mirror of
https://github.com/ppy/osu.git
synced 2025-02-22 02:03:20 +08:00
Rescale miss penalty for note strains
This commit is contained in:
parent
da31ca17e7
commit
94a46ab640
@ -259,7 +259,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// Miss penalty assumes that a player will miss on the hardest parts of a map,
|
||||
// so we use the amount of relatively difficult sections to adjust miss penalty
|
||||
// to make it more punishing on maps with lower amount of hard sections.
|
||||
private double calculateMissPenalty(double missCount, double difficultStrainCount) => 0.95 / ((missCount / (3 * Math.Sqrt(difficultStrainCount))) + 1);
|
||||
private double calculateMissPenalty(double missCount, double difficultStrainCount) => 0.94 / ((missCount / (2 * Math.Sqrt(difficultStrainCount))) + 1);
|
||||
private double getComboScalingFactor() => Attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
private int totalHits => countGreat + countOk + countMeh + countMiss;
|
||||
private int totalSuccessfulHits => countGreat + countOk + countMeh;
|
||||
|
Loading…
Reference in New Issue
Block a user