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Merge pull request #1 from Fabiano1337/osu-lazer-speedkeys

Osu lazer speedkeys
This commit is contained in:
Fabian van Oeffelt 2024-05-02 19:17:30 +02:00 committed by GitHub
commit e73763545e
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GPG Key ID: B5690EEEBB952194
3 changed files with 100 additions and 2 deletions

View File

@ -182,6 +182,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom),
new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions),
new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods),
new KeyBinding(InputKey.PageUp, GlobalAction.IncreaseSpeed),
new KeyBinding(InputKey.PageDown, GlobalAction.DecreaseSpeed),
};
private static IEnumerable<KeyBinding> audioControlKeyBindings => new[]
@ -409,6 +411,12 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))]
EditorToggleRotateControl,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseSpeed))]
IncreaseSpeed,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseSpeed))]
DecreaseSpeed,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseOffset))]
IncreaseOffset,

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@ -369,6 +369,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString EditorToggleRotateControl => new TranslatableString(getKey(@"editor_toggle_rotate_control"), @"Toggle rotate control");
/// <summary>
/// "Increase Speed"
/// </summary>
public static LocalisableString IncreaseSpeed => new TranslatableString(getKey(@"increase_speed"), @"Increase Speed");
/// <summary>
/// "Decrease Speed"
/// </summary>
public static LocalisableString DecreaseSpeed => new TranslatableString(getKey(@"decrease_speed"), @"Decrease Speed");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -808,7 +808,82 @@ namespace osu.Game.Screens.Select
return false;
}
private void increaseSpeed()
{
var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust);
var stateDoubleTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModDoubleTime);
bool rateModActive = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust && pair.Active.Value).Count() > 0;
double stepSize = 0.05d;
double newRate = 1d + stepSize;
// If no mod rateAdjust mod is currently active activate DoubleTime with speed newRate
if (!rateModActive)
{
stateDoubleTime.Active.Value = true;
((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate;
return;
}
// Find current active rateAdjust mod and modify speed, enable DoubleTime if necessary
foreach (var state in rateAdjustStates)
{
ModRateAdjust mod = (ModRateAdjust)state.Mod;
if (!state.Active.Value) continue;
newRate = mod.SpeedChange.Value + stepSize;
if (mod.Acronym == "DT" || mod.Acronym == "NC")
mod.SpeedChange.Value = newRate;
else
{
if (newRate == 1.0d)
state.Active.Value = false;
if (newRate > 1d)
{
state.Active.Value = false;
stateDoubleTime.Active.Value = true;
((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate;
break;
}
if (newRate < 1d)
mod.SpeedChange.Value = newRate;
}
}
}
private void decreaseSpeed()
{
var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust);
var stateHalfTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModHalfTime);
bool rateModActive = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust && pair.Active.Value).Count() > 0;
double stepSize = 0.05d;
double newRate = 1d - stepSize;
// If no mod rateAdjust mod is currently active activate HalfTime with speed newRate
if (!rateModActive)
{
stateHalfTime.Active.Value = true;
((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate;
return;
}
// Find current active rateAdjust mod and modify speed, enable HalfTime if necessary
foreach (var state in rateAdjustStates)
{
ModRateAdjust mod = (ModRateAdjust)state.Mod;
if (!state.Active.Value) continue;
newRate = mod.SpeedChange.Value - stepSize;
if (mod.Acronym == "HT" || mod.Acronym == "DC")
mod.SpeedChange.Value = newRate;
else
{
if (newRate == 1.0d)
state.Active.Value = false;
if (newRate < 1d)
{
state.Active.Value = false;
stateHalfTime.Active.Value = true;
((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate;
break;
}
if (newRate > 1d)
mod.SpeedChange.Value = newRate;
}
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@ -1011,12 +1086,17 @@ namespace osu.Game.Screens.Select
return false;
if (!this.IsCurrentScreen()) return false;
switch (e.Action)
{
case GlobalAction.Select:
FinaliseSelection();
return true;
case GlobalAction.IncreaseSpeed:
increaseSpeed();
return true;
case GlobalAction.DecreaseSpeed:
decreaseSpeed();
return true;
}
return false;