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Add GET /users/lookup
request type
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Online.API.Requests
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{
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/// <summary>
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/// Looks up users with the given <see cref="UserIds"/>.
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/// In comparison to <see cref="LookupUsersRequest"/>, the response here contains <see cref="APIUser.RulesetsStatistics"/>,
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/// but in exchange is subject to more stringent rate limiting.
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/// </summary>
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public class GetUsersRequest : APIRequest<GetUsersResponse>
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{
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public readonly int[] UserIds;
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30
osu.Game/Online/API/Requests/LookupUsersRequest.cs
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30
osu.Game/Online/API/Requests/LookupUsersRequest.cs
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@ -0,0 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Online.API.Requests
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{
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/// <summary>
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/// Looks up users with the given <see cref="UserIds"/>.
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/// In comparison to <see cref="GetUsersRequest"/>, the response here does not contain <see cref="APIUser.RulesetsStatistics"/>,
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/// but in exchange is subject to less stringent rate limiting, making it suitable for mass user listings.
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/// </summary>
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public class LookupUsersRequest : APIRequest<GetUsersResponse>
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{
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public readonly int[] UserIds;
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private const int max_ids_per_request = 50;
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public LookupUsersRequest(int[] userIds)
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{
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if (userIds.Length > max_ids_per_request)
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throw new ArgumentException($"{nameof(LookupUsersRequest)} calls only support up to {max_ids_per_request} IDs at once");
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UserIds = userIds;
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}
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protected override string Target => @"users/lookup/?ids[]=" + string.Join(@"&ids[]=", UserIds);
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}
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}
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