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Merge pull request #28262 from bdach/fix-present-confusion-on-empty-hash

Do not attempt to match score by equality of empty hash when presenting it
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Dean Herbert 2024-05-21 14:44:10 +08:00 committed by GitHub
commit 20a539bc4b
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2 changed files with 29 additions and 10 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
@ -26,7 +24,7 @@ namespace osu.Game.Tests.Visual.Navigation
{
public partial class TestScenePresentScore : OsuGameTestScene
{
private BeatmapSetInfo beatmap;
private BeatmapSetInfo beatmap = null!;
[SetUpSteps]
public new void SetUpSteps()
@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.Navigation
Ruleset = new OsuRuleset().RulesetInfo
},
}
})?.Value;
})!.Value;
});
}
@ -158,6 +156,27 @@ namespace osu.Game.Tests.Visual.Navigation
presentAndConfirm(secondImport, type);
}
[Test]
public void TestScoreRefetchIgnoresEmptyHash()
{
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
importScore(-1, hash: string.Empty);
importScore(3, hash: @"deadbeef");
// oftentimes a `PresentScore()` call will be given a `ScoreInfo` which is converted from an online score,
// in which cases the hash will generally not be available.
AddStep("present score", () => Game.PresentScore(new ScoreInfo { OnlineID = 3, Hash = string.Empty }));
AddUntilStep("wait for results", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ResultsScreen);
AddUntilStep("correct score displayed", () =>
{
var score = ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score!;
return score.OnlineID == 3 && score.Hash == "deadbeef";
});
}
private void returnToMenu()
{
// if we don't pause, there's a chance the track may change at the main menu out of our control (due to reaching the end of the track).
@ -171,14 +190,14 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
}
private Func<ScoreInfo> importScore(int i, RulesetInfo ruleset = null)
private Func<ScoreInfo> importScore(int i, RulesetInfo? ruleset = null, string? hash = null)
{
ScoreInfo imported = null;
ScoreInfo? imported = null;
AddStep($"import score {i}", () =>
{
imported = Game.ScoreManager.Import(new ScoreInfo
{
Hash = Guid.NewGuid().ToString(),
Hash = hash ?? Guid.NewGuid().ToString(),
OnlineID = i,
BeatmapInfo = beatmap.Beatmaps.First(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo,
@ -188,14 +207,14 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert($"import {i} succeeded", () => imported != null);
return () => imported;
return () => imported!;
}
/// <summary>
/// Some tests test waiting for a particular screen twice in a row, but expect a new instance each time.
/// There's a case where they may succeed incorrectly if we don't compare against the previous instance.
/// </summary>
private IScreen lastWaitedScreen;
private IScreen lastWaitedScreen = null!;
private void presentAndConfirm(Func<ScoreInfo> getImport, ScorePresentType type)
{

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@ -88,7 +88,7 @@ namespace osu.Game.Scoring
{
ScoreInfo? databasedScoreInfo = null;
if (originalScoreInfo is ScoreInfo scoreInfo)
if (originalScoreInfo is ScoreInfo scoreInfo && !string.IsNullOrEmpty(scoreInfo.Hash))
databasedScoreInfo = Query(s => s.Hash == scoreInfo.Hash);
if (originalScoreInfo.OnlineID > 0)