mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 05:22:54 +08:00
Add countdown display
This commit is contained in:
parent
bce3bd55e5
commit
6635d9be04
@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@ -54,6 +55,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public override DrawableHitObject<CatchHitObject>? CreateDrawableRepresentation(CatchHitObject h) => null;
|
||||
|
||||
protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay();
|
||||
protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay { Scale = new Vector2(0.65f) };
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneDelayedResumeOverlay : OsuTestScene
|
||||
{
|
||||
private ResumeOverlay resume = null!;
|
||||
private bool resumeFired;
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState;
|
||||
|
||||
public TestSceneDelayedResumeOverlay()
|
||||
{
|
||||
gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(loadContent);
|
||||
|
||||
[Test]
|
||||
public void TestResume()
|
||||
{
|
||||
AddStep("show", () => resume.Show());
|
||||
AddUntilStep("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void loadContent()
|
||||
{
|
||||
Child = resume = new DelayedResumeOverlay();
|
||||
|
||||
resumeFired = false;
|
||||
resume.ResumeAction = () => resumeFired = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,8 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -11,21 +21,140 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
public partial class DelayedResumeOverlay : ResumeOverlay
|
||||
{
|
||||
private const double countdown_time = 800;
|
||||
|
||||
protected override LocalisableString Message => string.Empty;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
private ScheduledDelegate? scheduledResume;
|
||||
private int countdownCount = 3;
|
||||
private double countdownStartTime;
|
||||
|
||||
private Drawable content = null!;
|
||||
private Drawable background = null!;
|
||||
private SpriteText countdown = null!;
|
||||
|
||||
public DelayedResumeOverlay()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(content = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderColour = colours.Yellow,
|
||||
BorderThickness = 1,
|
||||
Children = new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Size = new Vector2(250, 40),
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.8f
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(5),
|
||||
Colour = colours.Yellow,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
// new Box
|
||||
// {
|
||||
// Anchor = Anchor.Centre,
|
||||
// Origin = Anchor.Centre,
|
||||
// Size = new Vector2(40, 3)
|
||||
// },
|
||||
countdown = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
UseFullGlyphHeight = false,
|
||||
AlwaysPresent = true,
|
||||
Font = OsuFont.Numeric.With(size: 20, fixedWidth: true)
|
||||
},
|
||||
// new Box
|
||||
// {
|
||||
// Anchor = Anchor.Centre,
|
||||
// Origin = Anchor.Centre,
|
||||
// Size = new Vector2(40, 3)
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
this.FadeIn();
|
||||
|
||||
content.FadeInFromZero(150, Easing.OutQuint);
|
||||
content.ScaleTo(new Vector2(1.5f, 1)).Then().ScaleTo(1, 150, Easing.OutElasticQuarter);
|
||||
|
||||
countdownCount = 3;
|
||||
countdownStartTime = Time.Current;
|
||||
|
||||
scheduledResume?.Cancel();
|
||||
scheduledResume = Scheduler.AddDelayed(Resume, 800);
|
||||
scheduledResume = Scheduler.AddDelayed(Resume, countdown_time);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
updateCountdown();
|
||||
}
|
||||
|
||||
private void updateCountdown()
|
||||
{
|
||||
double amountTimePassed = Math.Min(countdown_time, Time.Current - countdownStartTime) / countdown_time;
|
||||
int newCount = 3 - (int)Math.Floor(amountTimePassed * 3);
|
||||
|
||||
if (newCount > 0)
|
||||
{
|
||||
countdown.Alpha = 1;
|
||||
countdown.Text = newCount.ToString();
|
||||
}
|
||||
else
|
||||
countdown.Alpha = 0;
|
||||
|
||||
if (newCount != countdownCount)
|
||||
{
|
||||
if (newCount == 0)
|
||||
content.ScaleTo(new Vector2(1.5f, 1), 150, Easing.OutQuint);
|
||||
else
|
||||
content.ScaleTo(new Vector2(1.05f, 1), 50, Easing.OutQuint).Then().ScaleTo(1, 50, Easing.Out);
|
||||
}
|
||||
|
||||
countdownCount = newCount;
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
this.Delay(150).FadeOut();
|
||||
|
||||
content.FadeOut(150, Easing.OutQuint);
|
||||
|
||||
scheduledResume?.Cancel();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user