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skinning changes
improve default design
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@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(3, length),
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Rotation = 45,
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Colour = Colour4.Black.Opacity(0.5F)
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},
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new Box
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@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(3, length),
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Rotation = 135,
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Rotation = 90,
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Colour = Colour4.Black.Opacity(0.5F)
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}
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};
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@ -44,7 +43,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(1, length),
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Rotation = 45,
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Colour = colour
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},
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new Box
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@ -52,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(1, length),
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Rotation = 135,
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Rotation = 90,
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Colour = colour
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}
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});
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@ -69,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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return (Colour4.LightGreen, 20, true);
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default:
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return (Colour4.Gray.Opacity(0.3F), 8, false);
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return (Colour4.Gray.Opacity(0.5F), 8, false);
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}
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}
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}
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@ -10,6 +10,5 @@ namespace osu.Game.Rulesets.Osu.Skinning
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SliderBall,
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SpinnerBackground,
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StarBreakAdditive,
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ReplayAimLine,
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}
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}
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@ -12,7 +12,6 @@ using osu.Framework.Graphics.Pooling;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects.Pooling;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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@ -47,11 +46,8 @@ namespace osu.Game.Rulesets.Osu.UI
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load()
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{
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var aimLineColor = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.ReplayAimLine)?.Value ?? Color4.White;
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aimLineColor.A = 127;
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hitMarkersContainer.Hide();
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aimMarkersContainer.Hide();
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aimLinesContainer.Hide();
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