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Refactor abstract check to reduce duplication
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e7cf1ab4df
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@ -15,24 +15,25 @@ namespace osu.Game.Rulesets.Catch.Edit.Checks
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public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var diff = context.Beatmap.Difficulty;
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Issue? issue;
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if (HasMoreThanOneDecimalPlace(diff.ApproachRate))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate);
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if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue))
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yield return issue;
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if (OutOfRange(diff.ApproachRate))
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yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate);
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if (OutOfRange("Approach rate", diff.ApproachRate, out issue))
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yield return issue;
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if (HasMoreThanOneDecimalPlace(diff.CircleSize))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize);
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if (HasMoreThanOneDecimalPlace("Circle size", diff.CircleSize, out issue))
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yield return issue;
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if (OutOfRange(diff.CircleSize))
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yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize);
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if (OutOfRange("Circle size", diff.CircleSize, out issue))
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yield return issue;
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if (HasMoreThanOneDecimalPlace(diff.DrainRate))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate);
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if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
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yield return issue;
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if (OutOfRange(diff.DrainRate))
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yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate);
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if (OutOfRange("Drain rate", diff.DrainRate, out issue))
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yield return issue;
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}
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}
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}
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@ -15,18 +15,19 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks
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public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var diff = context.Beatmap.Difficulty;
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Issue? issue;
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if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty);
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if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue))
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yield return issue;
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if (OutOfRange(diff.OverallDifficulty))
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yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty);
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if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue))
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yield return issue;
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if (HasMoreThanOneDecimalPlace(diff.DrainRate))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate);
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if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
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yield return issue;
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if (OutOfRange(diff.DrainRate))
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yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate);
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if (OutOfRange("Drain rate", diff.DrainRate, out issue))
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yield return issue;
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}
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}
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}
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@ -15,30 +15,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var diff = context.Beatmap.Difficulty;
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Issue? issue;
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if (HasMoreThanOneDecimalPlace(diff.ApproachRate))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate);
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if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue))
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yield return issue;
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if (OutOfRange(diff.ApproachRate))
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yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate);
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if (OutOfRange("Approach rate", diff.ApproachRate, out issue))
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yield return issue;
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if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty);
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if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue))
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yield return issue;
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if (OutOfRange(diff.OverallDifficulty))
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yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty);
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if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue))
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yield return issue;
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if (HasMoreThanOneDecimalPlace(diff.CircleSize))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize);
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if (HasMoreThanOneDecimalPlace("Circle size", diff.CircleSize, out issue))
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yield return issue;
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if (OutOfRange(diff.CircleSize))
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yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize);
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if (OutOfRange("Circle size", diff.CircleSize, out issue))
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yield return issue;
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if (HasMoreThanOneDecimalPlace(diff.DrainRate))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate);
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if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
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yield return issue;
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if (OutOfRange(diff.DrainRate))
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yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate);
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if (OutOfRange("Drain rate", diff.DrainRate, out issue))
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yield return issue;
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}
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}
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}
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@ -15,18 +15,19 @@ namespace osu.Game.Rulesets.Taiko.Edit.Checks
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public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var diff = context.Beatmap.Difficulty;
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Issue? issue;
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if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty);
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if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue))
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yield return issue;
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if (OutOfRange(diff.OverallDifficulty))
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yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty);
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if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue))
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yield return issue;
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if (HasMoreThanOneDecimalPlace(diff.DrainRate))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate);
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if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
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yield return issue;
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if (OutOfRange(diff.DrainRate))
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yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate);
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if (OutOfRange("Drain rate", diff.DrainRate, out issue))
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yield return issue;
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit.Checks
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@ -21,14 +22,18 @@ namespace osu.Game.Rulesets.Edit.Checks
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/// <summary>
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/// If the setting is out of the boundaries set by the editor (0 - 10)
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/// </summary>
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protected bool OutOfRange(float setting)
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protected bool OutOfRange(string setting, float value, [NotNullWhen(true)] out Issue? issue)
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{
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return setting < 0f || setting > 10f;
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bool hasIssue = value < 0f || value > 10f;
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issue = hasIssue ? new IssueTemplateOutOfRange(this).Create(setting, value) : null;
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return hasIssue;
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}
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protected bool HasMoreThanOneDecimalPlace(float setting)
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protected bool HasMoreThanOneDecimalPlace(string setting, float value, [NotNullWhen(true)] out Issue? issue)
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{
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return float.Round(setting, 1) != setting;
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bool hasIssue = float.Round(value, 1) != value;
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issue = hasIssue ? new IssueTemplateMoreThanOneDecimal(this).Create(setting, value) : null;
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return hasIssue;
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}
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public class IssueTemplateMoreThanOneDecimal : IssueTemplate
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