mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 05:22:54 +08:00
Fix yapping
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
This commit is contained in:
parent
92235e7789
commit
37e7a4dea7
@ -25,7 +25,6 @@ namespace osu.Desktop
|
||||
internal partial class DiscordRichPresence : Component
|
||||
{
|
||||
private const string client_id = "367827983903490050";
|
||||
public const string DISCORD_PROTOCOL = $"discord-{client_id}://";
|
||||
|
||||
private DiscordRpcClient client = null!;
|
||||
|
||||
@ -69,11 +68,9 @@ namespace osu.Desktop
|
||||
client.OnReady += onReady;
|
||||
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network, LogLevel.Error);
|
||||
|
||||
// set up stuff for spectate/join
|
||||
// first, we register a uri scheme for when osu! isn't running and a user clicks join/spectate
|
||||
// the rpc library we use also happens to _require_ that we do this
|
||||
// A URI scheme is required to support game invitations, as well as informing Discord of the game executable path to support launching the game when a user clicks on join/spectate.
|
||||
client.RegisterUriScheme();
|
||||
client.Subscribe(EventType.Join); // we have to explicitly tell discord to send us join events.
|
||||
client.Subscribe(EventType.Join);
|
||||
client.OnJoin += onJoin;
|
||||
|
||||
config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
|
||||
@ -184,7 +181,7 @@ namespace osu.Desktop
|
||||
|
||||
private void onJoin(object sender, JoinMessage args)
|
||||
{
|
||||
game.Window?.Raise(); // users will expect to be brought back to osu! when joining a lobby from discord
|
||||
game.Window?.Raise();
|
||||
|
||||
if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password))
|
||||
Logger.Log("Failed to parse the room secret Discord gave us", LoggingTarget.Network, LogLevel.Error);
|
||||
@ -232,7 +229,6 @@ namespace osu.Desktop
|
||||
if (!long.TryParse(secret[..roomSecretSplitIndex], out roomId))
|
||||
return false;
|
||||
|
||||
// just convert to string here, we're going to have to alloc it later anyways
|
||||
password = secret[(roomSecretSplitIndex + 1)..].ToString();
|
||||
if (password.Length == 0) password = null;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user