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Merge pull request #30321 from smoogipoo/bat-mods
Make `BeatmapAttributeText` show values inclusive of mods
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commit
9df9a97188
@ -1,14 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Models;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Skinning.Components;
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using osu.Game.Tests.Beatmaps;
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@ -30,6 +44,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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SelectedMods.SetDefault();
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Ruleset.Value = new OsuRuleset().RulesetInfo;
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Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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@ -93,6 +109,126 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("check new title", getText, () => Is.EqualTo("Title: Another"));
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}
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[Test]
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public void TestWithMods()
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{
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AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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{
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BPM = 100,
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Length = 30000,
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Difficulty =
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{
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ApproachRate = 10,
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CircleSize = 9
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}
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}
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}));
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test(BeatmapAttribute.BPM, new OsuModDoubleTime(), "BPM: 100.00", "BPM: 150.00");
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test(BeatmapAttribute.Length, new OsuModDoubleTime(), "Length: 00:30", "Length: 00:20");
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test(BeatmapAttribute.ApproachRate, new OsuModDoubleTime(), "Approach Rate: 10.00", "Approach Rate: 11.00");
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test(BeatmapAttribute.CircleSize, new OsuModHardRock(), "Circle Size: 9.00", "Circle Size: 10.00");
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void test(BeatmapAttribute attribute, Mod mod, string before, string after)
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{
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AddStep($"set attribute: {attribute}", () => text.Attribute.Value = attribute);
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AddAssert("check text is correct", getText, () => Is.EqualTo(before));
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AddStep("add DT mod", () => SelectedMods.Value = new[] { mod });
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AddAssert("check text is correct", getText, () => Is.EqualTo(after));
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AddStep("clear mods", () => SelectedMods.SetDefault());
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}
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}
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[Test]
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public void TestStarRating()
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{
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AddStep("set test ruleset", () => Ruleset.Value = new TestRuleset().RulesetInfo);
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AddStep("set star rating attribute", () => text.Attribute.Value = BeatmapAttribute.StarRating);
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AddAssert("check star rating is 0", getText, () => Is.EqualTo("Star Rating: 0.00"));
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// Adding mod
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TestMod mod = null!;
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AddStep("add mod with difficulty 1", () => SelectedMods.Value = new[] { mod = new TestMod { Difficulty = { Value = 1 } } });
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AddUntilStep("check star rating is 1", getText, () => Is.EqualTo("Star Rating: 1.00"));
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// Changing mod setting
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AddStep("change mod difficulty to 2", () => mod.Difficulty.Value = 2);
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AddUntilStep("check star rating is 2", getText, () => Is.EqualTo("Star Rating: 2.00"));
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}
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private string getText() => text.ChildrenOfType<SpriteText>().Single().Text.ToString();
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private class TestRuleset : Ruleset
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) => new[]
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{
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new TestMod()
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};
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
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=> new OsuRuleset().CreateBeatmapConverter(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
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=> new TestDifficultyCalculator(new TestRuleset().RulesetInfo, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator()
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=> new TestPerformanceCalculator(new TestRuleset());
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
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=> null!;
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public override string Description => string.Empty;
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public override string ShortName => string.Empty;
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}
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private class TestDifficultyCalculator : DifficultyCalculator
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{
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public TestDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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=> new DifficultyAttributes(mods, mods.OfType<TestMod>().SingleOrDefault()?.Difficulty.Value ?? 0);
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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=> Array.Empty<DifficultyHitObject>();
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
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=> Array.Empty<Skill>();
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}
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private class TestPerformanceCalculator : PerformanceCalculator
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{
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public TestPerformanceCalculator(Ruleset ruleset)
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: base(ruleset)
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{
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}
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protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes)
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=> new PerformanceAttributes { Total = score.Mods.OfType<TestMod>().SingleOrDefault()?.Performance.Value ?? 0 };
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}
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private class TestMod : Mod
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{
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[SettingSource("difficulty")]
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public BindableDouble Difficulty { get; } = new BindableDouble(0);
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[SettingSource("performance")]
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public BindableDouble Performance { get; } = new BindableDouble(0);
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[JsonConstructor]
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public TestMod()
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{
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}
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public override string Name => string.Empty;
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public override LocalisableString Description => string.Empty;
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public override double ScoreMultiplier => 1.0;
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public override string Acronym => "Test";
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}
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}
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}
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@ -3,6 +3,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -18,6 +20,9 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Utils;
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namespace osu.Game.Skinning.Components
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{
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@ -33,7 +38,20 @@ namespace osu.Game.Skinning.Components
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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private readonly OsuSpriteText text;
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private IBindable<StarDifficulty?>? difficultyBindable;
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private CancellationTokenSource? difficultyCancellationSource;
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private ModSettingChangeTracker? modSettingTracker;
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private StarDifficulty? starDifficulty;
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public BeatmapAttributeText()
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{
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@ -55,7 +73,35 @@ namespace osu.Game.Skinning.Components
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Attribute.BindValueChanged(_ => updateText());
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Template.BindValueChanged(_ => updateText());
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beatmap.BindValueChanged(_ => updateText());
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beatmap.BindValueChanged(b =>
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{
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difficultyCancellationSource?.Cancel();
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difficultyCancellationSource = new CancellationTokenSource();
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difficultyBindable?.UnbindAll();
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difficultyBindable = difficultyCache.GetBindableDifficulty(b.NewValue.BeatmapInfo, difficultyCancellationSource.Token);
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difficultyBindable.BindValueChanged(d =>
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{
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starDifficulty = d.NewValue;
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updateText();
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});
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updateText();
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}, true);
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mods.BindValueChanged(m =>
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{
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modSettingTracker?.Dispose();
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modSettingTracker = new ModSettingChangeTracker(m.NewValue)
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{
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SettingChanged = _ => updateText()
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};
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updateText();
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}, true);
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ruleset.BindValueChanged(_ => updateText());
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updateText();
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}
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@ -156,37 +202,64 @@ namespace osu.Game.Skinning.Components
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return beatmap.Value.BeatmapInfo.Metadata.Source;
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case BeatmapAttribute.Length:
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return TimeSpan.FromMilliseconds(beatmap.Value.BeatmapInfo.Length).ToFormattedDuration();
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return Math.Round(beatmap.Value.BeatmapInfo.Length / ModUtils.CalculateRateWithMods(mods.Value)).ToFormattedDuration();
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case BeatmapAttribute.RankedStatus:
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return beatmap.Value.BeatmapInfo.Status.GetLocalisableDescription();
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case BeatmapAttribute.BPM:
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return beatmap.Value.BeatmapInfo.BPM.ToLocalisableString(@"F2");
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return FormatUtils.RoundBPM(beatmap.Value.BeatmapInfo.BPM, ModUtils.CalculateRateWithMods(mods.Value)).ToLocalisableString(@"F2");
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case BeatmapAttribute.CircleSize:
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return ((double)beatmap.Value.BeatmapInfo.Difficulty.CircleSize).ToLocalisableString(@"F2");
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return computeDifficulty().CircleSize.ToLocalisableString(@"F2");
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case BeatmapAttribute.HPDrain:
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return ((double)beatmap.Value.BeatmapInfo.Difficulty.DrainRate).ToLocalisableString(@"F2");
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return computeDifficulty().DrainRate.ToLocalisableString(@"F2");
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case BeatmapAttribute.Accuracy:
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return ((double)beatmap.Value.BeatmapInfo.Difficulty.OverallDifficulty).ToLocalisableString(@"F2");
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return computeDifficulty().OverallDifficulty.ToLocalisableString(@"F2");
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case BeatmapAttribute.ApproachRate:
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return ((double)beatmap.Value.BeatmapInfo.Difficulty.ApproachRate).ToLocalisableString(@"F2");
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return computeDifficulty().ApproachRate.ToLocalisableString(@"F2");
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case BeatmapAttribute.StarRating:
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return beatmap.Value.BeatmapInfo.StarRating.ToLocalisableString(@"F2");
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return (starDifficulty?.Stars ?? 0).ToLocalisableString(@"F2");
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default:
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return string.Empty;
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}
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BeatmapDifficulty computeDifficulty()
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{
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BeatmapDifficulty difficulty = new BeatmapDifficulty(beatmap.Value.BeatmapInfo.Difficulty);
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(difficulty);
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if (ruleset.Value is RulesetInfo rulesetInfo)
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{
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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difficulty = rulesetInfo.CreateInstance().GetRateAdjustedDisplayDifficulty(difficulty, rate);
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}
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return difficulty;
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}
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}
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protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
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protected override void SetTextColour(Colour4 textColour) => text.Colour = textColour;
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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difficultyCancellationSource?.Cancel();
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difficultyCancellationSource?.Dispose();
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difficultyCancellationSource = null;
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modSettingTracker?.Dispose();
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}
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}
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// WARNING: DO NOT ADD ANY VALUES TO THIS ENUM ANYWHERE ELSE THAN AT THE END.
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