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Decrease alpha of delayed resume overlay as count approaches zero
Allows better visibility of playfield underneath it.
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@ -170,6 +170,8 @@ namespace osu.Game.Screens.Play
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countdownProgress.Progress = amountTimePassed;
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countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X;
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Alpha = 0.2f + 0.8f * newCount / 3f;
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if (countdownCount != newCount)
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{
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if (newCount > 0)
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