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Apply rate adjust fix in all cases rather than specifically for Clock.Rate == 1
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@ -96,10 +96,8 @@ namespace osu.Game.Graphics.Containers
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// In the case of gameplay, we are usually within a hierarchy with the correct rate applied to our `Drawable.Clock`.
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// This means that the amount of early adjustment is adjusted in line with audio track rate changes.
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// But other cases like the osu! logo at the main menu won't correctly have this rate information.
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//
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// So for cases where the rate of the source isn't in sync with our hierarchy, let's assume we need to account for it locally.
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if (Clock.Rate == 1 && BeatSyncSource.Clock.Rate != Clock.Rate)
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early *= BeatSyncSource.Clock.Rate;
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// We can adjust here to ensure the applied early activation always matches expectations.
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early *= BeatSyncSource.Clock.Rate / Clock.Rate;
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currentTrackTime = BeatSyncSource.Clock.CurrentTime + early;
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