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Switch to using osuAttributes
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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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aimValue *= lengthBonus;
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if (effectiveMissCount > 0)
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aimValue *= calculateMissPenalty(effectiveMissCount, Attributes.AimDifficultStrainCount);
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aimValue *= calculateMissPenalty(effectiveMissCount, attributes.AimDifficultStrainCount);
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double approachRateFactor = 0.0;
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if (attributes.ApproachRate > 10.33)
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@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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speedValue *= lengthBonus;
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if (effectiveMissCount > 0)
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speedValue *= calculateMissPenalty(effectiveMissCount, Attributes.SpeedDifficultStrainCount);
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speedValue *= calculateMissPenalty(effectiveMissCount, attributes.SpeedDifficultStrainCount);
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double approachRateFactor = 0.0;
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if (attributes.ApproachRate > 10.33)
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