mirror of
https://github.com/ppy/osu.git
synced 2026-05-23 15:40:35 +08:00
Reduce precision requirement for tests
This commit is contained in:
@@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(float.Epsilon));
|
||||
AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(0.01));
|
||||
|
||||
AddStep("duck two", () =>
|
||||
{
|
||||
@@ -47,13 +47,13 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(float.Epsilon));
|
||||
AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(0.01));
|
||||
|
||||
AddStep("restore two", () => duckOp2.Dispose());
|
||||
AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(float.Epsilon));
|
||||
AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(0.01));
|
||||
|
||||
AddStep("restore one", () => duckOp1.Dispose());
|
||||
AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(float.Epsilon));
|
||||
AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(0.01));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(float.Epsilon));
|
||||
AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(0.01));
|
||||
|
||||
AddStep("duck two", () =>
|
||||
{
|
||||
@@ -87,15 +87,15 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(float.Epsilon));
|
||||
AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(0.01));
|
||||
|
||||
AddStep("restore one", () => duckOp1.Dispose());
|
||||
|
||||
// reverse order, less extreme duck removed so won't change
|
||||
AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(float.Epsilon));
|
||||
AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(0.01));
|
||||
|
||||
AddStep("restore two", () => duckOp2.Dispose());
|
||||
AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(float.Epsilon));
|
||||
AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(0.01));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
Reference in New Issue
Block a user