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Merge pull request #27729 from bdach/yet-another-taiko-score-conversion-fiasco
Fix taiko legacy score simulator not including swell tick score gain into bonus portion
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@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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case SwellTick:
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scoreIncrease = 300;
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increaseCombo = false;
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isBonus = true;
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bonusResult = HitResult.IgnoreHit;
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break;
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case DrumRollTick:
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@ -46,9 +46,10 @@ namespace osu.Game.Scoring.Legacy
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/// <item><description>30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores.</description></item>
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/// <item><description>30000014: Fix edge cases in conversion for osu! scores on selected beatmaps. Reconvert all scores.</description></item>
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/// <item><description>30000015: Fix osu! standardised score estimation algorithm violating basic invariants. Reconvert all scores.</description></item>
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/// <item><description>30000016: Fix taiko standardised score estimation algorithm not including swell tick score gain into bonus portion. Reconvert all scores.</description></item>
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/// </list>
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/// </remarks>
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public const int LATEST_VERSION = 30000015;
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public const int LATEST_VERSION = 30000016;
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/// <summary>
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/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.
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