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Rename keyboard mapping methods to make more sense now that everything's on the left

This commit is contained in:
Dean Herbert 2024-10-01 18:41:53 +09:00
parent 590f27e0a0
commit ae75bfd966
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@ -363,7 +363,7 @@ namespace osu.Game.Rulesets.Edit
if (e.ControlPressed || e.AltPressed || e.SuperPressed)
return false;
if (checkLeftToggleFromKey(e.Key, out int leftIndex))
if (checkToolboxMappingFromKey(e.Key, out int leftIndex))
{
var item = toolboxCollection.Items.ElementAtOrDefault(leftIndex);
@ -375,7 +375,7 @@ namespace osu.Game.Rulesets.Edit
}
}
if (checkRightToggleFromKey(e.Key, out int rightIndex))
if (checkToggleMappingFromKey(e.Key, out int rightIndex))
{
var item = e.ShiftPressed
? sampleBankTogglesCollection.ElementAtOrDefault(rightIndex)
@ -391,7 +391,7 @@ namespace osu.Game.Rulesets.Edit
return base.OnKeyDown(e);
}
private bool checkLeftToggleFromKey(Key key, out int index)
private bool checkToolboxMappingFromKey(Key key, out int index)
{
if (key < Key.Number1 || key > Key.Number9)
{
@ -403,7 +403,7 @@ namespace osu.Game.Rulesets.Edit
return true;
}
private bool checkRightToggleFromKey(Key key, out int index)
private bool checkToggleMappingFromKey(Key key, out int index)
{
switch (key)
{