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More improvements maybe
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@ -45,8 +45,6 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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private IBindable<StarDifficulty?> starDifficulty = null!;
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private const float final_v_shift = 340;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
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@ -295,13 +293,11 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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if (trackContent)
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{
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float vShift = (beatmapContent.DrawHeight * beatmapContent.Scale.Y) / 2;
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float yPos = (beatmapContent.DrawHeight * beatmapContent.Scale.Y) / 2 - 20 * beatmapContent.Scale.Y;
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float xPos = getShearForY(yPos) + beatmapContent.Scale.Y * 320;
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float yPos = (float)Interpolation.DampContinuously(bottomDateDisplay.Y, vShift, 16, Clock.ElapsedFrameTime);
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float xPos = (float)Interpolation.DampContinuously(bottomDateDisplay.X, getShearForY(vShift) + beatmapContent.Scale.Y * final_v_shift, 16, Clock.ElapsedFrameTime);
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topTitleDisplay.Position = new Vector2(-xPos, -yPos);
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bottomDateDisplay.Position = new Vector2(xPos, yPos);
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topTitleDisplay.Position = new Vector2(-xPos, yPos);
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bottomDateDisplay.Position = new Vector2(xPos, -yPos);
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}
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}
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@ -335,6 +331,8 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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const float v_spacing = 5;
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const float initial_h_shift = 300;
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introContent.ScaleTo(1.2f, 8000);
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using (BeginDelayedSequence(200))
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{
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introContent.Show();
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@ -350,9 +348,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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using (BeginDelayedSequence(500))
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{
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beatmapContent
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.ScaleTo(1f, 500, Easing.InQuint)
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.Then()
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.ScaleTo(1.1f, 3000);
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.ScaleTo(1f, 500, Easing.InQuint);
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using (BeginDelayedSequence(240))
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{
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