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Merge pull request #29021 from bdach/editor-breaks-respect-time-preempt
Respect pre-empt time when auto-generating breaks
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commit
aded31bd07
@ -15,7 +15,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation
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public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation, IHasTimePreempt
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{
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public const float OBJECT_RADIUS = 64;
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@ -14,7 +14,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition, IHasTimePreempt
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{
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/// <summary>
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/// The radius of hit objects (ie. the radius of a <see cref="HitCircle"/>).
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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public const double PREEMPT_MAX = 1800;
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public double TimePreempt = 600;
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public double TimePreempt { get; set; } = 600;
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public double TimeFadeIn = 400;
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private HitObjectProperty<Vector2> position;
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@ -45,7 +45,7 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new Note { StartTime = 1000 },
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}
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});
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@ -67,8 +67,8 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 },
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new Note { StartTime = 1000 },
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new Note { StartTime = 2000 },
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}
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});
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@ -136,8 +136,8 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 5000 },
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new Note { StartTime = 1000 },
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new Note { StartTime = 5000 },
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}
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});
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@ -164,8 +164,8 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 9000 },
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new Note { StartTime = 1000 },
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new Note { StartTime = 9000 },
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},
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Breaks =
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{
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@ -197,9 +197,9 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 5000 },
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new HitCircle { StartTime = 9000 },
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new Note { StartTime = 1000 },
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new Note { StartTime = 5000 },
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new Note { StartTime = 9000 },
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},
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Breaks =
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{
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@ -232,8 +232,8 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1100 },
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new HitCircle { StartTime = 9000 },
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new Note { StartTime = 1100 },
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new Note { StartTime = 9000 },
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},
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Breaks =
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{
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@ -264,8 +264,8 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 9000 },
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new Note { StartTime = 1000 },
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new Note { StartTime = 9000 },
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},
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Breaks =
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{
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@ -299,9 +299,9 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 5000 },
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new HitCircle { StartTime = 9000 },
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new Note { StartTime = 1000 },
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new Note { StartTime = 5000 },
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new Note { StartTime = 9000 },
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},
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Breaks =
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{
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@ -334,8 +334,8 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 9000 },
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new Note { StartTime = 1000 },
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new Note { StartTime = 9000 },
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},
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Breaks =
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{
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@ -366,8 +366,8 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 },
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new Note { StartTime = 1000 },
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new Note { StartTime = 2000 },
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},
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Breaks =
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{
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@ -393,8 +393,8 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 },
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new Note { StartTime = 1000 },
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new Note { StartTime = 2000 },
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},
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Breaks =
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{
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@ -447,8 +447,8 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 10000 },
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new HitCircle { StartTime = 11000 },
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new Note { StartTime = 10000 },
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new Note { StartTime = 11000 },
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},
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Breaks =
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{
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@ -474,8 +474,8 @@ namespace osu.Game.Tests.Editing
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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HitObjects =
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{
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new HitCircle { StartTime = 10000 },
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new HitCircle { StartTime = 11000 },
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new Note { StartTime = 10000 },
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new Note { StartTime = 11000 },
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},
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Breaks =
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{
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@ -489,5 +489,55 @@ namespace osu.Game.Tests.Editing
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Assert.That(beatmap.Breaks, Is.Empty);
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}
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[Test]
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public void TestTimePreemptIsRespected()
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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Difficulty =
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{
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ApproachRate = 10,
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},
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 5000 },
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}
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});
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foreach (var ho in beatmap.HitObjects)
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ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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beatmapProcessor.PostProcess();
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Assert.Multiple(() =>
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{
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Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
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Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
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Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(5000 - OsuHitObject.PREEMPT_MIN));
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});
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beatmap.Difficulty.ApproachRate = 0;
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foreach (var ho in beatmap.HitObjects)
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ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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beatmapProcessor.PreProcess();
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beatmapProcessor.PostProcess();
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Assert.Multiple(() =>
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{
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Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
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Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
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Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(5000 - OsuHitObject.PREEMPT_MAX));
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});
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}
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}
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}
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13
osu.Game/Rulesets/Objects/Types/IHasTimePreempt.cs
Normal file
13
osu.Game/Rulesets/Objects/Types/IHasTimePreempt.cs
Normal file
@ -0,0 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Objects.Types
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{
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/// <summary>
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/// A <see cref="HitObject"/> that appears on screen at a fixed time interval before its <see cref="HitObject.StartTime"/>.
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/// </summary>
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public interface IHasTimePreempt
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{
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double TimePreempt { get; }
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}
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}
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@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Screens.Edit
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{
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@ -44,7 +45,7 @@ namespace osu.Game.Screens.Edit
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private void autoGenerateBreaks()
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{
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var objectDuration = Beatmap.HitObjects.Select(ho => (ho.StartTime, ho.GetEndTime())).ToHashSet();
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var objectDuration = Beatmap.HitObjects.Select(ho => (ho.StartTime - ((ho as IHasTimePreempt)?.TimePreempt ?? 0), ho.GetEndTime())).ToHashSet();
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if (objectDuration.SetEquals(objectDurationCache))
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return;
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@ -67,19 +68,26 @@ namespace osu.Game.Screens.Edit
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for (int i = 1; i < Beatmap.HitObjects.Count; ++i)
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{
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var previousObject = Beatmap.HitObjects[i - 1];
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var nextObject = Beatmap.HitObjects[i];
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// Keep track of the maximum end time encountered thus far.
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// This handles cases like osu!mania's hold notes, which could have concurrent other objects after their start time.
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// Note that we're relying on the implicit assumption that objects are sorted by start time,
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// which is why similar tracking is not done for start time.
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currentMaxEndTime = Math.Max(currentMaxEndTime, Beatmap.HitObjects[i - 1].GetEndTime());
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currentMaxEndTime = Math.Max(currentMaxEndTime, previousObject.GetEndTime());
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double nextObjectStartTime = Beatmap.HitObjects[i].StartTime;
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if (nextObjectStartTime - currentMaxEndTime < BreakPeriod.MIN_GAP_DURATION)
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if (nextObject.StartTime - currentMaxEndTime < BreakPeriod.MIN_GAP_DURATION)
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continue;
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double breakStartTime = currentMaxEndTime + BreakPeriod.GAP_BEFORE_BREAK;
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double breakEndTime = nextObjectStartTime - Math.Max(BreakPeriod.GAP_AFTER_BREAK, Beatmap.ControlPointInfo.TimingPointAt(nextObjectStartTime).BeatLength * 2);
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double breakEndTime = nextObject.StartTime;
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if (nextObject is IHasTimePreempt hasTimePreempt)
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breakEndTime -= hasTimePreempt.TimePreempt;
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else
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breakEndTime -= Math.Max(BreakPeriod.GAP_AFTER_BREAK, Beatmap.ControlPointInfo.TimingPointAt(nextObject.StartTime).BeatLength * 2);
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if (breakEndTime - breakStartTime < BreakPeriod.MIN_BREAK_DURATION)
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continue;
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