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Use full async
flow rather than ContinueWith
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6ea1623889
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@ -810,19 +810,19 @@ namespace osu.Game.Online.Multiplayer
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protected async Task PopulateUsers(IEnumerable<MultiplayerRoomUser> multiplayerUsers)
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{
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var request = new GetUsersRequest(multiplayerUsers.Select(u => u.UserID).Distinct().ToArray());
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await API.PerformAsync(request).ContinueWith(t =>
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await API.PerformAsync(request).ConfigureAwait(false);
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if (request.Response == null)
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return;
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Dictionary<int, APIUser> users = request.Response.Users.ToDictionary(user => user.Id);
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foreach (var multiplayerUser in multiplayerUsers)
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{
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if (request.Response == null)
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return;
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var users = request.Response.Users.ToDictionary(user => user.Id);
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foreach (var multiplayerUser in multiplayerUsers)
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{
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if (users.TryGetValue(multiplayerUser.UserID, out var user))
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multiplayerUser.User = user;
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}
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}).ConfigureAwait(false);
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if (users.TryGetValue(multiplayerUser.UserID, out var user))
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multiplayerUser.User = user;
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}
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}
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/// <summary>
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