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mirror of https://github.com/ppy/osu.git synced 2024-12-16 23:42:54 +08:00

Add colour customization to the layout editor

This commit is contained in:
PowerDaniex 2024-07-10 18:36:01 +02:00 committed by Daniel Cios
parent bd8addfb5f
commit 8c72feda09
3 changed files with 97 additions and 0 deletions

View File

@ -186,6 +186,16 @@ namespace osu.Game.Configuration
break;
case BindableColour4 bColour:
yield return new SettingsColour
{
LabelText = attr.Label,
TooltipText = attr.Description,
Current = bColour
};
break;
case IBindable bindable:
var dropdownType = typeof(ModSettingsEnumDropdown<>).MakeGenericType(bindable.GetType().GetGenericArguments()[0]);
var dropdown = (Drawable)Activator.CreateInstance(dropdownType)!;
@ -227,6 +237,9 @@ namespace osu.Game.Configuration
case Bindable<bool> b:
return b.Value;
case BindableColour4 c:
return c.Value.ToHex();
case IBindable u:
// An unknown (e.g. enum) generic type.
var valueMethod = u.GetType().GetProperty(nameof(IBindable<int>.Value));

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@ -0,0 +1,79 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Overlays.Settings
{
public partial class SettingsColour : SettingsItem<Colour4>
{
protected override Drawable CreateControl() => new ColourControl();
public partial class ColourControl : OsuClickableContainer, IHasPopover, IHasCurrentValue<Colour4>
{
private readonly BindableWithCurrent<Colour4> current = new BindableWithCurrent<Colour4>();
public Bindable<Colour4> Current
{
get => current.Current;
set => current.Current = value;
}
private readonly Box fill;
private readonly OsuSpriteText colourHexCode;
public ColourControl()
{
RelativeSizeAxes = Axes.X;
Height = 40;
CornerRadius = 20;
Masking = true;
Action = this.ShowPopover;
Children = new Drawable[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both
},
colourHexCode = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(size: 20)
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(_ => updateColour(), true);
}
private void updateColour()
{
fill.Colour = Current.Value;
colourHexCode.Text = Current.Value.ToHex();
colourHexCode.Colour = OsuColour.ForegroundTextColourFor(Current.Value);
}
public Popover GetPopover() => new OsuPopover(false)
{
Child = new OsuColourPicker
{
Current = { BindTarget = Current }
}
};
}
}
}

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@ -33,6 +33,7 @@ using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Menus;
using osu.Game.Skinning;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Overlays.SkinEditor
{
@ -117,6 +118,9 @@ namespace osu.Game.Overlays.SkinEditor
InternalChild = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = new GridContainer
{
@ -221,6 +225,7 @@ namespace osu.Game.Overlays.SkinEditor
},
}
}
}
};
clipboardContent = clipboard.Content.GetBoundCopy();