Merge pull request #27723 from 64ArthurAraujo/editor-fix-reverse-selection

Fix reverse selection not updating new combo location
pull/27748/head
Bartłomiej Dach 2024-03-28 11:25:17 +01:00 committed by GitHub
commit 21201e616d
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4 changed files with 590 additions and 6 deletions

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@ -0,0 +1,253 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
[TestFixture]
public partial class TestSceneCatchReverseSelection : TestSceneEditor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestReverseSelectionTwoFruits()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionThreeFruits()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
},
new Fruit
{
StartTime = 600,
X = 40,
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionFruitAndJuiceStream()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new JuiceStream
{
StartTime = 400,
X = 20,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50))
}
}
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionTwoFruitsAndJuiceStream()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
},
new JuiceStream
{
StartTime = 600,
X = 40,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50))
}
}
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionTwoCombos()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
},
new Fruit
{
StartTime = 600,
X = 40,
},
new Fruit
{
StartTime = 800,
NewCombo = true,
X = 60,
},
new Fruit
{
StartTime = 1000,
X = 80,
},
new Fruit
{
StartTime = 1200,
X = 100,
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
private void addObjects(CatchHitObject[] hitObjects) => AddStep("Add objects", () => EditorBeatmap.AddRange(hitObjects));
private IEnumerable<CatchHitObject> getObjects() => EditorBeatmap.HitObjects.OfType<CatchHitObject>();
private IEnumerable<bool> getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo);
private void selectEverything()
{
AddStep("Select everything", () =>
{
EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects);
});
}
private void reverseSelection()
{
AddStep("Reverse selection", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
}
}
}

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@ -76,21 +76,38 @@ namespace osu.Game.Rulesets.Catch.Edit
public override bool HandleReverse()
{
var hitObjects = EditorBeatmap.SelectedHitObjects
.OfType<CatchHitObject>()
.OrderBy(obj => obj.StartTime)
.ToList();
double selectionStartTime = SelectedItems.Min(h => h.StartTime);
double selectionEndTime = SelectedItems.Max(h => h.GetEndTime());
EditorBeatmap.PerformOnSelection(hitObject =>
{
hitObject.StartTime = selectionEndTime - (hitObject.GetEndTime() - selectionStartTime);
// the expectation is that even if the objects themselves are reversed temporally,
// the position of new combos in the selection should remain the same.
// preserve it for later before doing the reversal.
var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList();
if (hitObject is JuiceStream juiceStream)
foreach (var h in hitObjects)
{
h.StartTime = selectionEndTime - (h.GetEndTime() - selectionStartTime);
if (h is JuiceStream juiceStream)
{
juiceStream.Path.Reverse(out Vector2 positionalOffset);
juiceStream.OriginalX += positionalOffset.X;
juiceStream.LegacyConvertedY += positionalOffset.Y;
EditorBeatmap.Update(juiceStream);
}
});
}
// re-order objects by start time again after reversing, and restore new combo flag positioning
hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList();
for (int i = 0; i < hitObjects.Count; ++i)
hitObjects[i].NewCombo = newComboOrder[i];
return true;
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public partial class TestSceneOsuReverseSelection : TestSceneOsuEditor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestReverseSelectionTwoCircles()
{
OsuHitObject[] objects = null!;
bool[] newCombos = null!;
AddStep("Add circles", () =>
{
var circle1 = new HitCircle
{
StartTime = 0,
Position = new Vector2(208, 240)
};
var circle2 = new HitCircle
{
StartTime = 200,
Position = new Vector2(256, 144)
};
EditorBeatmap.AddRange([circle1, circle2]);
});
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("Reverse selection", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionThreeCircles()
{
OsuHitObject[] objects = null!;
bool[] newCombos = null!;
AddStep("Add circles", () =>
{
var circle1 = new HitCircle
{
StartTime = 0,
Position = new Vector2(208, 240)
};
var circle2 = new HitCircle
{
StartTime = 200,
Position = new Vector2(256, 144)
};
var circle3 = new HitCircle
{
StartTime = 400,
Position = new Vector2(304, 240)
};
EditorBeatmap.AddRange([circle1, circle2, circle3]);
});
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("Reverse selection", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionCircleAndSlider()
{
OsuHitObject[] objects = null!;
bool[] newCombos = null!;
Vector2 sliderHeadOldPosition = default;
Vector2 sliderTailOldPosition = default;
AddStep("Add objects", () =>
{
var circle = new HitCircle
{
StartTime = 0,
Position = new Vector2(208, 240)
};
var slider = new Slider
{
StartTime = 200,
Position = sliderHeadOldPosition = new Vector2(257, 144),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
sliderTailOldPosition = slider.EndPosition;
EditorBeatmap.AddRange([circle, slider]);
});
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
AddStep("Select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("Reverse selection", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
AddAssert("Slider head is at slider tail", () =>
Vector2.Distance(EditorBeatmap.HitObjects.OfType<Slider>().ElementAt(0).Position, sliderTailOldPosition) < 1);
AddAssert("Slider tail is at slider head", () =>
Vector2.Distance(EditorBeatmap.HitObjects.OfType<Slider>().ElementAt(0).EndPosition, sliderHeadOldPosition) < 1);
}
[Test]
public void TestReverseSelectionTwoCirclesAndSlider()
{
OsuHitObject[] objects = null!;
bool[] newCombos = null!;
Vector2 sliderHeadOldPosition = default;
Vector2 sliderTailOldPosition = default;
AddStep("Add objects", () =>
{
var circle1 = new HitCircle
{
StartTime = 0,
Position = new Vector2(208, 240)
};
var circle2 = new HitCircle
{
StartTime = 200,
Position = new Vector2(256, 144)
};
var slider = new Slider
{
StartTime = 200,
Position = sliderHeadOldPosition = new Vector2(304, 240),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
sliderTailOldPosition = slider.EndPosition;
EditorBeatmap.AddRange([circle1, circle2, slider]);
});
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
AddStep("Select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("Reverse selection", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
AddAssert("Slider head is at slider tail", () =>
Vector2.Distance(EditorBeatmap.HitObjects.OfType<Slider>().ElementAt(0).Position, sliderTailOldPosition) < 1);
AddAssert("Slider tail is at slider head", () =>
Vector2.Distance(EditorBeatmap.HitObjects.OfType<Slider>().ElementAt(0).EndPosition, sliderHeadOldPosition) < 1);
}
[Test]
public void TestReverseSelectionTwoCombos()
{
OsuHitObject[] objects = null!;
bool[] newCombos = null!;
AddStep("Add circles", () =>
{
var circle1 = new HitCircle
{
StartTime = 0,
Position = new Vector2(216, 240)
};
var circle2 = new HitCircle
{
StartTime = 200,
Position = new Vector2(120, 192)
};
var circle3 = new HitCircle
{
StartTime = 400,
Position = new Vector2(216, 144)
};
var circle4 = new HitCircle
{
StartTime = 646,
NewCombo = true,
Position = new Vector2(296, 240)
};
var circle5 = new HitCircle
{
StartTime = 846,
Position = new Vector2(392, 162)
};
var circle6 = new HitCircle
{
StartTime = 1046,
Position = new Vector2(296, 144)
};
EditorBeatmap.AddRange([circle1, circle2, circle3, circle4, circle5, circle6]);
});
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("Reverse selection", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
private IEnumerable<OsuHitObject> getObjects() => EditorBeatmap.HitObjects.OfType<OsuHitObject>();
private IEnumerable<bool> getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo);
}
}

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@ -78,13 +78,21 @@ namespace osu.Game.Rulesets.Osu.Edit
public override bool HandleReverse()
{
var hitObjects = EditorBeatmap.SelectedHitObjects;
var hitObjects = EditorBeatmap.SelectedHitObjects
.OfType<OsuHitObject>()
.OrderBy(obj => obj.StartTime)
.ToList();
double endTime = hitObjects.Max(h => h.GetEndTime());
double startTime = hitObjects.Min(h => h.StartTime);
bool moreThanOneObject = hitObjects.Count > 1;
// the expectation is that even if the objects themselves are reversed temporally,
// the position of new combos in the selection should remain the same.
// preserve it for later before doing the reversal.
var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList();
foreach (var h in hitObjects)
{
if (moreThanOneObject)
@ -97,6 +105,12 @@ namespace osu.Game.Rulesets.Osu.Edit
}
}
// re-order objects by start time again after reversing, and restore new combo flag positioning
hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList();
for (int i = 0; i < hitObjects.Count; ++i)
hitObjects[i].NewCombo = newComboOrder[i];
return true;
}