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Hide the after image instead as the effect can't be resized easily
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@@ -64,7 +64,12 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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applyScaleChange(scale, dashTrails);
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applyScaleChange(scale, hyperDashTrails);
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applyScaleChange(scale, hyperDashAfterImages);
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foreach (var afterImage in hyperDashAfterImages)
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{
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afterImage.Hide();
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afterImage.Expire();
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}
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}
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private void applyScaleChange(Vector2 scale, Container<CatcherTrail> trails)
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