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Add ability to query key count with mods

This commit is contained in:
Dan Balasescu 2024-03-28 22:39:15 +09:00
parent 64399e9dd9
commit 10edb54614
No known key found for this signature in database
5 changed files with 61 additions and 50 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
@ -14,6 +12,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Utils;
using osuTK;
@ -50,17 +49,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private readonly int originalTargetColumns;
// Internal for testing purposes
internal LegacyRandom Random { get; private set; }
internal readonly LegacyRandom Random;
private Pattern lastPattern = new Pattern();
private ManiaBeatmap beatmap;
public ManiaBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap, ruleset)
: this(beatmap, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap), ruleset)
{
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
TargetColumns = GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap));
}
private ManiaBeatmapConverter(IBeatmap? beatmap, LegacyBeatmapConversionDifficultyInfo difficulty, Ruleset ruleset)
: base(beatmap!, ruleset)
{
IsForCurrentRuleset = difficulty.SourceRuleset.Equals(ruleset.RulesetInfo);
Random = new LegacyRandom((int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate));
TargetColumns = getColumnCount(difficulty);
if (IsForCurrentRuleset && TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
{
@ -69,51 +72,57 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}
originalTargetColumns = TargetColumns;
static int getColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty)
{
double roundedCircleSize = Math.Round(difficulty.CircleSize);
if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME)
return (int)Math.Max(1, roundedCircleSize);
double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty);
if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0)
{
int countSliderOrSpinner = difficulty.EndTimeObjectCount;
// In osu!stable, this division appears as if it happens on floats, but due to release-mode
// optimisations, it actually ends up happening on doubles.
double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount;
if (percentSpecialObjects < 0.2)
return 7;
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
return roundedOverallDifficulty > 5 ? 7 : 6;
if (percentSpecialObjects > 0.6)
return roundedOverallDifficulty > 4 ? 5 : 4;
}
return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
}
}
public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty)
public static int GetColumnCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
=> GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);
public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty, IReadOnlyList<Mod>? mods = null)
{
double roundedCircleSize = Math.Round(difficulty.CircleSize);
var converter = new ManiaBeatmapConverter(null, difficulty, new ManiaRuleset());
if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME)
return (int)Math.Max(1, roundedCircleSize);
double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty);
if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0)
if (mods != null)
{
int countSliderOrSpinner = difficulty.EndTimeObjectCount;
// In osu!stable, this division appears as if it happens on floats, but due to release-mode
// optimisations, it actually ends up happening on doubles.
double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount;
if (percentSpecialObjects < 0.2)
return 7;
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
return roundedOverallDifficulty > 5 ? 7 : 6;
if (percentSpecialObjects > 0.6)
return roundedOverallDifficulty > 4 ? 5 : 4;
foreach (var m in mods.OfType<IApplicableToBeatmapConverter>())
m.ApplyToBeatmapConverter(converter);
}
return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
return converter.TotalColumns;
}
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
{
IBeatmapDifficultyInfo difficulty = original.Difficulty;
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
Random = new LegacyRandom(seed);
return base.ConvertBeatmap(original, cancellationToken);
}
protected override Beatmap<ManiaHitObject> CreateBeatmap()
{
beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns);
ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns);
if (Dual)
beatmap.Stages.Add(new StageDefinition(TargetColumns));
@ -131,10 +140,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}
var objects = IsForCurrentRuleset ? generateSpecific(original, beatmap) : generateConverted(original, beatmap);
if (objects == null)
yield break;
foreach (ManiaHitObject obj in objects)
yield return obj;
}

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@ -423,8 +423,8 @@ namespace osu.Game.Rulesets.Mania
public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection();
public int GetKeyCount(IBeatmapInfo beatmapInfo)
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo));
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
=> ManiaBeatmapConverter.GetColumnCount(beatmapInfo, mods);
}
public enum PlayfieldType

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring.Legacy;
namespace osu.Game.Rulesets
@ -18,8 +20,7 @@ namespace osu.Game.Rulesets
/// <summary>
/// Retrieves the number of mania keys required to play the beatmap.
/// </summary>
/// <returns></returns>
int GetKeyCount(IBeatmapInfo beatmapInfo) => 0;
int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null) => 0;
ILegacyScoreSimulator CreateLegacyScoreSimulator();
}

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@ -28,6 +28,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Graphics;
@ -75,6 +76,9 @@ namespace osu.Game.Screens.Select.Carousel
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>>? mods { get; set; } = null!;
private IBindable<StarDifficulty?> starDifficultyBindable = null!;
private CancellationTokenSource? starDifficultyCancellationSource;
@ -185,6 +189,7 @@ namespace osu.Game.Screens.Select.Carousel
base.LoadComplete();
ruleset.BindValueChanged(_ => updateKeyCount());
mods?.BindValueChanged(_ => updateKeyCount());
}
protected override void Selected()
@ -255,7 +260,7 @@ namespace osu.Game.Screens.Select.Carousel
ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance();
keyCountText.Alpha = 1;
keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo)}K]";
keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo, mods?.Value)}K]";
}
else
keyCountText.Alpha = 0;

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@ -199,7 +199,7 @@ namespace osu.Game.Screens.Select.Details
// For the time being, the key count is static no matter what, because:
// a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering.
// b) Using the difficulty adjustment mod to adjust OD doesn't have an effect on conversion.
int keyCount = baseDifficulty == null ? 0 : legacyRuleset.GetKeyCount(BeatmapInfo);
int keyCount = baseDifficulty == null ? 0 : legacyRuleset.GetKeyCount(BeatmapInfo, mods.Value);
FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania;
FirstValue.Value = (keyCount, keyCount);