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Hack around the border looking ugly
This is an o!f issue because borders are applied into the individual sprites of the container via masking, rather than being isolated to the container itself. In this case, it'll be applied to the "flash" sprite, which is using additive blending, causing further issues.
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@ -7,13 +7,13 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Volume
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{
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@ -33,29 +33,28 @@ namespace osu.Game.Overlays.Volume
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}
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}
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private Color4 hoveredColour, unhoveredColour;
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private ColourInfo hoveredBorderColour;
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private ColourInfo unhoveredBorderColour;
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private CompositeDrawable border = null!;
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public MuteButton()
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{
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const float width = 30;
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const float height = 30;
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Content.BorderThickness = 3;
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Size = new Vector2(width, height);
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Content.CornerRadius = height / 2;
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Content.CornerExponent = 2;
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Size = new Vector2(width, height);
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Action = () => Current.Value = !Current.Value;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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hoveredColour = colours.PinkLight;
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Content.BorderColour = unhoveredColour = colours.Gray1;
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BackgroundColour = colours.Gray1;
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hoveredBorderColour = colours.PinkLight;
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unhoveredBorderColour = colours.Gray1;
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SpriteIcon icon;
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@ -65,6 +64,19 @@ namespace osu.Game.Overlays.Volume
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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border = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = 3,
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BorderColour = unhoveredBorderColour,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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});
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@ -78,13 +90,13 @@ namespace osu.Game.Overlays.Volume
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protected override bool OnHover(HoverEvent e)
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{
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Content.TransformTo<Container<Drawable>, ColourInfo>("BorderColour", hoveredColour, 500, Easing.OutQuint);
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border.TransformTo(nameof(BorderColour), hoveredBorderColour, 500, Easing.OutQuint);
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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Content.TransformTo<Container<Drawable>, ColourInfo>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
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border.TransformTo(nameof(BorderColour), unhoveredBorderColour, 500, Easing.OutQuint);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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