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Add mania touch overlay

Adjust default anchor/origin
This commit is contained in:
Dan Balasescu 2024-04-04 17:11:15 +09:00 committed by Dean Herbert
parent 4f6777a0a1
commit ef40197713
No known key found for this signature in database
2 changed files with 161 additions and 3 deletions

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -60,10 +61,23 @@ namespace osu.Game.Rulesets.Mania.UI
throw new ArgumentException("Can't have zero or fewer stages.");
GridContainer playfieldGrid;
AddInternal(playfieldGrid = new GridContainer
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
AddRangeInternal(new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Content = new[] { new Drawable[stageDefinitions.Count] }
playfieldGrid = new GridContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Content = new[] { new Drawable[stageDefinitions.Count] },
ColumnDimensions = Enumerable.Range(0, stageDefinitions.Count).Select(_ => new Dimension(GridSizeMode.AutoSize)).ToArray()
},
new ManiaTouchInputOverlay
{
RelativeSizeAxes = Axes.Both,
}
});
var normalColumnAction = ManiaAction.Key1;

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@ -0,0 +1,144 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public partial class ManiaTouchInputOverlay : CompositeDrawable, ISerialisableDrawable
{
[SettingSource("Spacing", "The spacing between input receptors.")]
public BindableFloat Spacing { get; } = new BindableFloat(10)
{
Precision = 1,
MinValue = 0,
MaxValue = 100,
};
[Resolved]
private ManiaPlayfield playfield { get; set; } = null!;
public ManiaTouchInputOverlay()
{
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
RelativeSizeAxes = Axes.Both;
Height = 0.5f;
}
[BackgroundDependencyLoader]
private void load()
{
List<Drawable> receptorGridContent = new List<Drawable>();
List<Dimension> receptorGridDimensions = new List<Dimension>();
bool first = true;
foreach (var stage in playfield.Stages)
{
foreach (var column in stage.Columns)
{
if (!first)
{
receptorGridContent.Add(new Gutter { Spacing = { BindTarget = Spacing } });
receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize));
}
receptorGridContent.Add(new InputReceptor());
receptorGridDimensions.Add(new Dimension());
first = false;
}
}
InternalChild = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[] { receptorGridContent.ToArray() },
ColumnDimensions = receptorGridDimensions.ToArray()
};
}
public bool UsesFixedAnchor { get; set; }
public partial class InputReceptor : CompositeDrawable
{
private readonly Box highlightOverlay;
public InputReceptor()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
},
highlightOverlay = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
}
}
};
}
protected override bool OnTouchDown(TouchDownEvent e)
{
updateHighlight(true);
return true;
}
protected override void OnTouchUp(TouchUpEvent e)
{
updateHighlight(false);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
updateHighlight(true);
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
updateHighlight(false);
}
private void updateHighlight(bool enabled)
{
highlightOverlay.FadeTo(enabled ? 0.1f : 0, enabled ? 80 : 400, Easing.OutQuint);
}
}
private partial class Gutter : Drawable
{
public readonly IBindable<float> Spacing = new Bindable<float>();
public Gutter()
{
Spacing.BindValueChanged(s => Size = new Vector2(s.NewValue));
}
}
}
}