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Remove existing per-column touch input
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1fd5d737da
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@ -93,8 +93,7 @@ namespace osu.Game.Rulesets.Mania.UI
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// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements externally
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// (see `Stage.columnBackgrounds`).
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BackgroundContainer,
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TopLevelContainer,
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new ColumnTouchInputArea(this)
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TopLevelContainer
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};
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var background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
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@ -181,38 +180,5 @@ namespace osu.Game.Rulesets.Mania.UI
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
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=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
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public partial class ColumnTouchInputArea : Drawable
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{
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private readonly Column column;
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[Resolved(canBeNull: true)]
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private ManiaInputManager maniaInputManager { get; set; }
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private KeyBindingContainer<ManiaAction> keyBindingContainer;
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public ColumnTouchInputArea(Column column)
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{
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RelativeSizeAxes = Axes.Both;
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this.column = column;
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}
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protected override void LoadComplete()
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{
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keyBindingContainer = maniaInputManager?.KeyBindingContainer;
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}
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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keyBindingContainer?.TriggerPressed(column.Action.Value);
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return true;
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}
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protected override void OnTouchUp(TouchUpEvent e)
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{
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keyBindingContainer?.TriggerReleased(column.Action.Value);
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}
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}
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}
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}
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