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Update favorite button
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3296beb003
commit
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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@ -24,15 +25,10 @@ namespace osu.Game.Screens.Ranking
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{
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private readonly Box background;
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private readonly SpriteIcon icon;
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private readonly BindableWithCurrent<BeatmapSetFavouriteState> current;
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public Bindable<BeatmapSetFavouriteState> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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private readonly APIBeatmapSet beatmapSet;
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private readonly BeatmapSetInfo beatmapSetInfo;
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private APIBeatmapSet beatmapSet;
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private Bindable<BeatmapSetFavouriteState> current;
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private PostBeatmapFavouriteRequest favouriteRequest;
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private LoadingLayer loading;
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@ -45,10 +41,9 @@ namespace osu.Game.Screens.Ranking
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[Resolved]
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private OsuColour colours { get; set; }
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public FavouriteButton(APIBeatmapSet beatmapSet)
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public FavouriteButton(BeatmapSetInfo beatmapSetInfo)
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{
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this.beatmapSet = beatmapSet;
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current = new BindableWithCurrent<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(this.beatmapSet.HasFavourited, this.beatmapSet.FavouriteCount));
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this.beatmapSetInfo = beatmapSetInfo;
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Size = new Vector2(50, 30);
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@ -68,24 +63,42 @@ namespace osu.Game.Screens.Ranking
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},
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loading = new LoadingLayer(true, false),
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};
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Action = toggleFavouriteStatus;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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updateState();
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current = new BindableWithCurrent<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(false, 0));
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current.BindValueChanged(_ => updateState(), true);
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localUser.BindTo(api.LocalUser);
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localUser.BindValueChanged(_ => updateEnabled());
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Action = toggleFavouriteStatus;
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localUser.BindValueChanged(_ => updateUser(), true);
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}
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protected override void LoadComplete()
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private void getBeatmapSet()
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{
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base.LoadComplete();
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GetBeatmapSetRequest beatmapSetRequest;
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beatmapSetRequest = new GetBeatmapSetRequest(beatmapSetInfo.OnlineID);
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current.BindValueChanged(_ => updateState(), true);
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loading.Show();
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beatmapSetRequest.Success += beatmapSet =>
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{
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this.beatmapSet = beatmapSet;
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current.Value = new BeatmapSetFavouriteState(this.beatmapSet.HasFavourited, this.beatmapSet.FavouriteCount);
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loading.Hide();
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Enabled.Value = true;
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};
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beatmapSetRequest.Failure += e =>
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{
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Logger.Error(e, $"Failed to fetch beatmap info: {e.Message}");
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loading.Hide();
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Enabled.Value = false;
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};
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api.Queue(beatmapSetRequest);
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}
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private void toggleFavouriteStatus()
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@ -118,7 +131,18 @@ namespace osu.Game.Screens.Ranking
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api.Queue(favouriteRequest);
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}
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private void updateEnabled() => Enabled.Value = !(localUser.Value is GuestUser) && beatmapSet.OnlineID > 0;
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private void updateUser()
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{
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if (!(localUser.Value is GuestUser) && beatmapSetInfo.OnlineID > 0)
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getBeatmapSet();
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else
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{
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Enabled.Value = false;
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current.Value = new BeatmapSetFavouriteState(false, 0);
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updateState();
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TooltipText = BeatmapsetsStrings.ShowDetailsFavouriteLogin;
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}
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}
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private void updateState()
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{
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@ -16,7 +16,6 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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@ -24,7 +23,6 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Placeholders;
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using osu.Game.Overlays;
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using osu.Game.Scoring;
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@ -217,25 +215,12 @@ namespace osu.Game.Screens.Ranking
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buttons.Add(new CollectionButton(Score.BeatmapInfo) { Width = 75 });
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}
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// Do not render if user is not logged in or the mapset does not have a valid online ID.
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if (api.IsLoggedIn && Score?.BeatmapInfo?.BeatmapSet != null && Score.BeatmapInfo.BeatmapSet.OnlineID > 0)
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if (Score?.BeatmapInfo?.BeatmapSet != null && Score.BeatmapInfo.BeatmapSet.OnlineID > 0)
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{
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GetBeatmapSetRequest beatmapSetRequest;
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beatmapSetRequest = new GetBeatmapSetRequest(Score.BeatmapInfo.BeatmapSet.OnlineID);
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beatmapSetRequest.Success += (beatmapSet) =>
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buttons.Add(new FavouriteButton(Score.BeatmapInfo.BeatmapSet)
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{
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buttons.Add(new FavouriteButton(beatmapSet)
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{
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Width = 75
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});
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};
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beatmapSetRequest.Failure += e =>
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{
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Logger.Error(e, $"Failed to fetch beatmap info: {e.Message}");
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};
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api.Queue(beatmapSetRequest);
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Width = 75
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});
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}
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}
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