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Fix crash on attempting to edit particular beatmaps
Closes https://github.com/ppy/osu/issues/29492. I'm not immediately sure why this happened, but some old locally modified beatmaps in my local realm database have a `BeatDivisor` of 0 stored, which is then passed to `BindableBeatDivisor.SetArbitraryDivisor()`, which then blows up. To stop this from happening, just refuse to use values outside of a sane range.
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@ -16,6 +16,9 @@ namespace osu.Game.Screens.Edit
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{
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public static readonly int[] PREDEFINED_DIVISORS = { 1, 2, 3, 4, 6, 8, 12, 16 };
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public const int MINIMUM_DIVISOR = 1;
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public const int MAXIMUM_DIVISOR = 64;
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public Bindable<BeatDivisorPresetCollection> ValidDivisors { get; } = new Bindable<BeatDivisorPresetCollection>(BeatDivisorPresetCollection.COMMON);
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public BindableBeatDivisor(int value = 1)
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@ -30,8 +33,12 @@ namespace osu.Game.Screens.Edit
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/// </summary>
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/// <param name="divisor">The intended divisor.</param>
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/// <param name="preferKnownPresets">Forces changing the valid divisors to a known preset.</param>
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public void SetArbitraryDivisor(int divisor, bool preferKnownPresets = false)
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/// <returns>Whether the divisor was successfully set.</returns>
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public bool SetArbitraryDivisor(int divisor, bool preferKnownPresets = false)
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{
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if (divisor < MINIMUM_DIVISOR || divisor > MAXIMUM_DIVISOR)
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return false;
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// If the current valid divisor range doesn't contain the proposed value, attempt to find one which does.
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if (preferKnownPresets || !ValidDivisors.Value.Presets.Contains(divisor))
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{
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@ -44,6 +51,7 @@ namespace osu.Game.Screens.Edit
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}
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Value = divisor;
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return true;
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}
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private void updateBindableProperties()
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@ -330,14 +330,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void setPresetsFromTextBoxEntry()
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{
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if (!int.TryParse(divisorTextBox.Text, out int divisor) || divisor < 1 || divisor > 64)
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if (!int.TryParse(divisorTextBox.Text, out int divisor) || !BeatDivisor.SetArbitraryDivisor(divisor))
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{
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// the text either didn't parse as a divisor, or the divisor was not set due to being out of range.
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// force a state update to reset the text box's value to the last sane value.
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updateState();
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return;
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}
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BeatDivisor.SetArbitraryDivisor(divisor);
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this.HidePopover();
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}
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