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Move zero marker below control points to avoid common overlap scenario
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@@ -111,6 +111,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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AddRange(new Drawable[]
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{
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ticks = new TimelineTickDisplay(),
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new Box
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{
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Name = "zero marker",
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RelativeSizeAxes = Axes.Y,
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Width = TimelineTickDisplay.TICK_WIDTH / 2,
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Origin = Anchor.TopCentre,
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Colour = colourProvider.Background1,
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},
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controlPoints = new TimelineTimingChangeDisplay
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{
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RelativeSizeAxes = Axes.Both,
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@@ -136,14 +144,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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userContent,
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}
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},
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new Box
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{
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Name = "zero marker",
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RelativeSizeAxes = Axes.Y,
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Width = TimelineTickDisplay.TICK_WIDTH / 2,
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Origin = Anchor.TopCentre,
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Colour = colourProvider.Background1,
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},
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});
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waveformOpacity = config.GetBindable<float>(OsuSetting.EditorWaveformOpacity);
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