diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index a14dfd4d64..de9a5aff3a 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -96,10 +96,8 @@ namespace osu.Game.Graphics.Containers // In the case of gameplay, we are usually within a hierarchy with the correct rate applied to our `Drawable.Clock`. // This means that the amount of early adjustment is adjusted in line with audio track rate changes. // But other cases like the osu! logo at the main menu won't correctly have this rate information. - // - // So for cases where the rate of the source isn't in sync with our hierarchy, let's assume we need to account for it locally. - if (Clock.Rate == 1 && BeatSyncSource.Clock.Rate != Clock.Rate) - early *= BeatSyncSource.Clock.Rate; + // We can adjust here to ensure the applied early activation always matches expectations. + early *= BeatSyncSource.Clock.Rate / Clock.Rate; currentTrackTime = BeatSyncSource.Clock.CurrentTime + early;