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Move to ctor
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@ -28,21 +28,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public SliderBodyPiece()
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{
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InternalChild = body = new ManualSliderBody
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{
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AccentColour = Color4.Transparent
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};
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AutoSizeAxes = Axes.Both;
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// SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur.
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// Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling.
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AlwaysPresent = true;
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InternalChild = body = new ManualSliderBody
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{
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AccentColour = Color4.Transparent
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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body.BorderColour = colours.Yellow;
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AutoSizeAxes = Axes.Both;
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}
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private int? lastVersion;
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osuTK;
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@ -13,12 +12,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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/// </summary>
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public partial class ManualSliderBody : SliderBody
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{
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public new void SetVertices(IReadOnlyList<Vector2> vertices) => base.SetVertices(vertices);
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[BackgroundDependencyLoader]
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private void load()
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public ManualSliderBody()
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{
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AutoSizeAxes = Axes.Both;
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}
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public new void SetVertices(IReadOnlyList<Vector2> vertices) => base.SetVertices(vertices);
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}
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}
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