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Merge pull request #30284 from bdach/mania-selection-preservation-again
Fix flip operations sometimes not preserving selection in mania editor
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commit
7df3976d1c
@ -118,5 +118,45 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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AddAssert("all objects in last column", () => EditorBeatmap.HitObjects.All(ho => ((ManiaHitObject)ho).Column == 3));
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AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
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}
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[Test]
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public void TestOffScreenObjectsRemainSelectedOnHorizontalFlip()
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{
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AddStep("create objects", () =>
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{
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for (int i = 0; i < 20; ++i)
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EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = i % 4 });
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});
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AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("flip", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.H);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
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}
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[Test]
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public void TestOffScreenObjectsRemainSelectedOnVerticalFlip()
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{
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AddStep("create objects", () =>
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{
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for (int i = 0; i < 20; ++i)
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EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = i % 4 });
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});
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AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("flip", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.J);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects.Reverse()));
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}
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}
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}
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@ -54,9 +54,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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int firstColumn = flipOverOrigin ? 0 : selectedObjects.Min(ho => ho.Column);
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int lastColumn = flipOverOrigin ? (int)EditorBeatmap.BeatmapInfo.Difficulty.CircleSize - 1 : selectedObjects.Max(ho => ho.Column);
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EditorBeatmap.PerformOnSelection(hitObject =>
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performOnSelection(maniaObject =>
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{
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var maniaObject = (ManiaHitObject)hitObject;
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maniaPlayfield.Remove(maniaObject);
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maniaObject.Column = firstColumn + (lastColumn - maniaObject.Column);
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maniaPlayfield.Add(maniaObject);
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@ -71,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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double selectionStartTime = selectedObjects.Min(ho => ho.StartTime);
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double selectionEndTime = selectedObjects.Max(ho => ho.GetEndTime());
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EditorBeatmap.PerformOnSelection(hitObject =>
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performOnSelection(hitObject =>
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{
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hitObject.StartTime = selectionStartTime + (selectionEndTime - hitObject.GetEndTime());
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});
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@ -117,14 +116,21 @@ namespace osu.Game.Rulesets.Mania.Edit
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columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);
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EditorBeatmap.PerformOnSelection(h =>
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performOnSelection(h =>
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{
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maniaPlayfield.Remove(h);
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((ManiaHitObject)h).Column += columnDelta;
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h.Column += columnDelta;
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maniaPlayfield.Add(h);
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});
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}
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// `HitObjectUsageEventBuffer`'s usage transferal flows and the playfield's `SetKeepAlive()` functionality do not combine well with this operation's usage pattern,
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private void performOnSelection(Action<ManiaHitObject> action)
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{
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var selectedObjects = EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>().ToArray();
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EditorBeatmap.PerformOnSelection(h => action.Invoke((ManiaHitObject)h));
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// `HitObjectUsageEventBuffer`'s usage transferal flows and the playfield's `SetKeepAlive()` functionality do not combine well with mania's usage patterns,
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// leading to selections being sometimes partially dropped if some of the objects being moved are off screen
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// (check blame for detailed explanation).
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// thus, ensure that selection is preserved manually.
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