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Calculate loop delays at point of transform application

This commit is contained in:
Salman Ahmed 2024-03-08 01:58:58 +03:00
parent 87b065b8c3
commit 3755dd059a

View File

@ -10,7 +10,7 @@ namespace osu.Game.Storyboards.Commands
{
public class StoryboardLoopingGroup : StoryboardCommandGroup
{
public double LoopStartTime;
private readonly double loopStartTime;
/// <summary>
/// The total number of times this loop is played back. Always greater than zero.
@ -26,45 +26,41 @@ namespace osu.Game.Storyboards.Commands
{
if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount));
LoopStartTime = startTime;
loopStartTime = startTime;
TotalIterations = repeatCount + 1;
}
protected override void AddCommand<T>(ICollection<StoryboardCommand<T>> list, StoryboardCommand<T> command)
{
// todo: this is broke!
double fullLoopDuration = EndTime - StartTime;
double loopDelay = fullLoopDuration - command.EndTime + command.StartTime;
base.AddCommand(list, new StoryboardLoopingCommand<T>(command, LoopStartTime, TotalIterations, loopDelay));
}
=> base.AddCommand(list, new StoryboardLoopingCommand<T>(command, this));
public override string ToString() => $"{LoopStartTime} x{TotalIterations}";
public override string ToString() => $"{loopStartTime} x{TotalIterations}";
private class StoryboardLoopingCommand<T> : StoryboardCommand<T>
{
private readonly StoryboardCommand<T> command;
private readonly int loopCount;
private readonly double loopDelay;
private readonly StoryboardLoopingGroup loopingGroup;
public StoryboardLoopingCommand(StoryboardCommand<T> command, double loopStartTime, int loopCount, double loopDelay)
public StoryboardLoopingCommand(StoryboardCommand<T> command, StoryboardLoopingGroup loopingGroup)
// In an ideal world, we would multiply the command duration by TotalIterations in command end time.
// Unfortunately this would clash with how stable handled end times, and results in some storyboards playing outro
// sequences for minutes or hours.
: base(loopStartTime + command.StartTime, loopStartTime + command.EndTime, command.StartValue, command.EndValue, command.Easing)
: base(loopingGroup.loopStartTime + command.StartTime, loopingGroup.loopStartTime + command.EndTime, command.StartValue, command.EndValue, command.Easing)
{
this.command = command;
this.loopCount = loopCount;
this.loopDelay = loopDelay;
this.loopingGroup = loopingGroup;
}
public override void SetInitialValue(Drawable d) => command.SetInitialValue(d);
public override string PropertyName => command.PropertyName;
public override TransformSequence<Drawable> ApplyTransform(Drawable d)
public override void ApplyInitialValue(Drawable d) => command.ApplyInitialValue(d);
public override TransformSequence<Drawable> ApplyTransforms(Drawable d)
{
if (loopCount == 0)
return command.ApplyTransform(d);
if (loopingGroup.TotalIterations == 0)
return command.ApplyTransforms(d);
return command.ApplyTransform(d).Loop(loopDelay, loopCount);
double loopingGroupDuration = loopingGroup.Duration;
return command.ApplyTransforms(d).Loop(loopingGroupDuration - Duration, loopingGroup.TotalIterations);
}
}
}