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Fix SelectionBox buttons freezing when button is triggered via key event
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@ -150,13 +150,25 @@ namespace osu.Game.Screens.Edit.Compose.Components
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switch (e.Key)
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{
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case Key.G:
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return CanReverse && reverseButton?.TriggerClick() == true;
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if (!CanReverse || reverseButton == null)
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return false;
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reverseButton.TriggerAction();
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return true;
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case Key.Comma:
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return canRotate.Value && rotateCounterClockwiseButton?.TriggerClick() == true;
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if (!canRotate.Value || rotateCounterClockwiseButton == null)
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return false;
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rotateCounterClockwiseButton.TriggerAction();
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return true;
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case Key.Period:
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return canRotate.Value && rotateClockwiseButton?.TriggerClick() == true;
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if (!canRotate.Value || rotateClockwiseButton == null)
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return false;
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rotateClockwiseButton.TriggerAction();
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return true;
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}
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return base.OnKeyDown(e);
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@ -285,7 +297,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Action = action
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};
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button.OperationStarted += freezeButtonPosition;
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button.Clicked += freezeButtonPosition;
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button.HoverLost += unfreezeButtonPosition;
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button.OperationStarted += operationStarted;
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@ -21,6 +21,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public Action? Action;
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public event Action? Clicked;
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public event Action? HoverLost;
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public SelectionBoxButton(IconUsage iconUsage, string tooltip)
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@ -51,9 +53,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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Circle.FlashColour(Colours.GrayF, 300);
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TriggerOperationStarted();
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Action?.Invoke();
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TriggerOperationEnded();
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Clicked?.Invoke();
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TriggerAction();
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return true;
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}
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@ -71,5 +74,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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public LocalisableString TooltipText { get; }
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internal void TriggerAction()
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{
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TriggerOperationStarted();
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Action?.Invoke();
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TriggerOperationEnded();
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}
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}
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}
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