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Fix incorrect xmldoc and adjust colour provider to match Player
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@ -529,7 +529,7 @@ namespace osu.Game.Rulesets.UI
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public ResumeOverlay ResumeOverlay { get; protected set; }
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/// <summary>
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/// Whether the <see cref="ResumeOverlay"/> should be used to return the user's cursor position to its previous location after a pause.
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/// Whether a <see cref="ResumeOverlay"/> should be displayed on resuming after a pause.
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/// </summary>
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/// <remarks>
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/// Defaults to <c>true</c>.
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@ -24,8 +24,9 @@ namespace osu.Game.Screens.Play
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/// </summary>
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public partial class DelayedResumeOverlay : ResumeOverlay
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{
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// todo: this shouldn't define its own colour provider, but nothing in Player screen does, so let's do that for now.
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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// todo: this shouldn't define its own colour provider, but nothing in DrawableRuleset guarantees this, so let's do it locally for now.
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// (of note, Player does cache one but any test which uses a DrawableRuleset without Player will fail without this).
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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private const float outer_size = 200;
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private const float inner_size = 150;
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