diff --git a/osu.Game.Tests/Visual/Menus/TestSceneAudioDucking.cs b/osu.Game.Tests/Visual/Menus/TestSceneAudioDucking.cs index 20549018e0..a7ec7f5bdc 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneAudioDucking.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneAudioDucking.cs @@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Menus }); }); - AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(float.Epsilon)); + AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(0.01)); AddStep("duck two", () => { @@ -47,13 +47,13 @@ namespace osu.Game.Tests.Visual.Menus }); }); - AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(float.Epsilon)); + AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(0.01)); AddStep("restore two", () => duckOp2.Dispose()); - AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(float.Epsilon)); + AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(0.01)); AddStep("restore one", () => duckOp1.Dispose()); - AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(float.Epsilon)); + AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(0.01)); } [Test] @@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Menus }); }); - AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(float.Epsilon)); + AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(0.01)); AddStep("duck two", () => { @@ -87,15 +87,15 @@ namespace osu.Game.Tests.Visual.Menus }); }); - AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(float.Epsilon)); + AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(0.01)); AddStep("restore one", () => duckOp1.Dispose()); // reverse order, less extreme duck removed so won't change - AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(float.Epsilon)); + AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(0.01)); AddStep("restore two", () => duckOp2.Dispose()); - AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(float.Epsilon)); + AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(0.01)); } [Test]