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Fix single frame glitching in skin editor
https://github.com/ppy/osu/pull/28257#discussion_r1606999574
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@ -455,9 +455,10 @@ namespace osu.Game.Overlays.SkinEditor
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checkOrigin(Anchor.BottomCentre);
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checkOrigin(Anchor.BottomRight);
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var previousOrigin = drawable.ToParentSpace(drawable.OriginPosition);
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Vector2 offset = drawable.ToParentSpace(localOrigin.PositionOnQuad(drawable.DrawRectangle)) - drawable.ToParentSpace(drawable.Origin.PositionOnQuad(drawable.DrawRectangle));
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drawable.Origin = localOrigin;
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drawable.Position += drawable.ToParentSpace(drawable.OriginPosition) - previousOrigin;
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drawable.Position += offset;
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}
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private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
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