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Fix test being dodgy
Hitobjects are in an indeterminate state until defaults are applied. Adding the object to the beatmap will do this.
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@ -112,6 +112,7 @@ namespace osu.Game.Tests.Editing
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{
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SliderVelocityMultiplier = slider_velocity
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};
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AddStep("add to beatmap", () => composer.EditorBeatmap.Add(referenceObject));
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assertSnapDistance(base_distance * slider_velocity, referenceObject, true);
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assertSnappedDistance(base_distance * slider_velocity + 10, base_distance * slider_velocity, referenceObject);
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