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Fix control-drag selection expansion deselecting object if control is released over one of the blueprints
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@ -432,7 +432,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private bool endClickSelection(MouseButtonEvent e)
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{
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// If already handled a selection, double-click, or drag, we don't want to perform a mouse up / click action.
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if (clickSelectionHandled || doubleClickHandled || isDraggingBlueprint) return true;
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if (clickSelectionHandled || doubleClickHandled || isDraggingBlueprint || wasDragStarted) return true;
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if (e.Button != MouseButton.Left) return false;
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@ -448,7 +448,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return false;
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}
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if (!wasDragStarted && selectedBlueprintAlreadySelectedOnMouseDown && SelectedItems.Count == 1)
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if (selectedBlueprintAlreadySelectedOnMouseDown && SelectedItems.Count == 1)
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{
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// If a click occurred and was handled by the currently selected blueprint but didn't result in a drag,
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// cycle between other blueprints which are also under the cursor.
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