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Merge pull request #26313 from OliBomby/grids-4

Add grid placement tool
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Dean Herbert 2024-10-08 19:16:52 +09:00 committed by GitHub
commit bfad281f62
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8 changed files with 210 additions and 52 deletions

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@ -0,0 +1,126 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
public partial class GridPlacementBlueprint : PlacementBlueprint
{
[Resolved]
private HitObjectComposer? hitObjectComposer { get; set; }
private OsuGridToolboxGroup gridToolboxGroup = null!;
private Vector2 originalOrigin;
private float originalSpacing;
private float originalRotation;
[BackgroundDependencyLoader]
private void load(OsuGridToolboxGroup gridToolboxGroup)
{
this.gridToolboxGroup = gridToolboxGroup;
originalOrigin = gridToolboxGroup.StartPosition.Value;
originalSpacing = gridToolboxGroup.Spacing.Value;
originalRotation = gridToolboxGroup.GridLinesRotation.Value;
}
public override void EndPlacement(bool commit)
{
if (!commit && PlacementActive != PlacementState.Finished)
{
gridToolboxGroup.StartPosition.Value = originalOrigin;
gridToolboxGroup.Spacing.Value = originalSpacing;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = originalRotation;
}
base.EndPlacement(commit);
// You typically only place the grid once, so we switch back to the last tool after placement.
if (commit && hitObjectComposer is OsuHitObjectComposer osuHitObjectComposer)
osuHitObjectComposer.SetLastTool();
}
protected override bool OnClick(ClickEvent e)
{
if (e.Button == MouseButton.Left)
{
switch (PlacementActive)
{
case PlacementState.Waiting:
BeginPlacement(true);
return true;
case PlacementState.Active:
EndPlacement(true);
return true;
}
}
return base.OnClick(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Right)
{
// Reset the grid to the default values.
gridToolboxGroup.StartPosition.Value = gridToolboxGroup.StartPosition.Default;
gridToolboxGroup.Spacing.Value = gridToolboxGroup.Spacing.Default;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = gridToolboxGroup.GridLinesRotation.Default;
EndPlacement(true);
return true;
}
return base.OnMouseDown(e);
}
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button == MouseButton.Left)
{
BeginPlacement(true);
return true;
}
return base.OnDragStart(e);
}
protected override void OnDragEnd(DragEndEvent e)
{
if (PlacementActive == PlacementState.Active)
EndPlacement(true);
base.OnDragEnd(e);
}
public override SnapType SnapType => ~SnapType.GlobalGrids;
public override void UpdateTimeAndPosition(SnapResult result)
{
var pos = ToLocalSpace(result.ScreenSpacePosition);
if (PlacementActive != PlacementState.Active)
gridToolboxGroup.StartPosition.Value = pos;
else
{
// Default to the original spacing and rotation if the distance is too small.
if (Vector2.Distance(gridToolboxGroup.StartPosition.Value, pos) < 2)
{
gridToolboxGroup.Spacing.Value = originalSpacing;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = originalRotation;
}
else
{
gridToolboxGroup.SetGridFromPoints(gridToolboxGroup.StartPosition.Value, pos);
}
}
}
}
}

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Blueprints;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class GridFromPointsTool : CompositionTool
{
public GridFromPointsTool()
: base("Grid")
{
TooltipText = """
Left click to set the origin.
Left click again to set the spacing and rotation.
Right click to reset to default.
Click and drag to set the origin, spacing and rotation.
""";
}
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.DraftingCompass };
public override PlacementBlueprint CreatePlacementBlueprint() => new GridPlacementBlueprint();
}
}

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@ -11,12 +11,10 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons;
@ -40,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = 0f,
MaxValue = OsuPlayfield.BASE_SIZE.X,
Precision = 1f
};
/// <summary>
@ -50,7 +47,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = 0f,
MaxValue = OsuPlayfield.BASE_SIZE.Y,
Precision = 1f
};
/// <summary>
@ -60,7 +56,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = 4f,
MaxValue = 128f,
Precision = 1f
};
/// <summary>
@ -70,14 +65,13 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = -180f,
MaxValue = 180f,
Precision = 1f
};
/// <summary>
/// Read-only bindable representing the grid's origin.
/// Equivalent to <code>new Vector2(StartPositionX, StartPositionY)</code>
/// </summary>
public Bindable<Vector2> StartPosition { get; } = new Bindable<Vector2>();
public Bindable<Vector2> StartPosition { get; } = new Bindable<Vector2>(OsuPlayfield.BASE_SIZE / 2);
/// <summary>
/// Read-only bindable representing the grid's spacing in both the X and Y dimension.
@ -93,8 +87,6 @@ namespace osu.Game.Rulesets.Osu.Edit
private ExpandableSlider<float> gridLinesRotationSlider = null!;
private EditorRadioButtonCollection gridTypeButtons = null!;
private ExpandableButton useSelectedObjectPositionButton = null!;
public OsuGridToolboxGroup()
: base("grid")
{
@ -102,6 +94,26 @@ namespace osu.Game.Rulesets.Osu.Edit
private const float max_automatic_spacing = 64;
public void SetGridFromPoints(Vector2 point1, Vector2 point2)
{
StartPositionX.Value = point1.X;
StartPositionY.Value = point1.Y;
// Get the angle between the two points and normalize to the valid range.
if (!GridLinesRotation.Disabled)
{
float period = GridLinesRotation.MaxValue - GridLinesRotation.MinValue;
GridLinesRotation.Value = normalizeRotation(MathHelper.RadiansToDegrees(MathF.Atan2(point2.Y - point1.Y, point2.X - point1.X)), period);
}
// Divide the distance so that there is a good density of grid lines.
// This matches the maximum grid size of the grid size cycling hotkey.
float dist = Vector2.Distance(point1, point2);
while (dist >= max_automatic_spacing)
dist /= 2;
Spacing.Value = dist;
}
[BackgroundDependencyLoader]
private void load()
{
@ -117,20 +129,6 @@ namespace osu.Game.Rulesets.Osu.Edit
Current = StartPositionY,
KeyboardStep = 1,
},
useSelectedObjectPositionButton = new ExpandableButton
{
ExpandedLabelText = "Centre on selected object",
Action = () =>
{
if (editorBeatmap.SelectedHitObjects.Count != 1)
return;
var position = ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
StartPosition.Value = new Vector2(MathF.Round(position.X), MathF.Round(position.Y));
updateEnabledStates();
},
RelativeSizeAxes = Axes.X,
},
spacingSlider = new ExpandableSlider<float>
{
Current = Spacing,
@ -179,15 +177,15 @@ namespace osu.Game.Rulesets.Osu.Edit
StartPositionX.BindValueChanged(x =>
{
startPositionXSlider.ContractedLabelText = $"X: {x.NewValue:N0}";
startPositionXSlider.ExpandedLabelText = $"X Offset: {x.NewValue:N0}";
startPositionXSlider.ContractedLabelText = $"X: {x.NewValue:#,0.##}";
startPositionXSlider.ExpandedLabelText = $"X Offset: {x.NewValue:#,0.##}";
StartPosition.Value = new Vector2(x.NewValue, StartPosition.Value.Y);
}, true);
StartPositionY.BindValueChanged(y =>
{
startPositionYSlider.ContractedLabelText = $"Y: {y.NewValue:N0}";
startPositionYSlider.ExpandedLabelText = $"Y Offset: {y.NewValue:N0}";
startPositionYSlider.ContractedLabelText = $"Y: {y.NewValue:#,0.##}";
startPositionYSlider.ExpandedLabelText = $"Y Offset: {y.NewValue:#,0.##}";
StartPosition.Value = new Vector2(StartPosition.Value.X, y.NewValue);
}, true);
@ -195,13 +193,12 @@ namespace osu.Game.Rulesets.Osu.Edit
{
StartPositionX.Value = pos.NewValue.X;
StartPositionY.Value = pos.NewValue.Y;
updateEnabledStates();
});
Spacing.BindValueChanged(spacing =>
{
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:N0}";
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:N0}";
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:#,0.##}";
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:#,0.##}";
SpacingVector.Value = new Vector2(spacing.NewValue);
editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
}, true);
@ -219,34 +216,29 @@ namespace osu.Game.Rulesets.Osu.Edit
switch (v.NewValue)
{
case PositionSnapGridType.Square:
GridLinesRotation.Value = ((GridLinesRotation.Value + 405) % 90) - 45;
GridLinesRotation.Value = normalizeRotation(GridLinesRotation.Value, 90);
GridLinesRotation.MinValue = -45;
GridLinesRotation.MaxValue = 45;
break;
case PositionSnapGridType.Triangle:
GridLinesRotation.Value = ((GridLinesRotation.Value + 390) % 60) - 30;
GridLinesRotation.Value = normalizeRotation(GridLinesRotation.Value, 60);
GridLinesRotation.MinValue = -30;
GridLinesRotation.MaxValue = 30;
break;
}
}, true);
editorBeatmap.BeatmapReprocessed += updateEnabledStates;
editorBeatmap.SelectedHitObjects.BindCollectionChanged((_, _) => updateEnabledStates());
expandingContainer?.Expanded.BindValueChanged(v =>
{
gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
updateEnabledStates();
}, true);
}
private void updateEnabledStates()
private float normalizeRotation(float rotation, float period)
{
useSelectedObjectPositionButton.Enabled.Value = expandingContainer?.Expanded.Value == true
&& editorBeatmap.SelectedHitObjects.Count == 1
&& !Precision.AlmostEquals(StartPosition.Value, ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position, 0.5f);
return ((rotation + 360 + period * 0.5f) % period) - period * 0.5f;
}
private void nextGridSize()

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@ -45,7 +45,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
new HitCircleCompositionTool(),
new SliderCompositionTool(),
new SpinnerCompositionTool()
new SpinnerCompositionTool(),
new GridFromPointsTool()
};
private readonly Bindable<TernaryState> rectangularGridSnapToggle = new Bindable<TernaryState>();
@ -79,13 +80,12 @@ namespace osu.Game.Rulesets.Osu.Edit
// Give a bit of breathing room around the playfield content.
PlayfieldContentContainer.Padding = new MarginPadding(10);
LayerBelowRuleset.AddRange(new Drawable[]
{
LayerBelowRuleset.Add(
distanceSnapGridContainer = new Container
{
RelativeSizeAxes = Axes.Both
}
});
);
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
selectedHitObjects.CollectionChanged += (_, _) => updateDistanceSnapGrid();

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@ -20,13 +20,13 @@ namespace osu.Game.Overlays.Settings
Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
}
public LocalisableString TooltipText { get; set; }
public IEnumerable<string> Keywords { get; set; } = Array.Empty<string>();
public BindableBool CanBeShown { get; } = new BindableBool(true);
IBindable<bool> IConditionalFilterable.CanBeShown => CanBeShown;
public LocalisableString TooltipText { get; set; }
public override IEnumerable<LocalisableString> FilterTerms
{
get

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@ -90,6 +90,9 @@ namespace osu.Game.Rulesets.Edit
private Bindable<bool> autoSeekOnPlacement;
private readonly Bindable<bool> composerFocusMode = new Bindable<bool>();
[CanBeNull]
private RadioButton lastTool;
protected DrawableRuleset<TObject> DrawableRuleset { get; private set; }
protected HitObjectComposer(Ruleset ruleset)
@ -213,8 +216,7 @@ namespace osu.Game.Rulesets.Edit
},
};
toolboxCollection.Items = CompositionTools
.Prepend(new SelectTool())
toolboxCollection.Items = (CompositionTools.Prepend(new SelectTool()))
.Select(t => new HitObjectCompositionToolButton(t, () => toolSelected(t)))
.ToList();
@ -231,7 +233,7 @@ namespace osu.Game.Rulesets.Edit
sampleBankTogglesCollection.AddRange(BlueprintContainer.SampleBankTernaryStates.Select(b => new DrawableTernaryButton(b)));
setSelectTool();
SetSelectTool();
EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
}
@ -256,7 +258,7 @@ namespace osu.Game.Rulesets.Edit
{
// it's important this is performed before the similar code in EditorRadioButton disables the button.
if (!timing.NewValue)
setSelectTool();
SetSelectTool();
});
EditorBeatmap.HasTiming.BindValueChanged(hasTiming =>
@ -460,14 +462,18 @@ namespace osu.Game.Rulesets.Edit
if (EditorBeatmap.SelectedHitObjects.Any())
{
// ensure in selection mode if a selection is made.
setSelectTool();
SetSelectTool();
}
}
private void setSelectTool() => toolboxCollection.Items.First().Select();
public void SetSelectTool() => toolboxCollection.Items.First().Select();
public void SetLastTool() => (lastTool ?? toolboxCollection.Items.First()).Select();
private void toolSelected(CompositionTool tool)
{
lastTool = toolboxCollection.Items.OfType<HitObjectCompositionToolButton>().FirstOrDefault(i => i.Tool == BlueprintContainer.CurrentTool);
BlueprintContainer.CurrentTool = tool;
if (!(tool is SelectTool))

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@ -71,6 +71,11 @@ namespace osu.Game.Rulesets.Edit
PlacementActive = PlacementState.Finished;
}
/// <summary>
/// Determines which objects to snap to for the snap result in <see cref="UpdateTimeAndPosition"/>.
/// </summary>
public virtual SnapType SnapType => SnapType.All;
/// <summary>
/// Updates the time and position of this <see cref="PlacementBlueprint"/> based on the provided snap information.
/// </summary>

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@ -297,7 +297,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updatePlacementPosition()
{
var snapResult = Composer.FindSnappedPositionAndTime(InputManager.CurrentState.Mouse.Position);
var snapResult = Composer.FindSnappedPositionAndTime(InputManager.CurrentState.Mouse.Position, CurrentPlacement.SnapType);
// if no time was found from positional snapping, we should still quantize to the beat.
snapResult.Time ??= Beatmap.SnapTime(EditorClock.CurrentTime, null);