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Merge pull request #29715 from bdach/fix-stall-on-empty-replay-import-attempt
Fix stall when attempting to import replay after hitting nothing
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commit
7f687d545d
@ -8,7 +8,9 @@ using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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@ -26,6 +28,7 @@ using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -177,6 +180,30 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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}
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[Test]
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public void TestEmptyFailStillImports()
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{
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prepareTestAPI(true);
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createPlayerTest(true);
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
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AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value, () => Is.EqualTo(Visibility.Visible));
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AddStep("attempt import", () =>
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{
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InputManager.MoveMouseTo(Player.ChildrenOfType<SaveFailedScoreButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for import to start", () => Player.ScoreImportStarted);
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AddStep("allow import", () => Player.AllowImportCompletion.Release());
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AddUntilStep("import completed", () => Player.ImportedScore, () => Is.Not.Null);
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AddAssert("ensure no submission", () => Player.SubmittedScore, () => Is.Null);
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}
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[Test]
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public void TestSubmissionOnFail()
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{
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@ -378,6 +405,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public SemaphoreSlim AllowImportCompletion { get; }
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public Score ImportedScore { get; private set; }
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public new FailOverlay FailOverlay => base.FailOverlay;
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public FakeImportingPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
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: base(allowPause, showResults, pauseOnFocusLost)
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{
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@ -274,6 +274,16 @@ namespace osu.Game.Screens.Play
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return Task.CompletedTask;
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}
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// if the user never hit anything, this score should not be counted in any way.
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if (!score.ScoreInfo.Statistics.Any(s => s.Key.IsHit() && s.Value > 0))
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{
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Logger.Log("No hits registered, skipping score submission");
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return Task.CompletedTask;
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}
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// mind the timing of this.
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// once `scoreSubmissionSource` is created, it is presumed that submission is taking place in the background,
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// so all exceptional circumstances that would disallow submission must be handled above.
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lock (scoreSubmissionLock)
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{
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if (scoreSubmissionSource != null)
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@ -282,10 +292,6 @@ namespace osu.Game.Screens.Play
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scoreSubmissionSource = new TaskCompletionSource<bool>();
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}
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// if the user never hit anything, this score should not be counted in any way.
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if (!score.ScoreInfo.Statistics.Any(s => s.Key.IsHit() && s.Value > 0))
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return Task.CompletedTask;
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Logger.Log($"Beginning score submission (token:{token.Value})...");
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var request = CreateSubmissionRequest(score, token.Value);
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