mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 04:32:57 +08:00
Merge pull request #28262 from bdach/fix-present-confusion-on-empty-hash
Do not attempt to match score by equality of empty hash when presenting it
This commit is contained in:
commit
20a539bc4b
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@ -26,7 +24,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public partial class TestScenePresentScore : OsuGameTestScene
|
||||
{
|
||||
private BeatmapSetInfo beatmap;
|
||||
private BeatmapSetInfo beatmap = null!;
|
||||
|
||||
[SetUpSteps]
|
||||
public new void SetUpSteps()
|
||||
@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
},
|
||||
}
|
||||
})?.Value;
|
||||
})!.Value;
|
||||
});
|
||||
}
|
||||
|
||||
@ -158,6 +156,27 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
presentAndConfirm(secondImport, type);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScoreRefetchIgnoresEmptyHash()
|
||||
{
|
||||
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
|
||||
|
||||
importScore(-1, hash: string.Empty);
|
||||
importScore(3, hash: @"deadbeef");
|
||||
|
||||
// oftentimes a `PresentScore()` call will be given a `ScoreInfo` which is converted from an online score,
|
||||
// in which cases the hash will generally not be available.
|
||||
AddStep("present score", () => Game.PresentScore(new ScoreInfo { OnlineID = 3, Hash = string.Empty }));
|
||||
|
||||
AddUntilStep("wait for results", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ResultsScreen);
|
||||
AddUntilStep("correct score displayed", () =>
|
||||
{
|
||||
var score = ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score!;
|
||||
return score.OnlineID == 3 && score.Hash == "deadbeef";
|
||||
});
|
||||
}
|
||||
|
||||
private void returnToMenu()
|
||||
{
|
||||
// if we don't pause, there's a chance the track may change at the main menu out of our control (due to reaching the end of the track).
|
||||
@ -171,14 +190,14 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
}
|
||||
|
||||
private Func<ScoreInfo> importScore(int i, RulesetInfo ruleset = null)
|
||||
private Func<ScoreInfo> importScore(int i, RulesetInfo? ruleset = null, string? hash = null)
|
||||
{
|
||||
ScoreInfo imported = null;
|
||||
ScoreInfo? imported = null;
|
||||
AddStep($"import score {i}", () =>
|
||||
{
|
||||
imported = Game.ScoreManager.Import(new ScoreInfo
|
||||
{
|
||||
Hash = Guid.NewGuid().ToString(),
|
||||
Hash = hash ?? Guid.NewGuid().ToString(),
|
||||
OnlineID = i,
|
||||
BeatmapInfo = beatmap.Beatmaps.First(),
|
||||
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo,
|
||||
@ -188,14 +207,14 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddAssert($"import {i} succeeded", () => imported != null);
|
||||
|
||||
return () => imported;
|
||||
return () => imported!;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Some tests test waiting for a particular screen twice in a row, but expect a new instance each time.
|
||||
/// There's a case where they may succeed incorrectly if we don't compare against the previous instance.
|
||||
/// </summary>
|
||||
private IScreen lastWaitedScreen;
|
||||
private IScreen lastWaitedScreen = null!;
|
||||
|
||||
private void presentAndConfirm(Func<ScoreInfo> getImport, ScorePresentType type)
|
||||
{
|
||||
|
@ -88,7 +88,7 @@ namespace osu.Game.Scoring
|
||||
{
|
||||
ScoreInfo? databasedScoreInfo = null;
|
||||
|
||||
if (originalScoreInfo is ScoreInfo scoreInfo)
|
||||
if (originalScoreInfo is ScoreInfo scoreInfo && !string.IsNullOrEmpty(scoreInfo.Hash))
|
||||
databasedScoreInfo = Query(s => s.Hash == scoreInfo.Hash);
|
||||
|
||||
if (originalScoreInfo.OnlineID > 0)
|
||||
|
Loading…
Reference in New Issue
Block a user