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Remove linq usage to kill allocations
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@ -3,7 +3,6 @@
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#nullable disable
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@ -47,10 +46,19 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.Update();
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bool showCheckboxes = Items.Any(i => i is StatefulMenuItem);
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bool showCheckboxes = false;
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foreach (var drawableItem in ItemsContainer.OfType<DrawableOsuMenuItem>())
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drawableItem.ShowCheckbox.Value = showCheckboxes;
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foreach (var drawableItem in ItemsContainer)
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{
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if (drawableItem.Item is StatefulMenuItem)
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showCheckboxes = true;
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}
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foreach (var drawableItem in ItemsContainer)
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{
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if (drawableItem is DrawableOsuMenuItem osuItem)
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osuItem.ShowCheckbox.Value = showCheckboxes;
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}
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}
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protected override void AnimateOpen()
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