Room != null)
{
MultiplayerRoom room = multiplayerClient.Room;
presence.Party = new Party
{
Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private,
ID = room.RoomID.ToString(),
// technically lobbies can have infinite users, but Discord needs this to be set to something.
// to make party display sensible, assign a powers of two above participants count (8 at minimum).
Max = (int)Math.Max(8, Math.Pow(2, Math.Ceiling(Math.Log2(room.Users.Count)))),
Size = room.Users.Count,
};
RoomSecret roomSecret = new RoomSecret
{
RoomID = room.RoomID,
Password = room.Settings.Password,
};
if (client.HasRegisteredUriScheme)
presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret);
// discord cannot handle both secrets and buttons at the same time, so we need to choose something.
// the multiplayer room seems more important.
presence.Buttons = null;
}
else
{
presence.Party = null;
presence.Secrets.JoinSecret = null;
}
// game images:
// large image tooltip
if (privacyMode.Value == DiscordRichPresenceMode.Limited)
presence.Assets.LargeImageText = string.Empty;
else
@@ -132,17 +235,57 @@ namespace osu.Desktop
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
}
// update ruleset
// small image
presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom";
presence.Assets.SmallImageText = ruleset.Value.Name;
client.SetPresence(presence);
}
private void onJoin(object sender, JoinMessage args) => Scheduler.AddOnce(() =>
{
game.Window?.Raise();
if (!api.IsLoggedIn)
{
login?.Show();
return;
}
Logger.Log($"Received room secret from Discord RPC Client: \"{args.Secret}\"", LoggingTarget.Network, LogLevel.Debug);
// Stable and lazer share the same Discord client ID, meaning they can accept join requests from each other.
// Since they aren't compatible in multi, see if stable's format is being used and log to avoid confusion.
if (args.Secret[0] != '{' || !tryParseRoomSecret(args.Secret, out long roomId, out string? password))
{
Logger.Log("Could not join multiplayer room, invitation is invalid or incompatible.", LoggingTarget.Network, LogLevel.Important);
return;
}
var request = new GetRoomRequest(roomId);
request.Success += room => Schedule(() =>
{
game.PresentMultiplayerMatch(room, password);
});
request.Failure += _ => Logger.Log($"Could not join multiplayer room, room could not be found (room ID: {roomId}).", LoggingTarget.Network, LogLevel.Important);
api.Queue(request);
});
private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' });
private string truncate(string str)
private static string clampLength(string str)
{
// Empty strings are fine to discord even though single-character strings are not. Make it make sense.
if (string.IsNullOrEmpty(str))
return str;
// As above, discord decides that *non-empty* strings shorter than 2 characters cannot possibly be valid input, because... reasons?
// And yes, that is two *characters*, or *codepoints*, not *bytes* as further down below (as determined by empirical testing).
// Also, spaces don't count. Because reasons, clearly.
// That all seems very questionable, and isn't even documented anywhere. So to *make it* accept such valid input,
// just tack on enough of U+200B ZERO WIDTH SPACEs at the end. After making sure to trim whitespace.
string trimmed = str.Trim();
if (trimmed.Length < 2)
return trimmed.PadRight(2, '\u200B');
if (Encoding.UTF8.GetByteCount(str) <= 128)
return str;
@@ -160,7 +303,31 @@ namespace osu.Desktop
});
}
private int? getBeatmapID(UserActivity activity)
private static bool tryParseRoomSecret(string secretJson, out long roomId, out string? password)
{
roomId = 0;
password = null;
RoomSecret? roomSecret;
try
{
roomSecret = JsonConvert.DeserializeObject<RoomSecret>(secretJson);
}
catch
{
return false;
}
if (roomSecret == null) return false;
roomId = roomSecret.RoomID;
password = roomSecret.Password;
return true;
}
private static int? getBeatmapID(UserActivity activity)
{
switch (activity)
{
@@ -176,8 +343,20 @@ namespace osu.Desktop
protected override void Dispose(bool isDisposing)
{
if (multiplayerClient.IsNotNull())
multiplayerClient.RoomUpdated -= onRoomUpdated;
client.Dispose();
base.Dispose(isDisposing);
}
private class RoomSecret
{
[JsonProperty(@"roomId", Required = Required.Always)]
public long RoomID { get; set; }
[JsonProperty(@"password", Required = Required.AllowNull)]
public string? Password { get; set; }
}
}
}
+8
View File
@@ -8,11 +8,13 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using osu.Framework.Logging;
namespace osu.Desktop
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
[SupportedOSPlatform("windows")]
internal static class NVAPI
{
private const string osu_filename = "osu!.exe";
@@ -487,6 +489,7 @@ namespace osu.Desktop
public static uint Stride => (uint)Marshal.SizeOf(typeof(NvApplication)) | (2 << 16);
}
[SuppressMessage("ReSharper", "InconsistentNaming")]
internal enum NvStatus
{
OK = 0, // Success. Request is completed.
@@ -609,6 +612,7 @@ namespace osu.Desktop
FIRMWARE_REVISION_NOT_SUPPORTED = -200, // The device's firmware is not supported.
}
[SuppressMessage("ReSharper", "InconsistentNaming")]
internal enum NvSystemType
{
UNKNOWN = 0,
@@ -616,6 +620,7 @@ namespace osu.Desktop
DESKTOP = 2
}
[SuppressMessage("ReSharper", "InconsistentNaming")]
internal enum NvGpuType
{
UNKNOWN = 0,
@@ -623,6 +628,7 @@ namespace osu.Desktop
DGPU = 2, // Discrete
}
[SuppressMessage("ReSharper", "InconsistentNaming")]
internal enum NvSettingID : uint
{
OGL_AA_LINE_GAMMA_ID = 0x2089BF6C,
@@ -715,6 +721,7 @@ namespace osu.Desktop
INVALID_SETTING_ID = 0xFFFFFFFF
}
[SuppressMessage("ReSharper", "InconsistentNaming")]
internal enum NvShimSetting : uint
{
SHIM_RENDERING_MODE_INTEGRATED = 0x00000000,
@@ -729,6 +736,7 @@ namespace osu.Desktop
SHIM_RENDERING_MODE_DEFAULT = SHIM_RENDERING_MODE_AUTO_SELECT
}
[SuppressMessage("ReSharper", "InconsistentNaming")]
internal enum NvThreadControlSetting : uint
{
OGL_THREAD_CONTROL_ENABLE = 0x00000001,
+8 -49
View File
@@ -2,10 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Performance;
using osu.Desktop.Security;
@@ -22,7 +22,6 @@ using osu.Game.IPC;
using osu.Game.Online.Multiplayer;
using osu.Game.Performance;
using osu.Game.Utils;
using SDL2;
namespace osu.Desktop
{
@@ -96,42 +95,20 @@ namespace osu.Desktop
return key?.OpenSubKey(WindowsAssociationManager.SHELL_OPEN_COMMAND)?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
}
public static bool IsPackageManaged => !string.IsNullOrEmpty(Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER"));
protected override UpdateManager CreateUpdateManager()
{
string? packageManaged = Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER");
if (!string.IsNullOrEmpty(packageManaged))
if (IsPackageManaged)
return new NoActionUpdateManager();
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
Debug.Assert(OperatingSystem.IsWindows());
return new SquirrelUpdateManager();
default:
return new SimpleUpdateManager();
}
return new VelopackUpdateManager();
}
public override bool RestartAppWhenExited()
{
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
Debug.Assert(OperatingSystem.IsWindows());
// Of note, this is an async method in squirrel that adds an arbitrary delay before returning
// likely to ensure the external process is in a good state.
//
// We're not waiting on that here, but the outro playing before the actual exit should be enough
// to cover this.
Squirrel.UpdateManager.RestartAppWhenExited().FireAndForget();
return true;
}
return base.RestartAppWhenExited();
Task.Run(() => Velopack.UpdateExe.Start()).FireAndForget();
return true;
}
protected override void LoadComplete()
@@ -161,7 +138,7 @@ namespace osu.Desktop
host.Window.Title = Name;
}
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
protected override BatteryInfo CreateBatteryInfo() => FrameworkEnvironment.UseSDL3 ? new SDL3BatteryInfo() : new SDL2BatteryInfo();
protected override void Dispose(bool isDisposing)
{
@@ -169,23 +146,5 @@ namespace osu.Desktop
osuSchemeLinkIPCChannel?.Dispose();
archiveImportIPCChannel?.Dispose();
}
private class SDL2BatteryInfo : BatteryInfo
{
public override double? ChargeLevel
{
get
{
SDL.SDL_GetPowerInfo(out _, out int percentage);
if (percentage == -1)
return null;
return percentage / 100.0;
}
}
public override bool OnBattery => SDL.SDL_GetPowerInfo(out _, out _) == SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
}
}
}
@@ -3,6 +3,7 @@
using System;
using System.Runtime;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game.Performance;
@@ -11,16 +12,26 @@ namespace osu.Desktop.Performance
{
public class HighPerformanceSessionManager : IHighPerformanceSessionManager
{
public bool IsSessionActive => activeSessions > 0;
private int activeSessions;
private GCLatencyMode originalGCMode;
public IDisposable BeginSession()
{
enableHighPerformanceSession();
return new InvokeOnDisposal<HighPerformanceSessionManager>(this, static m => m.disableHighPerformanceSession());
enterSession();
return new InvokeOnDisposal<HighPerformanceSessionManager>(this, static m => m.exitSession());
}
private void enableHighPerformanceSession()
private void enterSession()
{
if (Interlocked.Increment(ref activeSessions) > 1)
{
Logger.Log($"High performance session requested ({activeSessions} running in total)");
return;
}
Logger.Log("Starting high performance session");
originalGCMode = GCSettings.LatencyMode;
@@ -30,8 +41,14 @@ namespace osu.Desktop.Performance
GC.Collect(0);
}
private void disableHighPerformanceSession()
private void exitSession()
{
if (Interlocked.Decrement(ref activeSessions) > 0)
{
Logger.Log($"High performance session finished ({activeSessions} others remain)");
return;
}
Logger.Log("Ending high performance session");
if (GCSettings.LatencyMode == GCLatencyMode.LowLatency)
+49 -53
View File
@@ -13,8 +13,8 @@ using osu.Framework.Platform;
using osu.Game;
using osu.Game.IPC;
using osu.Game.Tournament;
using SDL2;
using Squirrel;
using SDL;
using Velopack;
namespace osu.Desktop
{
@@ -31,19 +31,11 @@ namespace osu.Desktop
[STAThread]
public static void Main(string[] args)
{
/*
* WARNING: DO NOT PLACE **ANY** CODE ABOVE THE FOLLOWING BLOCK!
*
* Logic handling Squirrel MUST run before EVERYTHING if you do not want to break it.
* To be more precise: Squirrel is internally using a rather... crude method to determine whether it is running under NUnit,
* namely by checking loaded assemblies:
* https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SimpleSplat/PlatformModeDetector.cs#L17-L32
*
* If it finds ANY assembly from the ones listed above - REGARDLESS of the reason why it is loaded -
* the app will then do completely broken things like:
* - not creating system shortcuts (as the logic is if'd out if "running tests")
* - not exiting after the install / first-update / uninstall hooks are ran (as the `Environment.Exit()` calls are if'd out if "running tests")
*/
// IMPORTANT DON'T IGNORE: For general sanity, velopack's setup needs to run before anything else.
// This has bitten us in the rear before (bricked updater), and although the underlying issue from
// last time has been fixed, let's not tempt fate.
setupVelopack();
if (OperatingSystem.IsWindows())
{
var windowsVersion = Environment.OSVersion.Version;
@@ -52,25 +44,27 @@ namespace osu.Desktop
// See https://www.mongodb.com/docs/realm/sdk/dotnet/compatibility/
if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2))
{
// If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider
// disabling it ourselves.
// We could also better detect compatibility mode if required:
// https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730
SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
"Your operating system is too old to run osu!",
"This version of osu! requires at least Windows 8.1 to run.\n"
+ "Please upgrade your operating system or consider using an older version of osu!.\n\n"
+ "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!", IntPtr.Zero);
return;
unsafe
{
// If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider
// disabling it ourselves.
// We could also better detect compatibility mode if required:
// https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730
SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
"Your operating system is too old to run osu!"u8,
"This version of osu! requires at least Windows 8.1 to run.\n"u8
+ "Please upgrade your operating system or consider using an older version of osu!.\n\n"u8
+ "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"u8, null);
return;
}
}
setupSquirrel();
}
// NVIDIA profiles are based on the executable name of a process.
// Lazer and stable share the same executable name.
// Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup.
NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
if (OperatingSystem.IsWindows())
NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
// Back up the cwd before DesktopGameHost changes it
string cwd = Environment.CurrentDirectory;
@@ -103,7 +97,13 @@ namespace osu.Desktop
}
}
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null }))
var hostOptions = new HostOptions
{
IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null,
FriendlyGameName = OsuGameBase.GAME_NAME,
};
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, hostOptions))
{
if (!host.IsPrimaryInstance)
{
@@ -167,32 +167,28 @@ namespace osu.Desktop
return false;
}
[SupportedOSPlatform("windows")]
private static void setupSquirrel()
private static void setupVelopack()
{
SquirrelAwareApp.HandleEvents(onInitialInstall: (_, tools) =>
if (OsuGameDesktop.IsPackageManaged)
{
tools.CreateShortcutForThisExe();
tools.CreateUninstallerRegistryEntry();
WindowsAssociationManager.InstallAssociations();
}, onAppUpdate: (_, tools) =>
{
tools.CreateUninstallerRegistryEntry();
WindowsAssociationManager.UpdateAssociations();
}, onAppUninstall: (_, tools) =>
{
tools.RemoveShortcutForThisExe();
tools.RemoveUninstallerRegistryEntry();
WindowsAssociationManager.UninstallAssociations();
}, onEveryRun: (_, _, _) =>
{
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
// causes the right-click context menu to function incorrectly.
//
// This may turn out to be non-required after an alternative solution is implemented.
// see https://github.com/clowd/Clowd.Squirrel/issues/24
// tools.SetProcessAppUserModelId();
});
Logger.Log("Updates are being managed by an external provider. Skipping Velopack setup.");
return;
}
var app = VelopackApp.Build();
if (OperatingSystem.IsWindows())
configureWindows(app);
app.Run();
}
[SupportedOSPlatform("windows")]
private static void configureWindows(VelopackApp app)
{
app.WithFirstRun(_ => WindowsAssociationManager.InstallAssociations());
app.WithAfterUpdateFastCallback(_ => WindowsAssociationManager.UpdateAssociations());
app.WithBeforeUninstallFastCallback(_ => WindowsAssociationManager.UninstallAssociations());
}
}
}
+25
View File
@@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Utils;
namespace osu.Desktop
{
internal class SDL2BatteryInfo : BatteryInfo
{
public override double? ChargeLevel
{
get
{
SDL2.SDL.SDL_GetPowerInfo(out _, out int percentage);
if (percentage == -1)
return null;
return percentage / 100.0;
}
}
public override bool OnBattery => SDL2.SDL.SDL_GetPowerInfo(out _, out _) == SDL2.SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
}
}
+27
View File
@@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Utils;
using SDL;
namespace osu.Desktop
{
internal unsafe class SDL3BatteryInfo : BatteryInfo
{
public override double? ChargeLevel
{
get
{
int percentage;
SDL3.SDL_GetPowerInfo(null, &percentage);
if (percentage == -1)
return null;
return percentage / 100.0;
}
}
public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
}
}
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Security.Principal;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@@ -21,48 +20,14 @@ namespace osu.Desktop.Security
[Resolved]
private INotificationOverlay notifications { get; set; } = null!;
private bool elevated;
[BackgroundDependencyLoader]
private void load()
{
elevated = checkElevated();
}
protected override void LoadComplete()
{
base.LoadComplete();
if (elevated)
if (Environment.IsPrivilegedProcess)
notifications.Post(new ElevatedPrivilegesNotification());
}
private bool checkElevated()
{
try
{
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
if (!OperatingSystem.IsWindows()) return false;
var windowsIdentity = WindowsIdentity.GetCurrent();
var windowsPrincipal = new WindowsPrincipal(windowsIdentity);
return windowsPrincipal.IsInRole(WindowsBuiltInRole.Administrator);
case RuntimeInfo.Platform.macOS:
case RuntimeInfo.Platform.Linux:
return Mono.Unix.Native.Syscall.geteuid() == 0;
}
}
catch
{
}
return false;
}
private partial class ElevatedPrivilegesNotification : SimpleNotification
{
public override bool IsImportant => true;
@@ -1,180 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using Squirrel.SimpleSplat;
using Squirrel.Sources;
using LogLevel = Squirrel.SimpleSplat.LogLevel;
using UpdateManager = osu.Game.Updater.UpdateManager;
namespace osu.Desktop.Updater
{
[SupportedOSPlatform("windows")]
public partial class SquirrelUpdateManager : UpdateManager
{
private Squirrel.UpdateManager? updateManager;
private INotificationOverlay notificationOverlay = null!;
public Task PrepareUpdateAsync() => Squirrel.UpdateManager.RestartAppWhenExited();
private static readonly Logger logger = Logger.GetLogger("updater");
/// <summary>
/// Whether an update has been downloaded but not yet applied.
/// </summary>
private bool updatePending;
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
[Resolved]
private OsuGameBase game { get; set; } = null!;
[Resolved]
private ILocalUserPlayInfo? localUserInfo { get; set; }
[BackgroundDependencyLoader]
private void load(INotificationOverlay notifications)
{
notificationOverlay = notifications;
SquirrelLocator.CurrentMutable.Register(() => squirrelLogger, typeof(ILogger));
}
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification? notification = null)
{
// should we schedule a retry on completion of this check?
bool scheduleRecheck = true;
const string? github_token = null; // TODO: populate.
try
{
// Avoid any kind of update checking while gameplay is running.
if (localUserInfo?.IsPlaying.Value == true)
return false;
updateManager ??= new Squirrel.UpdateManager(new GithubSource(@"https://github.com/ppy/osu", github_token, false), @"osulazer");
var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
if (info.ReleasesToApply.Count == 0)
{
if (updatePending)
{
// the user may have dismissed the completion notice, so show it again.
notificationOverlay.Post(new UpdateApplicationCompleteNotification
{
Activated = () =>
{
restartToApplyUpdate();
return true;
},
});
return true;
}
// no updates available. bail and retry later.
return false;
}
scheduleRecheck = false;
if (notification == null)
{
notification = new UpdateProgressNotification
{
CompletionClickAction = restartToApplyUpdate,
};
Schedule(() => notificationOverlay.Post(notification));
}
notification.StartDownload();
try
{
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
notification.StartInstall();
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
notification.State = ProgressNotificationState.Completed;
updatePending = true;
}
catch (Exception e)
{
if (useDeltaPatching)
{
logger.Add(@"delta patching failed; will attempt full download!");
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
// try again without deltas.
await checkForUpdateAsync(false, notification).ConfigureAwait(false);
}
else
{
// In the case of an error, a separate notification will be displayed.
notification.FailDownload();
Logger.Error(e, @"update failed!");
}
}
}
catch (Exception)
{
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
scheduleRecheck = true;
}
finally
{
if (scheduleRecheck)
{
// check again in 30 minutes.
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
}
}
return true;
}
private bool restartToApplyUpdate()
{
PrepareUpdateAsync()
.ContinueWith(_ => Schedule(() => game.AttemptExit()));
return true;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
updateManager?.Dispose();
}
private class SquirrelLogger : ILogger, IDisposable
{
public LogLevel Level { get; set; } = LogLevel.Info;
public void Write(string message, LogLevel logLevel)
{
if (logLevel < Level)
return;
logger.Add(message);
}
public void Dispose()
{
}
}
}
}
@@ -0,0 +1,148 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using Velopack;
using Velopack.Sources;
namespace osu.Desktop.Updater
{
public partial class VelopackUpdateManager : Game.Updater.UpdateManager
{
private readonly UpdateManager updateManager;
private INotificationOverlay notificationOverlay = null!;
[Resolved]
private OsuGameBase game { get; set; } = null!;
[Resolved]
private ILocalUserPlayInfo? localUserInfo { get; set; }
private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying;
private UpdateInfo? pendingUpdate;
public VelopackUpdateManager()
{
updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), new UpdateOptions
{
AllowVersionDowngrade = true,
});
}
[BackgroundDependencyLoader]
private void load(INotificationOverlay notifications)
{
notificationOverlay = notifications;
}
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
private async Task<bool> checkForUpdateAsync()
{
// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
bool scheduleRecheck = false;
try
{
// Avoid any kind of update checking while gameplay is running.
if (isInGameplay)
{
scheduleRecheck = true;
return true;
}
// TODO: we should probably be checking if there's a more recent update, rather than shortcutting here.
// Velopack does support this scenario (see https://github.com/ppy/osu/pull/28743#discussion_r1743495975).
if (pendingUpdate != null)
{
// If there is an update pending restart, show the notification to restart again.
notificationOverlay.Post(new UpdateApplicationCompleteNotification
{
Activated = () =>
{
Task.Run(restartToApplyUpdate);
return true;
}
});
return true;
}
pendingUpdate = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
// No update is available. We'll check again later.
if (pendingUpdate == null)
{
scheduleRecheck = true;
return false;
}
// An update is found, let's notify the user and start downloading it.
UpdateProgressNotification notification = new UpdateProgressNotification
{
CompletionClickAction = () =>
{
Task.Run(restartToApplyUpdate);
return true;
},
};
runOutsideOfGameplay(() => notificationOverlay.Post(notification));
notification.StartDownload();
try
{
await updateManager.DownloadUpdatesAsync(pendingUpdate, p => notification.Progress = p / 100f).ConfigureAwait(false);
runOutsideOfGameplay(() => notification.State = ProgressNotificationState.Completed);
}
catch (Exception e)
{
// In the case of an error, a separate notification will be displayed.
scheduleRecheck = true;
notification.FailDownload();
Logger.Error(e, @"update failed!");
}
}
catch (Exception e)
{
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
scheduleRecheck = true;
Logger.Log($@"update check failed ({e.Message})");
}
finally
{
if (scheduleRecheck)
{
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
}
}
return true;
}
private void runOutsideOfGameplay(Action action)
{
if (isInGameplay)
{
Scheduler.AddDelayed(() => runOutsideOfGameplay(action), 1000);
return;
}
action();
}
private async Task restartToApplyUpdate()
{
await updateManager.WaitExitThenApplyUpdatesAsync(pendingUpdate?.TargetFullRelease).ConfigureAwait(false);
Schedule(() => game.AttemptExit());
}
}
}
+3 -3
View File
@@ -13,7 +13,7 @@ namespace osu.Desktop.Windows
public partial class GameplayWinKeyBlocker : Component
{
private Bindable<bool> disableWinKey = null!;
private IBindable<bool> localUserPlaying = null!;
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
private IBindable<bool> isActive = null!;
[Resolved]
@@ -22,7 +22,7 @@ namespace osu.Desktop.Windows
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)
{
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
localUserPlaying = localUserInfo.PlayingState.GetBoundCopy();
localUserPlaying.BindValueChanged(_ => updateBlocking());
isActive = host.IsActive.GetBoundCopy();
@@ -34,7 +34,7 @@ namespace osu.Desktop.Windows
private void updateBlocking()
{
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value;
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value == LocalUserPlayingState.Playing;
if (shouldDisable)
host.InputThread.Scheduler.Add(WindowsKey.Disable);
+2
View File
@@ -13,5 +13,7 @@ namespace osu.Desktop.Windows
private static readonly string icon_directory = Path.GetDirectoryName(typeof(Icons).Assembly.Location)!;
public static string Lazer => Path.Join(icon_directory, "lazer.ico");
public static string Beatmap => Path.Join(icon_directory, "beatmap.ico");
}
}
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
@@ -39,10 +40,10 @@ namespace osu.Desktop.Windows
private static readonly FileAssociation[] file_associations =
{
new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer),
new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer),
new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Lazer),
new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Lazer),
new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Beatmap),
new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Beatmap),
new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Beatmap),
new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Beatmap),
};
private static readonly UriAssociation[] uri_associations =
@@ -163,6 +164,7 @@ namespace osu.Desktop.Windows
[DllImport("Shell32.dll")]
private static extern void SHChangeNotify(EventId wEventId, Flags uFlags, IntPtr dwItem1, IntPtr dwItem2);
[SuppressMessage("ReSharper", "InconsistentNaming")]
private enum EventId
{
/// <summary>
@@ -172,6 +174,7 @@ namespace osu.Desktop.Windows
SHCNE_ASSOCCHANGED = 0x08000000
}
[SuppressMessage("ReSharper", "InconsistentNaming")]
private enum Flags : uint
{
SHCNF_IDLIST = 0x0000
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+3 -3
View File
@@ -5,6 +5,7 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
<AssemblyName>osu!</AssemblyName>
<AssemblyTitle>osu!(lazer)</AssemblyTitle>
<Title>osu!</Title>
<Product>osu!(lazer)</Product>
<ApplicationIcon>lazer.ico</ApplicationIcon>
@@ -23,10 +24,9 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.11.1" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
<PackageReference Include="System.IO.Packaging" Version="8.0.1" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageReference Include="Velopack" Version="0.0.630-g9c52e40" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
@@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using BenchmarkDotNet.Attributes;
using osu.Framework.Utils;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Benchmarks
{
public class BenchmarkGeometryUtils : BenchmarkTest
{
[Params(100, 1000, 2000, 4000, 8000, 10000)]
public int N;
private Vector2[] points = null!;
public override void SetUp()
{
points = new Vector2[N];
for (int i = 0; i < points.Length; ++i)
points[i] = new Vector2(RNG.Next(512), RNG.Next(384));
}
[Benchmark]
public void MinimumEnclosingCircle() => GeometryUtils.MinimumEnclosingCircle(points);
}
}
@@ -7,7 +7,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.12" />
<PackageReference Include="BenchmarkDotNet" Version="0.14.0" />
<PackageReference Include="nunit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
@@ -54,6 +54,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase("3949367", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })]
[TestCase("112643")]
[TestCase("1041052", new[] { typeof(CatchModHardRock) })]
[TestCase("high-speed-multiplier-precision")]
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
@@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[new Droplet(), 0.01, true],
[new TinyDroplet(), 0, false],
[new Banana(), 0, false],
[new BananaShower(), 0, false]
];
[TestCaseSource(nameof(test_cases))]
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
contentContainer.Playfield.HitObjectContainer.Add(hitObject);
}
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
{
var result = base.SnapForBlueprint(blueprint);
result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP;
@@ -0,0 +1,158 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit.Checks;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks
{
[TestFixture]
public class CheckCatchAbnormalDifficultySettingsTest
{
private CheckCatchAbnormalDifficultySettings check = null!;
private readonly IBeatmap beatmap = new Beatmap<HitObject>();
[SetUp]
public void Setup()
{
check = new CheckCatchAbnormalDifficultySettings();
beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
beatmap.Difficulty = new BeatmapDifficulty
{
ApproachRate = 5,
CircleSize = 5,
DrainRate = 5,
};
}
[Test]
public void TestNormalSettings()
{
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(0));
}
[Test]
public void TestApproachRateTwoDecimals()
{
beatmap.Difficulty.ApproachRate = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestCircleSizeTwoDecimals()
{
beatmap.Difficulty.CircleSize = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestDrainRateTwoDecimals()
{
beatmap.Difficulty.DrainRate = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestApproachRateUnder()
{
beatmap.Difficulty.ApproachRate = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestCircleSizeUnder()
{
beatmap.Difficulty.CircleSize = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestDrainRateUnder()
{
beatmap.Difficulty.DrainRate = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestApproachRateOver()
{
beatmap.Difficulty.ApproachRate = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestCircleSizeOver()
{
beatmap.Difficulty.CircleSize = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestDrainRateOver()
{
beatmap.Difficulty.DrainRate = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
private BeatmapVerifierContext getContext()
{
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
}
}
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableBananaShower((BananaShower)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
protected override void AddHitObject(DrawableHitObject hitObject)
{
@@ -0,0 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public partial class TestSceneCatchEditorSaving : EditorSavingTestScene
{
protected override Ruleset CreateRuleset() => new CatchRuleset();
[Test]
public void TestCatchJuiceStreamTickCorrect()
{
AddStep("enter timing mode", () => InputManager.Key(Key.F3));
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
AddStep("enter compose mode", () => InputManager.Key(Key.F1));
Vector2 startPoint = Vector2.Zero;
float increment = 0;
AddUntilStep("wait for playfield", () => this.ChildrenOfType<CatchPlayfield>().FirstOrDefault()?.IsLoaded == true);
AddStep("move to centre", () =>
{
var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
startPoint = playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Height / 3);
increment = playfield.ScreenSpaceDrawQuad.Height / 10;
InputManager.MoveMouseTo(startPoint);
});
AddStep("choose juice stream placing tool", () => InputManager.Key(Key.Number3));
AddStep("start placement", () => InputManager.Click(MouseButton.Left));
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(2 * increment, -increment)));
AddStep("add node", () => InputManager.Click(MouseButton.Left));
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(-2 * increment, -2 * increment)));
AddStep("add node", () => InputManager.Click(MouseButton.Left));
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(0, -3 * increment)));
AddStep("end placement", () => InputManager.Click(MouseButton.Right));
AddUntilStep("juice stream placed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(1));
int largeDropletCount = 0, tinyDropletCount = 0;
AddStep("store droplet count", () =>
{
largeDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet));
tinyDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet));
});
SaveEditor();
ReloadEditorToSameBeatmap();
AddAssert("large droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet)), () => Is.EqualTo(largeDropletCount));
AddAssert("tiny droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet)), () => Is.EqualTo(tinyDropletCount));
}
}
}
@@ -0,0 +1,253 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
[TestFixture]
public partial class TestSceneCatchReverseSelection : TestSceneEditor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestReverseSelectionTwoFruits()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionThreeFruits()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
},
new Fruit
{
StartTime = 600,
X = 40,
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionFruitAndJuiceStream()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new JuiceStream
{
StartTime = 400,
X = 20,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50))
}
}
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionTwoFruitsAndJuiceStream()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
},
new JuiceStream
{
StartTime = 600,
X = 40,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50))
}
}
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionTwoCombos()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
},
new Fruit
{
StartTime = 600,
X = 40,
},
new Fruit
{
StartTime = 800,
NewCombo = true,
X = 60,
},
new Fruit
{
StartTime = 1000,
X = 80,
},
new Fruit
{
StartTime = 1200,
X = 100,
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
private void addObjects(CatchHitObject[] hitObjects) => AddStep("Add objects", () => EditorBeatmap.AddRange(hitObjects));
private IEnumerable<CatchHitObject> getObjects() => EditorBeatmap.HitObjects.OfType<CatchHitObject>();
private IEnumerable<bool> getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo);
private void selectEverything()
{
AddStep("Select everything", () =>
{
EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects);
});
}
private void reverseSelection()
{
AddStep("Reverse selection", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
}
}
}
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableFruit((Fruit)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
[Test]
public void TestFruitPlacementPosition()
@@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableJuiceStream((JuiceStream)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
private void addMoveAndClickSteps(double time, float position, bool end = false)
{
@@ -82,6 +82,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
AddMouseMoveStep(-100, 100);
addVertexCheckStep(3, 1, times[0], positions[0]);
addDragEndStep();
}
[Test]
@@ -100,6 +101,9 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
AddMouseMoveStep(times[2] - 50, positions[2] - 50);
addVertexCheckStep(4, 1, times[1] - 50, positions[1] - 50);
addVertexCheckStep(4, 2, times[2] - 50, positions[2] - 50);
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
addDragEndStep();
}
[Test]
@@ -113,6 +117,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
addDragStartStep(times[1], positions[1]);
AddMouseMoveStep(times[1], 400);
AddAssert("slider velocity changed", () => !hitObject.SliderVelocityMultiplierBindable.IsDefault);
addDragEndStep();
}
[Test]
@@ -129,6 +134,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
AddStep("scroll playfield", () => manualClock.CurrentTime += 200);
AddMouseMoveStep(times[1] + 200, positions[1] + 100);
addVertexCheckStep(2, 1, times[1] + 200, positions[1] + 100);
addDragEndStep();
}
[Test]
@@ -161,18 +167,18 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
addAddVertexSteps(500, 150);
addVertexCheckStep(3, 1, 500, 150);
addAddVertexSteps(90, 200);
addVertexCheckStep(4, 1, times[0], positions[0]);
addAddVertexSteps(160, 200);
addVertexCheckStep(4, 1, 160, 200);
addAddVertexSteps(750, 180);
addVertexCheckStep(5, 4, 750, 180);
addVertexCheckStep(5, 4, 800, 160);
AddAssert("duration is changed", () => Precision.AlmostEquals(hitObject.Duration, 800 - times[0], 1e-3));
}
[Test]
public void TestDeleteVertex()
{
double[] times = { 100, 300, 500 };
double[] times = { 100, 300, 400 };
float[] positions = { 100, 200, 150 };
addBlueprintStep(times, positions);
@@ -265,7 +271,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
AddStep("delete vertex", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Click(MouseButton.Left);
InputManager.Click(MouseButton.Right);
InputManager.ReleaseKey(Key.ShiftLeft);
});
}
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
StartTime = 5000,
}
},
Breaks = new List<BreakPeriod>
Breaks =
{
new BreakPeriod(2000, 4000),
}
@@ -0,0 +1 @@
{"Mappings":[{"StartTime":265568.0,"Objects":[{"StartTime":265568.0,"Position":486.0,"HyperDash":false},{"StartTime":265658.0,"Position":465.1873,"HyperDash":false},{"StartTime":265749.0,"Position":463.208435,"HyperDash":false},{"StartTime":265840.0,"Position":465.146484,"HyperDash":false},{"StartTime":265967.0,"Position":459.5862,"HyperDash":false}]}]}
@@ -0,0 +1,238 @@
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 226943
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 85568,86768,90968,265568
DistanceSpacing: 0.9
BeatDivisor: 12
GridSize: 16
TimelineZoom: 1
[Metadata]
Title:Snow
TitleUnicode:Snow
Artist:Ricky Montgomery
ArtistUnicode:Ricky Montgomery
Creator:Crowley
Version:Bury Me Six Feet in Snow
Source:
Tags:indie the honeysticks alternative english
BeatmapID:2062131
BeatmapSetID:971028
[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:3.59999990463257
SliderTickRate:1
[Events]
//Background and Video events
0,0,"me.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
368,1200,2,2,1,30,1,0
368,-66.6666666666667,2,2,1,30,0,0
29168,-58.8235294117647,2,2,1,40,0,0
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45968,-58.8235294117647,2,2,1,50,0,0
47168,-58.8235294117647,2,2,2,50,0,0
48368,-62.5,2,2,1,50,0,0
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84668,-58.8235294117647,2,2,1,5,0,1
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86768,-58.8235294117647,2,2,1,30,0,0
91168,-58.8235294117647,2,2,1,50,0,0
91568,1200,2,2,1,50,1,0
91568,-58.8235294117647,2,2,1,50,0,1
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168368,-62.5,2,2,1,50,0,0
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185168,-62.5,2,2,1,60,0,0
185468,-62.5,2,2,1,5,0,0
185568,-62.5,2,2,1,60,0,0
185868,-62.5,2,2,1,5,0,0
185968,-62.5,2,2,1,60,0,0
186268,-62.5,2,2,1,5,0,0
186368,-62.5,2,2,1,60,0,0
186668,-62.5,2,2,1,5,0,0
186768,-52.6315789473684,2,2,1,60,0,0
187068,-62.5,2,2,1,5,0,0
187168,-62.5,2,2,1,60,0,0
187468,-62.5,2,2,1,5,0,0
187568,-62.5,2,2,1,20,0,0
187768,-62.5,2,2,1,24,0,0
187968,-62.5,2,2,1,28,0,0
188168,-62.5,2,2,1,32,0,0
188368,-62.5,2,2,1,36,0,0
188568,-62.5,2,2,1,40,0,0
188768,1200,2,2,1,50,1,1
188768,-58.8235294117647,2,2,1,50,0,1
188843,-58.8235294117647,2,2,1,50,0,0
189968,-58.8235294117647,2,2,2,50,0,0
190168,-58.8235294117647,2,2,1,50,0,0
192368,-58.8235294117647,2,2,2,50,0,0
192568,-58.8235294117647,2,2,1,50,0,0
194768,-58.8235294117647,2,2,2,50,0,0
194968,-58.8235294117647,2,2,1,50,0,0
196568,-58.8235294117647,2,2,2,50,0,0
196768,-58.8235294117647,2,2,1,50,0,0
197168,-58.8235294117647,2,2,2,50,0,0
197368,-58.8235294117647,2,2,1,50,0,0
197568,-58.8235294117647,2,2,2,50,0,0
197968,-58.8235294117647,2,2,1,50,0,0
198368,-58.8235294117647,2,2,1,50,0,0
199568,-58.8235294117647,2,2,2,50,0,0
199768,-58.8235294117647,2,2,1,50,0,0
201968,-58.8235294117647,2,2,2,50,0,0
202168,-58.8235294117647,2,2,1,50,0,0
204368,-58.8235294117647,2,2,2,50,0,0
204568,-58.8235294117647,2,2,1,50,0,0
206768,-58.8235294117647,2,2,1,60,0,0
207168,-58.8235294117647,2,2,2,60,0,0
207968,-58.8235294117647,2,2,1,70,0,1
216968,-58.8235294117647,2,2,2,70,0,1
217168,-58.8235294117647,2,2,1,70,0,1
217368,-58.8235294117647,2,2,2,70,0,1
217568,-58.8235294117647,2,2,1,70,0,1
225068,-58.8235294117647,2,2,1,5,0,1
225168,-58.8235294117647,2,2,1,70,0,1
225468,-58.8235294117647,2,2,1,5,0,1
225568,-58.8235294117647,2,2,1,70,0,1
225868,-58.8235294117647,2,2,1,5,0,1
225968,-58.8235294117647,2,2,1,70,0,1
227168,-58.8235294117647,2,2,1,30,0,0
234368,-58.8235294117647,2,2,1,40,0,0
236768,-58.8235294117647,2,2,1,70,0,1
255968,-58.8235294117647,2,2,1,70,0,1
261168,-58.8235294117647,2,2,1,70,0,1
263068,-58.8235294117647,2,2,1,70,0,0
263168,-58.8235294117647,2,2,1,60,0,1
263243,-58.8235294117647,2,2,1,60,0,0
264368,-58.8235294117647,2,2,1,60,0,1
264443,-58.8235294117647,2,2,1,60,0,0
265568,-444.444444444444,2,2,1,50,0,1
265643,-444.444444444444,2,2,1,50,0,0
266768,-444.444444444444,2,2,1,40,0,0
267968,-444.444444444444,2,2,1,30,0,0
269168,-444.444444444444,2,2,1,20,0,0
270368,-444.444444444444,2,2,1,10,0,0
271168,-444.444444444444,2,2,1,9,0,0
271568,-444.444444444444,2,2,1,8,0,0
271968,-444.444444444444,2,2,1,7,0,0
272368,-444.444444444444,2,2,1,6,0,0
272768,-444.444444444444,2,2,1,5,0,0
275168,-444.444444444444,2,2,1,5,0,0
[Colours]
Combo1 : 255,128,128
Combo2 : 72,72,255
Combo3 : 192,192,192
Combo4 : 255,136,79
[HitObjects]
486,179,265568,6,0,P|461:174|454:174,1,26.999997997284,6|0,1:2|0:0,0:0:0:0:
@@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Skinning;
@@ -19,20 +18,17 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
public void TestLegacyHUDComboCounterNotExistent([Values] bool withModifiedSkin)
{
if (withModifiedSkin)
{
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("update target", () => Player.ChildrenOfType<SkinnableContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("exit player", () => Player.Exit());
CreateTest();
}
AddAssert("legacy HUD combo counter hidden", () =>
{
return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
});
AddAssert("legacy HUD combo counter not added", () => !Player.ChildrenOfType<LegacyDefaultComboCounter>().Any());
}
}
}
@@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests
{
public partial class TestSceneCatchReplayHandling : OsuManualInputManagerTestScene
{
[Test]
public void TestReplayDetach()
{
DrawableCatchRuleset drawableRuleset = null!;
float catcherPosition = 0;
AddStep("create drawable ruleset", () => Child = drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), []));
AddStep("attach replay", () => drawableRuleset.SetReplayScore(new Score()));
AddStep("store catcher position", () => catcherPosition = drawableRuleset.ChildrenOfType<Catcher>().Single().X);
AddStep("hold down left", () => InputManager.PressKey(Key.Left));
AddAssert("catcher didn't move", () => drawableRuleset.ChildrenOfType<Catcher>().Single().X, () => Is.EqualTo(catcherPosition));
AddStep("release left", () => InputManager.ReleaseKey(Key.Left));
AddStep("detach replay", () => drawableRuleset.SetReplayScore(null));
AddStep("hold down left", () => InputManager.PressKey(Key.Left));
AddUntilStep("catcher moved", () => drawableRuleset.ChildrenOfType<Catcher>().Single().X, () => Is.Not.EqualTo(catcherPosition));
AddStep("release left", () => InputManager.ReleaseKey(Key.Left));
}
}
}
@@ -248,7 +248,8 @@ namespace osu.Game.Rulesets.Catch.Tests
{
AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddAssert("correct hit lighting colour", () => catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == this.ChildrenOfType<DrawableCatchHitObject>().First().AccentColour.Value);
AddAssert("correct hit lighting colour",
() => catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == this.ChildrenOfType<DrawableCatchHitObject>().First().AccentColour.Value);
}
[Test]
@@ -259,6 +260,16 @@ namespace osu.Game.Rulesets.Catch.Tests
AddAssert("no hit lighting", () => !catcher.ChildrenOfType<HitExplosion>().Any());
}
[Test]
public void TestAllExplodedObjectsAtUniquePositions()
{
AddStep("catch normal fruit", () => attemptCatch(new Fruit()));
AddStep("catch normal fruit", () => attemptCatch(new Fruit { IndexInBeatmap = 2, LastInCombo = true }));
AddAssert("two fruit at distinct x coordinates",
() => this.ChildrenOfType<CaughtFruit>().Select(f => f.DrawPosition.X).Distinct(),
() => Has.Exactly(2).Items);
}
private void checkPlate(int count) => AddAssert($"{count} objects on the plate", () => catcher.CaughtObjects.Count() == count);
private void checkState(CatcherAnimationState state) => AddAssert($"catcher state is {state}", () => catcher.CurrentState == state);
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1 : ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity,
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
}.Yield();
+43 -15
View File
@@ -3,8 +3,8 @@
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation;
@@ -29,8 +29,10 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch
{
@@ -62,43 +64,43 @@ namespace osu.Game.Rulesets.Catch
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
{
if (mods.HasFlagFast(LegacyMods.Nightcore))
if (mods.HasFlag(LegacyMods.Nightcore))
yield return new CatchModNightcore();
else if (mods.HasFlagFast(LegacyMods.DoubleTime))
else if (mods.HasFlag(LegacyMods.DoubleTime))
yield return new CatchModDoubleTime();
if (mods.HasFlagFast(LegacyMods.Perfect))
if (mods.HasFlag(LegacyMods.Perfect))
yield return new CatchModPerfect();
else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
else if (mods.HasFlag(LegacyMods.SuddenDeath))
yield return new CatchModSuddenDeath();
if (mods.HasFlagFast(LegacyMods.Cinema))
if (mods.HasFlag(LegacyMods.Cinema))
yield return new CatchModCinema();
else if (mods.HasFlagFast(LegacyMods.Autoplay))
else if (mods.HasFlag(LegacyMods.Autoplay))
yield return new CatchModAutoplay();
if (mods.HasFlagFast(LegacyMods.Easy))
if (mods.HasFlag(LegacyMods.Easy))
yield return new CatchModEasy();
if (mods.HasFlagFast(LegacyMods.Flashlight))
if (mods.HasFlag(LegacyMods.Flashlight))
yield return new CatchModFlashlight();
if (mods.HasFlagFast(LegacyMods.HalfTime))
if (mods.HasFlag(LegacyMods.HalfTime))
yield return new CatchModHalfTime();
if (mods.HasFlagFast(LegacyMods.HardRock))
if (mods.HasFlag(LegacyMods.HardRock))
yield return new CatchModHardRock();
if (mods.HasFlagFast(LegacyMods.Hidden))
if (mods.HasFlag(LegacyMods.Hidden))
yield return new CatchModHidden();
if (mods.HasFlagFast(LegacyMods.NoFail))
if (mods.HasFlag(LegacyMods.NoFail))
yield return new CatchModNoFail();
if (mods.HasFlagFast(LegacyMods.Relax))
if (mods.HasFlag(LegacyMods.Relax))
yield return new CatchModRelax();
if (mods.HasFlagFast(LegacyMods.ScoreV2))
if (mods.HasFlag(LegacyMods.ScoreV2))
yield return new ModScoreV2();
}
@@ -223,6 +225,30 @@ namespace osu.Game.Rulesets.Catch
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new DifficultySection(),
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(SetupScreen.SPACING),
Children = new Drawable[]
{
new ResourcesSection
{
RelativeSizeAxes = Axes.X,
},
new ColoursSection
{
RelativeSizeAxes = Axes.X,
}
}
},
new DesignSection(),
];
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
@@ -248,5 +274,7 @@ namespace osu.Game.Rulesets.Catch
return adjustedDifficulty;
}
public override bool EditorShowScrollSpeed => false;
}
}
@@ -5,15 +5,11 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
public class CatchSkinComponentLookup : GameplaySkinComponentLookup<CatchSkinComponents>
public class CatchSkinComponentLookup : SkinComponentLookup<CatchSkinComponents>
{
public CatchSkinComponentLookup(CatchSkinComponents component)
: base(component)
{
}
protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLowerInvariant();
}
}
@@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
@@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
private const double star_scaling_factor = 0.153;
private const double difficulty_multiplier = 4.59;
private float halfCatcherWidth;
@@ -41,10 +40,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
CatchDifficultyAttributes attributes = new CatchDifficultyAttributes
{
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor,
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier,
Mods = mods,
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
MaxCombo = beatmap.GetMaxCombo(),
};
return attributes;
@@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
value *= Math.Pow(accuracy(), 5.5);
if (score.Mods.Any(m => m is ModNoFail))
value *= 0.90;
value *= Math.Max(0.90, 1.0 - 0.02 * numMiss);
return new CatchPerformanceAttributes
{
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
private const float normalized_hitobject_radius = 41.0f;
private const double direction_change_bonus = 21.0;
protected override double SkillMultiplier => 900;
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 0.2;
protected override double DecayWeight => 0.94;
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class BananaShowerCompositionTool : HitObjectCompositionTool
public class BananaShowerCompositionTool : CompositionTool
{
public BananaShowerCompositionTool()
: base(nameof(BananaShower))
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
public override PlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
}
}
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public partial class CatchPlacementBlueprint<THitObject> : PlacementBlueprint
public partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint
where THitObject : CatchHitObject, new()
{
protected new THitObject HitObject => (THitObject)base.HitObject;
@@ -13,6 +13,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
@@ -42,6 +43,9 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
[Resolved]
private IBeatSnapProvider? beatSnapProvider { get; set; }
[Resolved]
protected EditorBeatmap? EditorBeatmap { get; private set; }
protected EditablePath(Func<float, double> positionToTime)
{
PositionToTime = positionToTime;
@@ -103,15 +107,23 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
//
// The value is clamped here by the bindable min and max values.
// In case the required velocity is too large, the path is not preserved.
double previousVelocity = svBindable.Value;
svBindable.Value = Math.Ceiling(requiredVelocity / svToVelocityFactor);
path.ConvertToSliderPath(hitObject.Path, hitObject.LegacyConvertedY, hitObject.Velocity);
// adjust velocity locally, so that once the SV change is applied by applying defaults
// (triggered by `EditorBeatmap.Update()` call at end of method),
// it results in the outcome desired by the user.
double relativeChange = svBindable.Value / previousVelocity;
double localVelocity = hitObject.Velocity * relativeChange;
path.ConvertToSliderPath(hitObject.Path, hitObject.LegacyConvertedY, localVelocity);
if (beatSnapProvider == null) return;
double endTime = hitObject.StartTime + path.Duration;
double snappedEndTime = beatSnapProvider.SnapTime(endTime, hitObject.StartTime);
hitObject.Path.ExpectedDistance.Value = (snappedEndTime - hitObject.StartTime) * hitObject.Velocity;
hitObject.Path.ExpectedDistance.Value = (snappedEndTime - hitObject.StartTime) * localVelocity;
EditorBeatmap?.Update(hitObject);
}
public Vector2 ToRelativePosition(Vector2 screenSpacePosition)
@@ -4,12 +4,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit;
using osu.Game.Rulesets.Catch.Objects;
using osuTK;
using osuTK.Input;
@@ -19,22 +18,27 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
public MenuItem[] ContextMenuItems => getContextMenuItems().ToArray();
private readonly JuiceStream juiceStream;
// To handle when the editor is scrolled while dragging.
private Vector2 dragStartPosition;
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
public SelectionEditablePath(Func<float, double> positionToTime)
public SelectionEditablePath(JuiceStream juiceStream, Func<float, double> positionToTime)
: base(positionToTime)
{
this.juiceStream = juiceStream;
}
public void AddVertex(Vector2 relativePosition)
{
EditorBeatmap?.BeginChange();
double time = Math.Max(0, PositionToTime(relativePosition.Y));
int index = AddVertex(time, relativePosition.X);
UpdateHitObjectFromPath(juiceStream);
selectOnly(index);
EditorBeatmap?.EndChange();
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => InternalChildren.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
@@ -45,9 +49,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
if (index == -1 || VertexStates[index].IsFixed)
return false;
if (e.Button == MouseButton.Left && e.ShiftPressed)
if (e.Button == MouseButton.Right && e.ShiftPressed)
{
EditorBeatmap?.BeginChange();
RemoveVertex(index);
UpdateHitObjectFromPath(juiceStream);
EditorBeatmap?.EndChange();
return true;
}
@@ -74,7 +82,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
for (int i = 0; i < VertexCount; i++)
VertexStates[i].VertexBeforeChange = Vertices[i];
changeHandler?.BeginChange();
EditorBeatmap?.BeginChange();
return true;
}
@@ -88,7 +96,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
protected override void OnDragEnd(DragEndEvent e)
{
changeHandler?.EndChange();
EditorBeatmap?.EndChange();
}
private int getMouseTargetVertex(Vector2 screenSpacePosition)
@@ -118,11 +126,17 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
private void deleteSelectedVertices()
{
EditorBeatmap?.BeginChange();
for (int i = VertexCount - 1; i >= 0; i--)
{
if (VertexStates[i].IsSelected)
RemoveVertex(i);
}
UpdateHitObjectFromPath(juiceStream);
EditorBeatmap?.EndChange();
}
}
}
@@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osuTK;
@@ -12,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
public partial class VertexPiece : Circle
{
private VertexState state = new VertexState();
[Resolved]
private OsuColour osuColour { get; set; } = null!;
@@ -24,7 +27,32 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
public void UpdateFrom(VertexState state)
{
Colour = state.IsSelected ? osuColour.Yellow.Lighten(1) : osuColour.Yellow;
this.state = state;
updateMarkerDisplay();
}
protected override bool OnHover(HoverEvent e)
{
updateMarkerDisplay();
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateMarkerDisplay();
}
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
private void updateMarkerDisplay()
{
var colour = osuColour.Yellow;
if (IsHovered || state.IsSelected)
colour = colour.Lighten(1);
Colour = colour;
Alpha = state.IsFixed ? 0.5f : 1;
}
}
@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
base.LoadComplete();
inputManager = GetContainingInputManager();
inputManager = GetContainingInputManager()!;
BeginPlacement();
}
@@ -8,6 +8,7 @@ using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
@@ -60,7 +61,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
scrollingPath = new ScrollingPath(),
nestedOutlineContainer = new NestedOutlineContainer(),
editablePath = new SelectionEditablePath(positionToTime)
editablePath = new SelectionEditablePath(hitObject, positionToTime)
};
}
@@ -172,7 +173,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
yield return new OsuMenuItem("Add vertex", MenuItemType.Standard, () =>
{
editablePath.AddVertex(rightMouseDownPosition);
});
})
{
Hotkey = new Hotkey(new KeyCombination(InputKey.Control, InputKey.MouseLeft))
};
}
protected override void Dispose(bool isDisposing)
@@ -13,7 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckBananaShowerGap()
new CheckBananaShowerGap(),
new CheckCatchAbnormalDifficultySettings(),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
@@ -18,7 +18,9 @@ namespace osu.Game.Rulesets.Catch.Edit
// The implementation below is probably correct but should be checked if/when exposed via controls.
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
float previousEndX = (before as JuiceStream)?.EndX ?? ((CatchHitObject)before).EffectiveX;
float actualDistance = Math.Abs(previousEndX - ((CatchHitObject)after).EffectiveX);
return actualDistance / expectedDistance;
}
@@ -8,7 +8,6 @@ namespace osu.Game.Rulesets.Catch.Edit
{
public partial class CatchEditorPlayfield : CatchPlayfield
{
// TODO fixme: the size of the catcher is not changed when circle size is changed in setup screen.
public CatchEditorPlayfield(IBeatmapDifficultyInfo difficulty)
: base(difficulty)
{
@@ -5,7 +5,6 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
@@ -85,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Edit
protected override BeatSnapGrid CreateBeatSnapGrid() => new CatchBeatSnapGrid();
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
protected override IReadOnlyList<CompositionTool> CompositionTools => new CompositionTool[]
{
new FruitCompositionTool(),
new JuiceStreamCompositionTool(),
@@ -115,13 +114,33 @@ namespace osu.Game.Rulesets.Catch.Edit
{
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat)
return false;
handleToggleViaKey(e);
return base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyUpEvent e)
{
handleToggleViaKey(e);
base.OnKeyUp(e);
}
private void handleToggleViaKey(KeyboardEvent key)
{
DistanceSnapProvider.HandleToggleViaKey(key);
}
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
result.ScreenSpacePosition.X = screenSpacePosition.X;
if (snapType.HasFlagFast(SnapType.RelativeGrids))
if (snapType.HasFlag(SnapType.RelativeGrids))
{
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
@@ -76,21 +76,38 @@ namespace osu.Game.Rulesets.Catch.Edit
public override bool HandleReverse()
{
var hitObjects = EditorBeatmap.SelectedHitObjects
.OfType<CatchHitObject>()
.OrderBy(obj => obj.StartTime)
.ToList();
double selectionStartTime = SelectedItems.Min(h => h.StartTime);
double selectionEndTime = SelectedItems.Max(h => h.GetEndTime());
EditorBeatmap.PerformOnSelection(hitObject =>
{
hitObject.StartTime = selectionEndTime - (hitObject.GetEndTime() - selectionStartTime);
// the expectation is that even if the objects themselves are reversed temporally,
// the position of new combos in the selection should remain the same.
// preserve it for later before doing the reversal.
var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList();
if (hitObject is JuiceStream juiceStream)
foreach (var h in hitObjects)
{
h.StartTime = selectionEndTime - (h.GetEndTime() - selectionStartTime);
if (h is JuiceStream juiceStream)
{
juiceStream.Path.Reverse(out Vector2 positionalOffset);
juiceStream.OriginalX += positionalOffset.X;
juiceStream.LegacyConvertedY += positionalOffset.Y;
EditorBeatmap.Update(juiceStream);
}
});
}
// re-order objects by start time again after reversing, and restore new combo flag positioning
hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList();
for (int i = 0; i < hitObjects.Count; ++i)
hitObjects[i].NewCombo = newComboOrder[i];
return true;
}
@@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Catch.Edit.Checks
{
public class CheckCatchAbnormalDifficultySettings : CheckAbnormalDifficultySettings
{
public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks catch relevant settings");
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diff = context.Beatmap.Difficulty;
Issue? issue;
if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue))
yield return issue;
if (OutOfRange("Approach rate", diff.ApproachRate, out issue))
yield return issue;
if (HasMoreThanOneDecimalPlace("Circle size", diff.CircleSize, out issue))
yield return issue;
if (OutOfRange("Circle size", diff.CircleSize, out issue))
yield return issue;
if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
yield return issue;
if (OutOfRange("Drain rate", diff.DrainRate, out issue))
yield return issue;
}
}
}
@@ -2,16 +2,22 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
namespace osu.Game.Rulesets.Catch.Edit
{
public partial class DrawableCatchEditorRuleset : DrawableCatchRuleset
{
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
public readonly BindableDouble TimeRangeMultiplier = new BindableDouble(1);
public DrawableCatchEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
@@ -28,6 +34,30 @@ namespace osu.Game.Rulesets.Catch.Edit
TimeRange.Value = gamePlayTimeRange * TimeRangeMultiplier.Value * playfieldStretch;
}
protected override void LoadComplete()
{
base.LoadComplete();
editorBeatmap.BeatmapReprocessed += onBeatmapReprocessed;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap.IsNotNull())
editorBeatmap.BeatmapReprocessed -= onBeatmapReprocessed;
}
private void onBeatmapReprocessed()
{
if (Playfield is CatchEditorPlayfield catchPlayfield)
{
catchPlayfield.Catcher.ApplyDifficulty(editorBeatmap.Difficulty);
catchPlayfield.CatcherArea.CatcherTrails.UpdateCatcherTrailsScale(catchPlayfield.Catcher.BodyScale);
}
}
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.Difficulty);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchEditorPlayfieldAdjustmentContainer();
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class FruitCompositionTool : HitObjectCompositionTool
public class FruitCompositionTool : CompositionTool
{
public FruitCompositionTool()
: base(nameof(Fruit))
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
public override PlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
}
}
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class JuiceStreamCompositionTool : HitObjectCompositionTool
public class JuiceStreamCompositionTool : CompositionTool
{
public JuiceStreamCompositionTool()
: base(nameof(JuiceStream))
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
public override PlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
}
}
+1 -1
View File
@@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
}
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default, Optional<bool> newEditorAutoBank = default)
=> new BananaHitSampleInfo(newVolume.GetOr(Volume));
public bool Equals(BananaHitSampleInfo? other)
@@ -15,7 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation
public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation, IHasTimePreempt
{
public const float OBJECT_RADIUS = 64;
@@ -21,11 +21,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public Bindable<Color4> AccentColour { get; } = new Bindable<Color4>();
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
public Bindable<int> IndexInBeatmap { get; } = new Bindable<int>();
public Vector2 DisplayPosition => DrawPosition;
public Vector2 DisplaySize => Size * Scale;
public float DisplayRotation => Rotation;
public double DisplayStartTime => HitObject.StartTime;
/// <summary>
@@ -44,19 +42,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
}
/// <summary>
/// Copies the hit object visual state from another <see cref="IHasCatchObjectState"/> object.
/// </summary>
public virtual void CopyStateFrom(IHasCatchObjectState objectState)
{
HitObject = objectState.HitObject;
Scale = Vector2.Divide(objectState.DisplaySize, Size);
Rotation = objectState.DisplayRotation;
AccentColour.Value = objectState.AccentColour.Value;
HyperDash.Value = objectState.HyperDash.Value;
IndexInBeatmap.Value = objectState.IndexInBeatmap.Value;
}
protected override void FreeAfterUse()
{
ClearTransforms();
@@ -64,5 +49,16 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
base.FreeAfterUse();
}
public void RestoreState(CatchObjectState state)
{
HitObject = state.HitObject;
AccentColour.Value = state.AccentColour;
HyperDash.Value = state.HyperDash;
IndexInBeatmap.Value = state.IndexInBeatmap;
Position = state.DisplayPosition;
Scale = Vector2.Divide(state.DisplaySize, Size);
Rotation = state.DisplayRotation;
}
}
}
@@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
@@ -36,23 +38,43 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
StartTimeBindable.BindValueChanged(_ => UpdateComboColour());
}
private float startScale;
private float endScale;
private float startAngle;
private float endAngle;
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
const float end_scale = 0.6f;
const float random_scale_range = 1.6f;
ScalingContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3)))
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
startScale = end_scale + random_scale_range * RandomSingle(3);
endScale = end_scale;
ScalingContainer.RotateTo(getRandomAngle(1))
.Then()
.RotateTo(getRandomAngle(2), HitObject.TimePreempt);
startAngle = getRandomAngle(1);
endAngle = getRandomAngle(2);
float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1);
}
protected override void Update()
{
base.Update();
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / HitObject.TimePreempt;
// Clamp scale and rotation at the point of bananas being caught, else let them freely extrapolate.
if (Result.IsHit)
preemptProgress = Math.Min(1, preemptProgress);
ScalingContainer.Scale = new Vector2(HitObject.Scale * (float)Interpolation.Lerp(startScale, endScale, preemptProgress));
ScalingContainer.Rotation = (float)Interpolation.Lerp(startAngle, endAngle, preemptProgress);
}
public override void PlaySamples()
{
base.PlaySamples();
@@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
@@ -28,15 +28,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
_ => new DropletPiece());
}
private float startRotation;
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// roughly matches osu-stable
float startRotation = RandomSingle(1) * 20;
double duration = HitObject.TimePreempt + 2000;
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
startRotation = RandomSingle(1) * 20;
}
ScalingContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
protected override void Update()
{
base.Update();
// No clamping for droplets. They should be considered indefinitely spinning regardless of time.
// They also never end up on the plate, so they shouldn't stop spinning when caught.
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / (HitObject.TimePreempt + 2000);
ScalingContainer.Rotation = (float)Interpolation.Lerp(startRotation, startRotation + 720, preemptProgress);
}
}
}
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
@@ -32,7 +31,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
base.UpdateInitialTransforms();
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
ScalingContainer.Rotation = (RandomSingle(1) - 0.5f) * 40;
}
}
}

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