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Do not add checkbox padding to the left of menu items if no item actually needs it
RFC. As per https://discord.com/channels/188630481301012481/188630652340404224/1291346164976980009. The diff is extremely dumb but I tried a few smarter methods and they're either not fully correct or don't work. Primary problem is that menu items are mutable externally and there's no hook provided by the framework to know that items changed. One could probably be made but I'd prefer that this change be examined visually first before I engage in too much ceremony and start changing framework around.
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@ -6,6 +6,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -26,6 +27,8 @@ namespace osu.Game.Graphics.UserInterface
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public const int TEXT_SIZE = 17;
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public const int TRANSITION_LENGTH = 80;
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public BindableBool ShowCheckbox { get; } = new BindableBool();
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private TextContainer text;
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private HotkeyDisplay hotkey;
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private HoverClickSounds hoverClickSounds;
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@ -72,6 +75,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.LoadComplete();
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ShowCheckbox.BindValueChanged(_ => updateState());
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Item.Action.BindDisabledChanged(_ => updateState(), true);
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FinishTransforms();
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}
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@ -138,6 +142,8 @@ namespace osu.Game.Graphics.UserInterface
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text.BoldText.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
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text.NormalText.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
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}
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text.CheckboxContainer.Alpha = ShowCheckbox.Value ? 1 : 0;
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}
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protected sealed override Drawable CreateContent() => text = CreateTextContainer();
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@ -3,6 +3,7 @@
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#nullable disable
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@ -42,6 +43,16 @@ namespace osu.Game.Graphics.UserInterface
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sampleClose = audio.Samples.Get(@"UI/dropdown-close");
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}
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protected override void Update()
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{
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base.Update();
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bool showCheckboxes = Items.Any(i => i is StatefulMenuItem);
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foreach (var drawableItem in ItemsContainer.OfType<DrawableOsuMenuItem>())
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drawableItem.ShowCheckbox.Value = showCheckboxes;
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}
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protected override void AnimateOpen()
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{
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if (!TopLevelMenu && !wasOpened)
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