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Add enough test coverage
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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@ -13,6 +14,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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@ -33,7 +35,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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};
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private readonly ManualClock manualClock = new ManualClock { Rate = 1, IsRunning = true };
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private bool forward;
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private int clockDirection;
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private const string lookup_name = "hitcircleoverlay";
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private const double clock_limit = 2500;
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@ -69,28 +71,75 @@ namespace osu.Game.Tests.Visual.Gameplay
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};
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}
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[SetUp]
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public void SetUp()
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[SetUpSteps]
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public void SetUpSteps()
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{
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manualClock.CurrentTime = 0;
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forward = true;
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AddStep("start clock", () => clockDirection = 1);
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AddStep("pause clock", () => clockDirection = 0);
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AddStep("set clock = 0", () => manualClock.CurrentTime = 0);
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}
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[Test]
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public void TestLoop()
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public void TestNormalCommandPlayback()
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{
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AddStep("create sprite", () => Child = createSprite(s =>
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AddStep("create storyboard", () => Child = createStoryboard(s =>
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{
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var loop = s.AddLoopingGroup(500, 10);
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loop.AddY(Easing.OutBounce, 0, 600, 100, 240);
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loop.AddY(Easing.OutQuint, 800, 1200, 240, 100);
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s.Commands.AddY(Easing.OutBounce, 500, 900, 100, 240);
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s.Commands.AddY(Easing.OutQuint, 1100, 1500, 240, 100);
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}));
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assert(0, 100);
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assert(500, 100);
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assert(1000, 240);
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assert(1500, 100);
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assert(clock_limit, 100);
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assert(1500, 100);
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assert(1000, 240);
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assert(500, 100);
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assert(0, 100);
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void assert(double time, double y)
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{
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AddStep($"set clock = {time}", () => manualClock.CurrentTime = time);
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AddAssert($"sprite y = {y} at t = {time}", () => this.ChildrenOfType<DrawableStoryboardSprite>().Single().Y == y);
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}
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}
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[Test]
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public void TestLoopingCommandsPlayback()
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{
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AddStep("create storyboard", () => Child = createStoryboard(s =>
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{
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var loop = s.AddLoopingGroup(250, 1);
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loop.AddY(Easing.OutBounce, 0, 400, 100, 240);
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loop.AddY(Easing.OutQuint, 600, 1000, 240, 100);
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}));
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assert(0, 100);
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assert(250, 100);
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assert(850, 240);
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assert(1250, 100);
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assert(1850, 240);
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assert(2250, 100);
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assert(clock_limit, 100);
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assert(2250, 100);
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assert(1850, 240);
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assert(1250, 100);
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assert(850, 240);
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assert(250, 100);
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assert(0, 100);
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void assert(double time, double y)
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{
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AddStep($"set clock = {time}", () => manualClock.CurrentTime = time);
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AddAssert($"sprite y = {y} at t = {time}", () => this.ChildrenOfType<DrawableStoryboardSprite>().Single().Y == y);
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}
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}
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[Test]
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public void TestLoopManyTimes()
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{
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AddStep("create sprite", () => Child = createSprite(s =>
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AddStep("create storyboard", () => Child = createStoryboard(s =>
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{
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var loop = s.AddLoopingGroup(500, 10000);
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loop.AddY(Easing.OutBounce, 0, 60, 100, 240);
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@ -98,19 +147,57 @@ namespace osu.Game.Tests.Visual.Gameplay
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}));
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}
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[Test]
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public void TestParameterTemporaryEffect()
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{
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AddStep("create storyboard", () => Child = createStoryboard(s =>
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{
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s.Commands.AddFlipV(Easing.None, 1000, 1500, true, false);
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}));
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AddAssert("sprite not flipped at t = 0", () => !this.ChildrenOfType<DrawableStoryboardSprite>().Single().FlipV);
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AddStep("set clock = 1250", () => manualClock.CurrentTime = 1250);
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AddAssert("sprite flipped at t = 1250", () => this.ChildrenOfType<DrawableStoryboardSprite>().Single().FlipV);
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AddStep("set clock = 2000", () => manualClock.CurrentTime = 2000);
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AddAssert("sprite not flipped at t = 2000", () => !this.ChildrenOfType<DrawableStoryboardSprite>().Single().FlipV);
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AddStep("resume clock", () => clockDirection = 1);
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}
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[Test]
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public void TestParameterPermanentEffect()
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{
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AddStep("create storyboard", () => Child = createStoryboard(s =>
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{
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s.Commands.AddFlipV(Easing.None, 1000, 1000, true, true);
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}));
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AddAssert("sprite flipped at t = 0", () => this.ChildrenOfType<DrawableStoryboardSprite>().Single().FlipV);
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AddStep("set clock = 1250", () => manualClock.CurrentTime = 1250);
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AddAssert("sprite flipped at t = 1250", () => this.ChildrenOfType<DrawableStoryboardSprite>().Single().FlipV);
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AddStep("set clock = 2000", () => manualClock.CurrentTime = 2000);
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AddAssert("sprite flipped at t = 2000", () => this.ChildrenOfType<DrawableStoryboardSprite>().Single().FlipV);
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AddStep("resume clock", () => clockDirection = 1);
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}
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protected override void Update()
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{
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base.Update();
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if (manualClock.CurrentTime > clock_limit || manualClock.CurrentTime < 0)
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forward = !forward;
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clockDirection = -clockDirection;
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manualClock.CurrentTime += Time.Elapsed * (forward ? 1 : -1);
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manualClock.CurrentTime += Time.Elapsed * clockDirection;
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timelineText.Text = $"Time: {manualClock.CurrentTime:0}ms";
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timelineMarker.X = (float)(manualClock.CurrentTime / clock_limit);
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}
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private DrawableStoryboard createSprite(Action<StoryboardSprite>? addCommands = null)
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private DrawableStoryboard createStoryboard(Action<StoryboardSprite>? addCommands = null)
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{
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var layer = storyboard.GetLayer("Background");
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