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Add slight offset for timeline BPM display to avoid overlaps
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@ -24,7 +24,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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Origin = Anchor.TopLeft;
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X = (float)group.Time;
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// offset visually to avoid overlapping timeline tick display.
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X = (float)group.Time + 6;
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}
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protected override void LoadComplete()
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