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Merge pull request #27729 from bdach/yet-another-taiko-score-conversion-fiasco

Fix taiko legacy score simulator not including swell tick score gain into bonus portion
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Dan Balasescu 2024-03-26 13:26:18 +09:00 committed by GitHub
commit fa93f70913
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2 changed files with 4 additions and 1 deletions

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@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
case SwellTick:
scoreIncrease = 300;
increaseCombo = false;
isBonus = true;
bonusResult = HitResult.IgnoreHit;
break;
case DrumRollTick:

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@ -46,9 +46,10 @@ namespace osu.Game.Scoring.Legacy
/// <item><description>30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores.</description></item>
/// <item><description>30000014: Fix edge cases in conversion for osu! scores on selected beatmaps. Reconvert all scores.</description></item>
/// <item><description>30000015: Fix osu! standardised score estimation algorithm violating basic invariants. Reconvert all scores.</description></item>
/// <item><description>30000016: Fix taiko standardised score estimation algorithm not including swell tick score gain into bonus portion. Reconvert all scores.</description></item>
/// </list>
/// </remarks>
public const int LATEST_VERSION = 30000015;
public const int LATEST_VERSION = 30000016;
/// <summary>
/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.