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fix marker depth when rewinding
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@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
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protected override void OnApply(AnalysisFrameEntry entry)
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{
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Position = entry.Position;
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Depth = -(float)entry.LifetimeEnd;
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}
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}
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}
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