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Add test coverage for break generation respecting pre-empt time
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@ -8,6 +8,7 @@ using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Tests.Editing
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@ -488,5 +489,55 @@ namespace osu.Game.Tests.Editing
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Assert.That(beatmap.Breaks, Is.Empty);
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}
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[Test]
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public void TestTimePreemptIsRespected()
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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Difficulty =
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{
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ApproachRate = 10,
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},
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HitObjects =
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{
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 5000 },
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}
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});
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foreach (var ho in beatmap.HitObjects)
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ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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beatmapProcessor.PostProcess();
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Assert.Multiple(() =>
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{
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Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
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Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
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Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(5000 - OsuHitObject.PREEMPT_MIN));
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});
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beatmap.Difficulty.ApproachRate = 0;
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foreach (var ho in beatmap.HitObjects)
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ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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beatmapProcessor.PreProcess();
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beatmapProcessor.PostProcess();
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Assert.Multiple(() =>
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{
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Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
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Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
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Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(5000 - OsuHitObject.PREEMPT_MAX));
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});
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}
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}
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}
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