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mirror of https://github.com/ppy/osu.git synced 2024-09-21 21:27:24 +08:00

Add further test coverage

This commit is contained in:
Salman Ahmed 2024-08-20 16:22:25 +09:00
parent 2a49167aa0
commit 2ecf5ec939

View File

@ -52,6 +52,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Position = OsuPlayfield.BASE_SIZE / 2,
StartTime = 10000,
},
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE / 2,
StartTime = 15000,
}
}
};
@ -261,7 +266,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestOsuRegisterInputFromPressingOrangeCursorButPressIsBlocked()
public void TestOsuHitCircleNotReceivingInputOnResume()
{
KeyCounter counter = null!;
@ -287,7 +292,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestOsuRegisterInputFromPressingOrangeCursorButPressIsBlocked_PauseWhileHolding()
public void TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingSameKey()
{
KeyCounter counter = null!;
@ -318,6 +323,32 @@ namespace osu.Game.Tests.Visual.Gameplay
checkKey(() => counter, 2, false);
}
[Test]
public void TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingOtherKey()
{
loadPlayer(() => new OsuRuleset());
AddStep("press X", () => InputManager.PressKey(Key.X));
AddAssert("circle hit", () => Player.ScoreProcessor.HighestCombo.Value, () => Is.EqualTo(1));
seekTo(5000);
AddStep("pause", () => Player.Pause());
AddStep("release X", () => InputManager.ReleaseKey(Key.X));
AddStep("resume", () => Player.Resume());
AddStep("go to resume cursor", () => InputManager.MoveMouseTo(this.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single()));
AddStep("press Z to resume", () => InputManager.PressKey(Key.Z));
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
AddAssert("circle not hit", () => Player.ScoreProcessor.HighestCombo.Value, () => Is.EqualTo(1));
AddStep("press X", () => InputManager.PressKey(Key.X));
AddStep("release X", () => InputManager.ReleaseKey(Key.X));
AddAssert("circle hit", () => Player.ScoreProcessor.HighestCombo.Value, () => Is.EqualTo(2));
}
private void loadPlayer(Func<Ruleset> createRuleset)
{
AddStep("set ruleset", () => currentRuleset = createRuleset());