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Merge pull request #27723 from 64ArthurAraujo/editor-fix-reverse-selection
Fix reverse selection not updating new combo location
This commit is contained in:
commit
21201e616d
@ -0,0 +1,253 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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[TestFixture]
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public partial class TestSceneCatchReverseSelection : TestSceneEditor
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{
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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[Test]
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public void TestReverseSelectionTwoFruits()
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{
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CatchHitObject[] objects = null!;
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bool[] newCombos = null!;
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addObjects([
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new Fruit
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{
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StartTime = 200,
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X = 0,
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},
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new Fruit
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{
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StartTime = 400,
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X = 20,
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}
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]);
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AddStep("store objects & new combo data", () =>
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{
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objects = getObjects().ToArray();
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newCombos = getObjectNewCombos().ToArray();
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});
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selectEverything();
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reverseSelection();
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AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
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AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
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}
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[Test]
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public void TestReverseSelectionThreeFruits()
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{
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CatchHitObject[] objects = null!;
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bool[] newCombos = null!;
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addObjects([
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new Fruit
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{
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StartTime = 200,
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X = 0,
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},
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new Fruit
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{
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StartTime = 400,
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X = 20,
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},
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new Fruit
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{
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StartTime = 600,
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X = 40,
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}
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]);
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AddStep("store objects & new combo data", () =>
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{
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objects = getObjects().ToArray();
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newCombos = getObjectNewCombos().ToArray();
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});
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selectEverything();
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reverseSelection();
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AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
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AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
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}
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[Test]
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public void TestReverseSelectionFruitAndJuiceStream()
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{
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CatchHitObject[] objects = null!;
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bool[] newCombos = null!;
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addObjects([
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new Fruit
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{
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StartTime = 200,
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X = 0,
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},
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new JuiceStream
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{
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StartTime = 400,
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X = 20,
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(50))
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}
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}
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}
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]);
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AddStep("store objects & new combo data", () =>
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{
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objects = getObjects().ToArray();
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newCombos = getObjectNewCombos().ToArray();
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});
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selectEverything();
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reverseSelection();
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AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
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AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
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}
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[Test]
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public void TestReverseSelectionTwoFruitsAndJuiceStream()
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{
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CatchHitObject[] objects = null!;
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bool[] newCombos = null!;
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addObjects([
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new Fruit
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{
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StartTime = 200,
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X = 0,
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},
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new Fruit
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{
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StartTime = 400,
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X = 20,
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},
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new JuiceStream
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{
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StartTime = 600,
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X = 40,
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(50))
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}
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}
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}
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]);
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AddStep("store objects & new combo data", () =>
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{
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objects = getObjects().ToArray();
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newCombos = getObjectNewCombos().ToArray();
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});
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selectEverything();
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reverseSelection();
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AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
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AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
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}
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[Test]
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public void TestReverseSelectionTwoCombos()
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{
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CatchHitObject[] objects = null!;
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bool[] newCombos = null!;
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addObjects([
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new Fruit
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{
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StartTime = 200,
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X = 0,
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},
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new Fruit
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{
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StartTime = 400,
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X = 20,
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},
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new Fruit
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{
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StartTime = 600,
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X = 40,
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},
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new Fruit
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{
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StartTime = 800,
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NewCombo = true,
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X = 60,
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},
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new Fruit
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{
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StartTime = 1000,
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X = 80,
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},
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new Fruit
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{
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StartTime = 1200,
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X = 100,
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}
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]);
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AddStep("store objects & new combo data", () =>
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{
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objects = getObjects().ToArray();
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newCombos = getObjectNewCombos().ToArray();
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});
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selectEverything();
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reverseSelection();
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AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
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AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
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}
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private void addObjects(CatchHitObject[] hitObjects) => AddStep("Add objects", () => EditorBeatmap.AddRange(hitObjects));
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private IEnumerable<CatchHitObject> getObjects() => EditorBeatmap.HitObjects.OfType<CatchHitObject>();
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private IEnumerable<bool> getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo);
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private void selectEverything()
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{
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AddStep("Select everything", () =>
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{
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EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects);
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});
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}
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private void reverseSelection()
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{
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AddStep("Reverse selection", () =>
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{
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InputManager.PressKey(Key.LControl);
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InputManager.Key(Key.G);
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InputManager.ReleaseKey(Key.LControl);
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});
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}
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}
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}
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@ -76,21 +76,38 @@ namespace osu.Game.Rulesets.Catch.Edit
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public override bool HandleReverse()
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{
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var hitObjects = EditorBeatmap.SelectedHitObjects
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.OfType<CatchHitObject>()
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.OrderBy(obj => obj.StartTime)
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.ToList();
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double selectionStartTime = SelectedItems.Min(h => h.StartTime);
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double selectionEndTime = SelectedItems.Max(h => h.GetEndTime());
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EditorBeatmap.PerformOnSelection(hitObject =>
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{
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hitObject.StartTime = selectionEndTime - (hitObject.GetEndTime() - selectionStartTime);
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// the expectation is that even if the objects themselves are reversed temporally,
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// the position of new combos in the selection should remain the same.
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// preserve it for later before doing the reversal.
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var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList();
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if (hitObject is JuiceStream juiceStream)
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foreach (var h in hitObjects)
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{
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h.StartTime = selectionEndTime - (h.GetEndTime() - selectionStartTime);
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if (h is JuiceStream juiceStream)
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{
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juiceStream.Path.Reverse(out Vector2 positionalOffset);
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juiceStream.OriginalX += positionalOffset.X;
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juiceStream.LegacyConvertedY += positionalOffset.Y;
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EditorBeatmap.Update(juiceStream);
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}
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});
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}
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// re-order objects by start time again after reversing, and restore new combo flag positioning
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hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList();
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for (int i = 0; i < hitObjects.Count; ++i)
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hitObjects[i].NewCombo = newComboOrder[i];
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return true;
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}
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@ -0,0 +1,300 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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[TestFixture]
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public partial class TestSceneOsuReverseSelection : TestSceneOsuEditor
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{
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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[Test]
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public void TestReverseSelectionTwoCircles()
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{
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OsuHitObject[] objects = null!;
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bool[] newCombos = null!;
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AddStep("Add circles", () =>
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{
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var circle1 = new HitCircle
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{
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StartTime = 0,
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Position = new Vector2(208, 240)
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};
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var circle2 = new HitCircle
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{
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StartTime = 200,
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Position = new Vector2(256, 144)
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};
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EditorBeatmap.AddRange([circle1, circle2]);
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});
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AddStep("store objects & new combo data", () =>
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{
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objects = getObjects().ToArray();
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newCombos = getObjectNewCombos().ToArray();
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});
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AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("Reverse selection", () =>
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{
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InputManager.PressKey(Key.LControl);
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InputManager.Key(Key.G);
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InputManager.ReleaseKey(Key.LControl);
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});
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AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
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AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
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}
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[Test]
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public void TestReverseSelectionThreeCircles()
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{
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OsuHitObject[] objects = null!;
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bool[] newCombos = null!;
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AddStep("Add circles", () =>
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{
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var circle1 = new HitCircle
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{
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StartTime = 0,
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Position = new Vector2(208, 240)
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};
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var circle2 = new HitCircle
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{
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StartTime = 200,
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Position = new Vector2(256, 144)
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};
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var circle3 = new HitCircle
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{
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StartTime = 400,
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Position = new Vector2(304, 240)
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};
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EditorBeatmap.AddRange([circle1, circle2, circle3]);
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});
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AddStep("store objects & new combo data", () =>
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{
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objects = getObjects().ToArray();
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newCombos = getObjectNewCombos().ToArray();
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});
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AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("Reverse selection", () =>
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{
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InputManager.PressKey(Key.LControl);
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InputManager.Key(Key.G);
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InputManager.ReleaseKey(Key.LControl);
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});
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AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
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AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
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}
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[Test]
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public void TestReverseSelectionCircleAndSlider()
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{
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OsuHitObject[] objects = null!;
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bool[] newCombos = null!;
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Vector2 sliderHeadOldPosition = default;
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Vector2 sliderTailOldPosition = default;
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AddStep("Add objects", () =>
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{
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var circle = new HitCircle
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{
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StartTime = 0,
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Position = new Vector2(208, 240)
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};
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var slider = new Slider
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{
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StartTime = 200,
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Position = sliderHeadOldPosition = new Vector2(257, 144),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100))
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}
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}
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};
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sliderTailOldPosition = slider.EndPosition;
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EditorBeatmap.AddRange([circle, slider]);
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});
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AddStep("store objects & new combo data", () =>
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{
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objects = getObjects().ToArray();
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newCombos = getObjectNewCombos().ToArray();
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});
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AddStep("Select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("Reverse selection", () =>
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{
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InputManager.PressKey(Key.LControl);
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InputManager.Key(Key.G);
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InputManager.ReleaseKey(Key.LControl);
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});
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AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
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AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
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AddAssert("Slider head is at slider tail", () =>
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Vector2.Distance(EditorBeatmap.HitObjects.OfType<Slider>().ElementAt(0).Position, sliderTailOldPosition) < 1);
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AddAssert("Slider tail is at slider head", () =>
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Vector2.Distance(EditorBeatmap.HitObjects.OfType<Slider>().ElementAt(0).EndPosition, sliderHeadOldPosition) < 1);
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}
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[Test]
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public void TestReverseSelectionTwoCirclesAndSlider()
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{
|
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OsuHitObject[] objects = null!;
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||||
bool[] newCombos = null!;
|
||||
|
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Vector2 sliderHeadOldPosition = default;
|
||||
Vector2 sliderTailOldPosition = default;
|
||||
|
||||
AddStep("Add objects", () =>
|
||||
{
|
||||
var circle1 = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = new Vector2(208, 240)
|
||||
};
|
||||
var circle2 = new HitCircle
|
||||
{
|
||||
StartTime = 200,
|
||||
Position = new Vector2(256, 144)
|
||||
};
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = 200,
|
||||
Position = sliderHeadOldPosition = new Vector2(304, 240),
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(100))
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
sliderTailOldPosition = slider.EndPosition;
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||||
|
||||
EditorBeatmap.AddRange([circle1, circle2, slider]);
|
||||
});
|
||||
|
||||
AddStep("store objects & new combo data", () =>
|
||||
{
|
||||
objects = getObjects().ToArray();
|
||||
newCombos = getObjectNewCombos().ToArray();
|
||||
});
|
||||
|
||||
AddStep("Select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("Reverse selection", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.Key(Key.G);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
|
||||
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
|
||||
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
|
||||
|
||||
AddAssert("Slider head is at slider tail", () =>
|
||||
Vector2.Distance(EditorBeatmap.HitObjects.OfType<Slider>().ElementAt(0).Position, sliderTailOldPosition) < 1);
|
||||
|
||||
AddAssert("Slider tail is at slider head", () =>
|
||||
Vector2.Distance(EditorBeatmap.HitObjects.OfType<Slider>().ElementAt(0).EndPosition, sliderHeadOldPosition) < 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReverseSelectionTwoCombos()
|
||||
{
|
||||
OsuHitObject[] objects = null!;
|
||||
bool[] newCombos = null!;
|
||||
|
||||
AddStep("Add circles", () =>
|
||||
{
|
||||
var circle1 = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = new Vector2(216, 240)
|
||||
};
|
||||
var circle2 = new HitCircle
|
||||
{
|
||||
StartTime = 200,
|
||||
Position = new Vector2(120, 192)
|
||||
};
|
||||
var circle3 = new HitCircle
|
||||
{
|
||||
StartTime = 400,
|
||||
Position = new Vector2(216, 144)
|
||||
};
|
||||
|
||||
var circle4 = new HitCircle
|
||||
{
|
||||
StartTime = 646,
|
||||
NewCombo = true,
|
||||
Position = new Vector2(296, 240)
|
||||
};
|
||||
var circle5 = new HitCircle
|
||||
{
|
||||
StartTime = 846,
|
||||
Position = new Vector2(392, 162)
|
||||
};
|
||||
var circle6 = new HitCircle
|
||||
{
|
||||
StartTime = 1046,
|
||||
Position = new Vector2(296, 144)
|
||||
};
|
||||
|
||||
EditorBeatmap.AddRange([circle1, circle2, circle3, circle4, circle5, circle6]);
|
||||
});
|
||||
|
||||
AddStep("store objects & new combo data", () =>
|
||||
{
|
||||
objects = getObjects().ToArray();
|
||||
newCombos = getObjectNewCombos().ToArray();
|
||||
});
|
||||
|
||||
AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("Reverse selection", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.Key(Key.G);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
|
||||
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
|
||||
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
|
||||
}
|
||||
|
||||
private IEnumerable<OsuHitObject> getObjects() => EditorBeatmap.HitObjects.OfType<OsuHitObject>();
|
||||
|
||||
private IEnumerable<bool> getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo);
|
||||
}
|
||||
}
|
@ -78,13 +78,21 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override bool HandleReverse()
|
||||
{
|
||||
var hitObjects = EditorBeatmap.SelectedHitObjects;
|
||||
var hitObjects = EditorBeatmap.SelectedHitObjects
|
||||
.OfType<OsuHitObject>()
|
||||
.OrderBy(obj => obj.StartTime)
|
||||
.ToList();
|
||||
|
||||
double endTime = hitObjects.Max(h => h.GetEndTime());
|
||||
double startTime = hitObjects.Min(h => h.StartTime);
|
||||
|
||||
bool moreThanOneObject = hitObjects.Count > 1;
|
||||
|
||||
// the expectation is that even if the objects themselves are reversed temporally,
|
||||
// the position of new combos in the selection should remain the same.
|
||||
// preserve it for later before doing the reversal.
|
||||
var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList();
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
{
|
||||
if (moreThanOneObject)
|
||||
@ -97,6 +105,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
}
|
||||
|
||||
// re-order objects by start time again after reversing, and restore new combo flag positioning
|
||||
hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList();
|
||||
|
||||
for (int i = 0; i < hitObjects.Count; ++i)
|
||||
hitObjects[i].NewCombo = newComboOrder[i];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user