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Fix potentially too many scores displaying in breakdown while in gameplay
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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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@ -20,11 +21,11 @@ namespace osu.Game.Tests.Visual.DailyChallenge
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
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[Test]
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public void TestBasicAppearance()
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{
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DailyChallengeScoreBreakdown breakdown = null!;
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private DailyChallengeScoreBreakdown breakdown = null!;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create content", () => Children = new Drawable[]
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{
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new Box
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@ -53,6 +54,11 @@ namespace osu.Game.Tests.Visual.DailyChallenge
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AddToggleStep("toggle visible", v => breakdown.Alpha = v ? 1 : 0);
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AddStep("set initial data", () => breakdown.SetInitialCounts([1, 4, 9, 16, 25, 36, 49, 36, 25, 16, 9, 4, 1]));
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}
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[Test]
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public void TestBasicAppearance()
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{
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AddStep("add new score", () =>
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{
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var ev = new NewScoreEvent(1, new APIUser
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@ -67,5 +73,24 @@ namespace osu.Game.Tests.Visual.DailyChallenge
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AddStep("set user score", () => breakdown.UserBestScore.Value = new MultiplayerScore { TotalScore = RNG.Next(1_000_000) });
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AddStep("unset user score", () => breakdown.UserBestScore.Value = null);
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}
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[Test]
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public void TestMassAdd()
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{
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AddStep("add 1000 scores at once", () =>
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{
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for (int i = 0; i < 1000; i++)
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{
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var ev = new NewScoreEvent(1, new APIUser
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{
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Id = 2,
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Username = "peppy",
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CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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}, RNG.Next(1_000_000), null);
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breakdown.AddNewScore(ev);
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}
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});
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -67,18 +68,39 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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});
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}
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private readonly Queue<NewScoreEvent> newScores = new Queue<NewScoreEvent>();
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public void AddNewScore(NewScoreEvent newScoreEvent)
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{
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int targetBin = (int)Math.Clamp(Math.Floor((float)newScoreEvent.TotalScore / 100000), 0, bin_count - 1);
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bins[targetBin] += 1;
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newScores.Enqueue(newScoreEvent);
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Scheduler.AddOnce(updateCounts);
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if (Alpha > 0)
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// ensure things don't get too out-of-hand.
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if (newScores.Count > 25)
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{
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bins[getTargetBin(newScores.Dequeue())] += 1;
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Scheduler.AddOnce(updateCounts);
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}
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}
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private double lastScoreDisplay;
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protected override void Update()
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{
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base.Update();
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if (Time.Current - lastScoreDisplay > 150 && newScores.TryDequeue(out var newScore))
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{
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if (lastScoreDisplay < Time.Current)
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lastScoreDisplay = Time.Current;
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int targetBin = getTargetBin(newScore);
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bins[targetBin] += 1;
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updateCounts();
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var text = new OsuSpriteText
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{
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Text = newScoreEvent.TotalScore.ToString(@"N0"),
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Text = newScore.TotalScore.ToString(@"N0"),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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Font = OsuFont.Default.With(size: 30),
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@ -98,6 +120,8 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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.FadeOut(2500, Easing.OutQuint)
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.Expire();
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}, 150);
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lastScoreDisplay = Time.Current;
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}
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}
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@ -110,6 +134,9 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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updateCounts();
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}
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private static int getTargetBin(NewScoreEvent score) =>
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(int)Math.Clamp(Math.Floor((float)score.TotalScore / 100000), 0, bin_count - 1);
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private void updateCounts()
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{
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long max = Math.Max(bins.Max(), 1);
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