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Add slight animation when revert to default button is displayed
This also fixes the transforms running too often (could make the initial transform take longer than expected if adjusting a slider bar, for instance).
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parent
9375f79879
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@ -87,6 +87,7 @@ namespace osu.Game.Overlays
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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FinishTransforms(true);
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}
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@ -95,33 +96,50 @@ namespace osu.Game.Overlays
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protected override bool OnHover(HoverEvent e)
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{
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UpdateState();
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updateHover();
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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UpdateState();
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updateHover();
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}
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public void UpdateState() => Scheduler.AddOnce(updateState);
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private const double fade_duration = 200;
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private bool? isDisplayed;
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private void updateState()
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{
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if (current == null)
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return;
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Enabled.Value = !current.Disabled;
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// Avoid running animations if we are already in an up-to-date state.
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if (Enabled.Value == !current.Disabled && isDisplayed == !current.IsDefault)
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return;
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if (current.IsDefault)
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Enabled.Value = !current.Disabled;
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isDisplayed = !current.IsDefault;
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updateHover();
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if (isDisplayed == false)
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this.FadeTo(0, fade_duration, Easing.OutQuint);
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else if (current.Disabled)
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this.FadeTo(0.2f, fade_duration, Easing.OutQuint);
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else
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this.FadeTo(1, fade_duration, Easing.OutQuint);
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{
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icon.RotateTo(150).RotateTo(0, fade_duration * 2, Easing.OutQuint);
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icon.ScaleTo(0.7f).ScaleTo(1, fade_duration * 2, Easing.OutQuint);
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this.FadeTo(1, fade_duration, Easing.OutQuint);
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}
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}
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private void updateHover()
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{
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if (IsHovered && Enabled.Value)
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{
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icon.RotateTo(-40, 500, Easing.OutQuint);
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